Player Matchup

Sun Wukong
Sun Wukong
BrutalDeathMetal
Sun Wukong
Level 160
God Stats
6W - 8L
1,451 SR
Queue Stats
798W - 647L
1,538 Elo+
Party 1
Ymir
Ymir
ChrisTheThunder
Ymir
Level 160
God Stats
3W - 1L
1,557 SR
Queue Stats
302W - 268L
1,526 Elo+
Party 1
Vulcan
Vulcan
JackKraken
Vulcan
Level 160
God Stats
6W - 3L
1,540 SR
Queue Stats
581W - 467L
1,603 Elo+
Party 1
Hun Batz
Hun Batz
MrAgraic
Hun Batz
Level 146
God Stats
3W - 1L
1,714 SR
Queue Stats
93W - 69L
1,655 Elo+
Solo
Cernunnos
Cernunnos
Tiakini24
Cernunnos
Level 107
God Stats
5W - 5L
1,704 SR
Queue Stats
230W - 203L
1,609 Elo+
Solo
Team Averages
Level 147
1,593 SR
1,586 Elo+

VS

Team Averages
Level 113
1,538 SR
1,579 Elo+
Thor
Thor
Bjornvdb
Thor
Level 69
God Stats
0W - 2L
1,140 SR
Queue Stats
120W - 114L
1,625 Elo+
Solo
Cthulhu
Cthulhu
Newilson
Cthulhu
Level 127
God Stats
13W - 6L
1,725 SR
Queue Stats
476W - 463L
1,591 Elo+
Solo
Chronos
Chronos
RaRaRaGG
Chronos
Level 123
God Stats
2W - 3L
1,640 SR
Queue Stats
196W - 171L
1,597 Elo+
Solo
Chaac
Chaac
TepsiHapsi
Chaac
Level 120
God Stats
14W - 4L
1,671 SR
Queue Stats
523W - 484L
1,539 Elo+
Solo
Charybdis
Charybdis
jakeowaty
Charybdis
Level 128
God Stats
0W - 1L
1,513 SR
Queue Stats
224W - 239L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrutalDeathMetal
Sun Wukong
20
10 / 2 / 12
13,231
827
26,732
32,009
37,113
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 2 / 15
12,158
760
11,178
23,165
29,338
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
JackKraken
Vulcan
17
1 / 2 / 15
10,624
664
27,178
9,581
4,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
MrAgraic
Hun Batz
18
4 / 4 / 13
10,947
684
31,359
17,490
11,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
Tiakini24
Cernunnos
18
5 / 4 / 8
11,352
710
24,924
15,537
8,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
6 / 3 / 6
11,867
742
17,845
26,594
29,861
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Newilson
Cthulhu
18
1 / 4 / 8
10,251
641
23,606
19,922
24,015
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
RaRaRaGG
Chronos
17
4 / 7 / 7
10,524
658
11,056
24,346
15,274
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
17
1 / 4 / 11
9,647
603
17,574
42,507
40,786
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
jakeowaty
Charybdis
16
1 / 6 / 5
9,862
616
17,436
17,114
8,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
50
24
Kills
13
14
Deaths
24
63
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Thor
6
3
6
3
W
Sun Wukong
BrutalDeathMetal
Sun Wukong
10
2
12
8
W
4
2
15
5.75
W
Vulcan
JackKraken
Vulcan
1
2
15
4.25
W
Hun Batz
MrAgraic
Hun Batz
4
4
13
2.63
L
Cthulhu
Newilson
Cthulhu
1
4
8
1.25
L
Chronos
RaRaRaGG
Chronos
4
7
7
1.07
L
Chaac
1
4
11
1.63
W
Cernunnos
Tiakini24
Cernunnos
5
4
8
2.25
L
Charybdis
jakeowaty
Charybdis
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,371
Damage
87,517
97,782
Taken
130,483
91,282
Mitigated
118,075
42,037
Healing
56,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
17,845
3,290
4,691
6,831
26,594
29,861
16
10,775
15,452
0
32,245
W
Sun Wukong
BrutalDeathMetal
Sun Wukong
26,732
3,819
3,867
13,943
32,009
37,113
55
9,065
22,944
12,428
30,917
W
11,178
1,640
2,901
5,437
23,165
29,338
544
10,726
12,439
15,262
0
W
Vulcan
JackKraken
Vulcan
27,178
5,820
4,766
2,436
9,581
4,971
1,455
3,699
5,882
49,052
0
W
Hun Batz
MrAgraic
Hun Batz
31,359
6,998
3,582
3,190
17,490
11,146
261
7,047
10,443
0
36,175
L
Cthulhu
Newilson
Cthulhu
23,606
411
9,480
4,501
19,922
24,015
0
6,483
12,813
42,368
0
L
Chronos
RaRaRaGG
Chronos
11,056
4,366
2,842
5,070
24,346
15,274
668
6,368
17,740
25,152
0
L
Chaac
17,574
3,923
2,620
18,551
42,507
40,786
326
17,515
24,541
0
38,145
W
Cernunnos
Tiakini24
Cernunnos
24,924
11,479
0
1,915
15,537
8,714
3,203
4,125
11,412
0
55,055
L
Charybdis
jakeowaty
Charybdis
17,436
8,413
0
2,185
17,114
8,139
0
4,573
12,277
0
32,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,312
Gold Earned
52,151
184
Minions Killed
193
0
Camps Cleared
0
1,475,674
Distance Traveled
1,538,602
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,867
742
30
2
0
304,332
0
W
Sun Wukong
13,231
827
33
2
0
321,265
0
W
Ymir
12,158
760
12
1
0
241,938
5
W
Vulcan
10,624
664
57
4
0
342,889
2
W
Hun Batz
10,947
684
19
1
0
322,189
0
L
Cthulhu
10,251
641
44
3
0
346,577
2
L
Chronos
10,524
658
35
2
0
294,994
3
L
Chaac
9,647
603
32
2
0
325,377
3
W
Cernunnos
11,352
710
63
4
0
247,393
3
L
Charybdis
9,862
616
52
3
0
267,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role