Player Matchup

Amaterasu
Amaterasu
Chemiker-91-
Amaterasu
Level 39
God Stats
37W - 52L
1,438 SR
Queue Stats
127W - 217L
1,244 Elo+
Party 2
Kali
Kali
LOLwastooez4me
Kali
Level 17
God Stats
13W - 2L
1,715 SR
Queue Stats
45W - 34L
1,476 Elo+
Solo
Sylvanus
Sylvanus
MAVRITTO
Sylvanus
Level 15
God Stats
12W - 14L
1,445 SR
Queue Stats
30W - 59L
1,304 Elo+
Party 2
Merlin
Merlin
kianpaydar
Merlin
Level 27
God Stats
1W - 2L
1,160 SR
Queue Stats
7W - 8L
1,279 Elo+
Solo
Nemesis
Nemesis
myCamelCaseName
Nemesis
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 24L
1,386 Elo+
Party 2
Team Averages
Level 21
1,452 SR
1,338 Elo+

VS

Team Averages
Level 24
1,425 SR
1,399 Elo+
He Bo
He Bo
 
He Bo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Antbasquet97
Neith
Level 28
God Stats
0W - 3L
1,142 SR
Queue Stats
32W - 51L
1,283 Elo+
Party 1
Nu Wa
Nu Wa
Apoken
Nu Wa
Level 26
God Stats
5W - 7L
1,554 SR
Queue Stats
10W - 12L
1,385 Elo+
Party 1
Terra
Terra
KalSupp
Terra
Level 26
God Stats
2W - 4L
1,430 SR
Queue Stats
56W - 78L
1,325 Elo+
Solo
Loki
Loki
urbaneitor2
Loki
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chemiker-91-
Amaterasu
16
3 / 2 / 1
9,838
518
4,524
12,391
6,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
20 / 1 / 2
13,522
712
17,647
17,826
8,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
MAVRITTO
Sylvanus
12
1 / 3 / 10
8,213
432
3,782
8,857
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
kianpaydar
Merlin
15
2 / 6 / 8
9,660
508
8,119
12,614
4,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 5 / 6
8,271
435
4,892
10,530
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
4 / 10 / 3
9,397
495
8,536
12,425
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 8 / 4
9,426
496
9,619
11,808
3,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Apoken
Nu Wa
13
1 / 4 / 3
8,044
423
9,314
6,964
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
KalSupp
Terra
11
2 / 0 / 2
7,502
395
2,023
8,204
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 8 / 4
8,915
469
8,609
15,896
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
28
Kills
17
17
Deaths
30
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
10
3
0.55
L
4
8
4
0.75
L
Nu Wa
Apoken
Nu Wa
1
4
3
0.63
W
Amaterasu
Chemiker-91-
Amaterasu
3
2
1
1.75
L
Terra
KalSupp
Terra
2
0
2
3
W
20
1
2
21
W
Sylvanus
MAVRITTO
Sylvanus
1
3
10
2
W
Merlin
kianpaydar
Merlin
2
6
8
1
W
2
5
6
1
L
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,964
Damage
38,101
62,218
Taken
55,297
27,459
Mitigated
18,024
21,373
Healing
7,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,536
431
0
564
12,425
3,158
571
5,030
7,395
47,323
0
L
9,619
4,795
0
1,590
11,808
3,224
532
344
11,464
0
58,065
L
Nu Wa
Apoken
Nu Wa
9,314
377
0
407
6,964
1,805
548
710
6,254
41,407
0
W
Amaterasu
Chemiker-91-
Amaterasu
4,524
1,540
148
4,136
12,391
6,218
569
2,272
9,863
0
62,574
L
Terra
KalSupp
Terra
2,023
294
325
1,832
8,204
5,420
72
1,886
6,318
19,253
0
W
17,647
8,582
0
6,661
17,826
8,093
3,700
4,843
12,561
0
93,742
W
Sylvanus
MAVRITTO
Sylvanus
3,782
1,147
3,925
2,443
8,857
5,121
605
2,112
6,459
15,623
4,762
W
Merlin
kianpaydar
Merlin
8,119
465
205
2,223
12,614
4,560
2,194
6,096
6,010
49,898
0
W
4,892
2,150
0
1,632
10,530
3,467
1,539
2,889
7,233
0
23,478
L
8,609
2,239
0
2,500
15,896
4,417
0
3,566
12,330
0
43,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,504
Gold Earned
43,284
437
Minions Killed
403
0
Camps Cleared
0
1,804,460
Distance Traveled
1,479,688
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,397
495
110
6
0
294,621
2
L
Neith
9,426
496
108
6
0
273,011
4
L
Nu Wa
8,044
423
75
4
0
293,154
0
W
Amaterasu
9,838
518
112
6
0
371,376
0
L
Terra
7,502
395
37
2
0
249,788
2
W
Kali
13,522
712
153
8
0
430,071
0
W
Sylvanus
8,213
432
38
2
0
329,358
0
W
Merlin
9,660
508
91
5
0
311,660
2
W
Nemesis
8,271
435
43
2
0
361,995
1
L
Loki
8,915
469
73
4
0
369,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role