Player Matchup

Janus
Janus
Bunkies
Janus
Level 45
God Stats
129W - 77L
1,712 SR
Queue Stats
155W - 100L
1,628 Elo+
Solo
Kuzenbo
Kuzenbo
CraftyMonkey_OW
Kuzenbo
Level 48
God Stats
2W - 2L
1,747 SR
Queue Stats
300W - 255L
1,567 Elo+
Solo
Neith
Neith
Dakenzou
Neith
Level 96
God Stats
26W - 13L
1,696 SR
Queue Stats
133W - 142L
1,501 Elo+
Solo
Ymir
Ymir
KamoraAromak
Ymir
Level 87
God Stats
29W - 15L
1,612 SR
Queue Stats
178W - 178L
1,497 Elo+
Solo
Arachne
Arachne
Qodachi_
Arachne
Level 68
God Stats
3W - 1L
1,459 SR
Queue Stats
243W - 222L
1,519 Elo+
Solo
Team Averages
Level 69
1,645 SR
1,543 Elo+

VS

Team Averages
Level 48
1,522 SR
1,419 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Docteur Ciel
Izanami
Level 28
God Stats
32W - 33L
1,542 SR
Queue Stats
82W - 91L
1,414 Elo+
Party 1
Merlin
Merlin
Riverïa
Merlin
Level 26
God Stats
9W - 8L
1,430 SR
Queue Stats
55W - 67L
1,347 Elo+
Party 1
Bellona
Bellona
Xar0oss
Bellona
Level 35
God Stats
22W - 26L
1,484 SR
Queue Stats
131W - 169L
1,366 Elo+
Party 1
Thanatos
Thanatos
ZDB Chara
Thanatos
Level 26
God Stats
2W - 2L
1,654 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bunkies
Janus
10
7 / 2 / 7
6,860
686
6,713
3,929
1,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 0
6,894
689
2,941
4,551
2,729
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Dakenzou
Neith
10
9 / 0 / 7
6,522
652
7,340
4,596
1,476
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 0 / 15
6,301
630
3,829
6,291
4,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Qodachi_
Arachne
10
4 / 0 / 1
6,202
620
3,140
4,950
1,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
0 / 4 / 0
3,942
394
2,182
5,304
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Izanami
Docteur Ciel
Izanami
6
0 / 4 / 0
4,156
416
1,870
4,204
1,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Riverïa
Merlin
6
1 / 8 / 0
4,440
444
3,596
6,319
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Xar0oss
Bellona
7
1 / 7 / 0
4,281
428
3,058
9,550
6,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
ZDB Chara
Thanatos
8
0 / 3 / 1
4,789
479
1,614
6,333
2,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
26
Kills
2
2
Deaths
26
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
4
0
0
W
Janus
Bunkies
Janus
7
2
7
5.25
W
4
0
0
4
W
Neith
Dakenzou
Neith
9
0
7
12.5
L
Izanami
Docteur Ciel
Izanami
0
4
0
0
W
2
0
15
9.5
W
Arachne
Qodachi_
Arachne
4
0
1
4.5
L
Merlin
Riverïa
Merlin
1
8
0
0.13
L
Bellona
Xar0oss
Bellona
1
7
0
0.14
L
Thanatos
ZDB Chara
Thanatos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,963
Damage
12,320
24,317
Taken
31,710
10,614
Mitigated
13,261
12,254
Healing
8,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,182
180
1,592
1,863
5,304
1,669
154
1,914
3,310
12,280
0
W
Janus
Bunkies
Janus
6,713
210
0
430
3,929
1,153
1,171
1,101
2,496
29,473
0
W
2,941
1,640
0
2,938
4,551
2,729
58
0
4,551
31,980
0
W
Neith
Dakenzou
Neith
7,340
4,612
0
2,794
4,596
1,476
1,582
1,894
2,584
0
29,020
L
Izanami
Docteur Ciel
Izanami
1,870
1,238
0
192
4,204
1,222
483
1,618
2,544
0
16,557
W
3,829
420
381
2,052
6,291
4,015
520
2,045
4,104
16,804
0
W
Arachne
Qodachi_
Arachne
3,140
2,352
0
3,659
4,950
1,241
0
418
4,500
0
24,476
L
Merlin
Riverïa
Merlin
3,596
0
0
0
6,319
1,804
52
3,872
2,151
12,665
0
L
Bellona
Xar0oss
Bellona
3,058
556
0
265
9,550
6,461
0
3,979
5,495
0
11,522
L
Thanatos
ZDB Chara
Thanatos
1,614
473
0
4,358
6,333
2,105
0
1,508
4,727
0
25,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,779
Gold Earned
21,608
272
Minions Killed
164
0
Camps Cleared
0
928,063
Distance Traveled
867,778
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
3,942
394
22
2
0
179,394
2
W
Janus
6,860
686
61
6
0
209,382
5
W
Kuzenbo
6,894
689
71
7
0
181,341
1
W
Neith
6,522
652
47
5
0
163,743
0
L
Izanami
4,156
416
34
3
0
156,390
0
W
Ymir
6,301
630
32
3
0
170,777
1
W
Arachne
6,202
620
61
6
0
202,820
0
L
Merlin
4,440
444
33
3
0
166,052
0
L
Bellona
4,281
428
18
2
0
163,941
2
L
Thanatos
4,789
479
57
6
0
202,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role