Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Devantier19
Gilgamesh
Level 27
God Stats
6W - 3L
1,734 SR
Queue Stats
144W - 129L
1,569 Elo+
Party 1
Neith
Neith
Gildenian
Neith
Level 8
God Stats
2W - 0L
1,488 SR
Queue Stats
9W - 7L
1,638 Elo+
Solo
Eset
Eset
Jinduk
Eset
Level 14
God Stats
2W - 0L
1,766 SR
Queue Stats
30W - 20L
1,604 Elo+
Solo
Loki
Loki
Sanfori
Loki
Level 22
God Stats
16W - 9L
1,803 SR
Queue Stats
32W - 23L
1,676 Elo+
Party 1
Team Averages
Level 17
1,658 SR
1,597 Elo+

VS

Team Averages
Level 15
1,584 SR
1,765 Elo+
Olorun
Olorun
Antracitus
Olorun
Level 3
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 2L
1,697 Elo+
Party 2
Arachne
Arachne
Arachne1Trick
Arachne
Level 15
God Stats
23W - 17L
1,713 SR
Queue Stats
23W - 17L
1,719 Elo+
Solo
Artemis
Artemis
FRAGP0WER
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,790 Elo+
Solo
Jormungandr
Jormungandr
Fosfoor1
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,697 Elo+
Party 2
Ne Zha
Ne Zha
skolelaks
Ne Zha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,923 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 6
7,347
525
5,328
6,312
4,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Devantier19
Gilgamesh
12
2 / 4 / 2
7,301
522
5,938
10,695
9,012
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Gildenian
Neith
14
4 / 1 / 3
7,988
571
5,535
9,889
2,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
Jinduk
Eset
15
16 / 1 / 2
9,717
694
14,049
11,054
4,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
Sanfori
Loki
10
1 / 5 / 6
6,786
485
5,096
8,008
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Antracitus
Olorun
10
1 / 11 / 2
6,700
479
4,440
11,613
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
15
5 / 3 / 0
8,613
615
8,872
13,425
7,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
FRAGP0WER
Artemis
9
0 / 5 / 2
5,703
407
5,557
7,240
1,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Fosfoor1
Jormungandr
7
0 / 2 / 1
4,922
352
2,243
6,202
2,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
skolelaks
Ne Zha
12
6 / 6 / 2
7,504
536
8,390
13,852
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
25
Kills
12
12
Deaths
27
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
6
5
L
Olorun
Antracitus
Olorun
1
11
2
0.18
L
Arachne
5
3
0
1.67
W
Gilgamesh
Devantier19
Gilgamesh
2
4
2
0.75
L
Artemis
FRAGP0WER
Artemis
0
5
2
0.2
L
Jormungandr
Fosfoor1
Jormungandr
0
2
1
0.25
W
Neith
Gildenian
Neith
4
1
3
5.5
W
Eset
Jinduk
Eset
16
1
2
17
W
Loki
Sanfori
Loki
1
5
6
0.8
L
Ne Zha
skolelaks
Ne Zha
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,946
Damage
29,502
45,958
Taken
52,332
22,972
Mitigated
19,836
14,567
Healing
15,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,328
256
345
2,335
6,312
4,568
0
1,156
5,156
21,713
0
L
Olorun
Antracitus
Olorun
4,440
2,046
271
1,294
11,613
3,760
915
6,087
5,162
20,309
2,889
L
Arachne
8,872
4,758
0
8,500
13,425
7,774
0
2,149
11,099
7,373
48,614
W
Gilgamesh
Devantier19
Gilgamesh
5,938
1,611
0
2,609
10,695
9,012
0
624
10,071
2,143
38,659
L
Artemis
FRAGP0WER
Artemis
5,557
2,556
0
974
7,240
1,880
0
2,936
3,961
0
28,314
L
Jormungandr
Fosfoor1
Jormungandr
2,243
444
45
340
6,202
2,126
0
2,553
3,374
9,546
0
W
Neith
Gildenian
Neith
5,535
1,333
0
3,540
9,889
2,981
1,568
2,197
7,692
0
57,292
W
Eset
Jinduk
Eset
14,049
1,336
474
3,579
11,054
4,165
0
2,436
8,618
53,722
0
W
Loki
Sanfori
Loki
5,096
1,256
0
1,685
8,008
2,246
0
727
7,281
0
27,423
L
Ne Zha
skolelaks
Ne Zha
8,390
3,246
0
4,501
13,852
4,296
129
4,216
9,297
0
44,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,139
Gold Earned
33,442
391
Minions Killed
295
0
Camps Cleared
0
1,287,175
Distance Traveled
1,187,611
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,347
525
46
3
0
255,470
4
L
Olorun
6,700
479
44
3
0
208,275
1
L
Arachne
8,613
615
116
8
0
298,944
3
W
Gilgamesh
7,301
522
95
7
0
252,949
5
L
Artemis
5,703
407
59
4
0
224,251
3
L
Jormungandr
4,922
352
9
1
0
195,544
0
W
Neith
7,988
571
100
7
0
245,632
1
W
Eset
9,717
694
100
7
0
271,110
8
W
Loki
6,786
485
50
4
0
262,014
4
L
Ne Zha
7,504
536
67
5
0
260,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role