Player Matchup

Geb
Geb
GMMsword
Geb
Level 24
God Stats
6W - 12L
1,382 SR
Queue Stats
64W - 78L
1,225 Elo+
Solo
Terra
Terra
GnithonDovi
Terra
Level 14
God Stats
2W - 0L
1,232 SR
Queue Stats
17W - 28L
1,276 Elo+
Solo
Fenrir
Fenrir
HarnessedDust2
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,396 Elo+
Solo
Ra
Ra
Kerox06
Ra
Level 28
God Stats
15W - 23L
1,180 SR
Queue Stats
122W - 129L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
vivetsu
Sun Wukong
Level 17
God Stats
5W - 4L
1,428 SR
Queue Stats
32W - 29L
1,385 Elo+
Solo
Team Averages
Level 20
1,344 SR
1,330 Elo+

VS

Team Averages
Level 21
1,525 SR
1,225 Elo+
Geb
Geb
Ghbfrtfrtt
Geb
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,252 Elo+
Solo
Ares
Ares
WARRIOR XXI
Ares
Level 25
God Stats
3W - 3L
1,580 SR
Queue Stats
111W - 144L
1,296 Elo+
Solo
Nemesis
Nemesis
amath1315
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,219 Elo+
Solo
Olorun
Olorun
like_inside2
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,005 Elo+
Solo
Merlin
Merlin
tjohnson1227
Merlin
Level 27
God Stats
28W - 23L
1,543 SR
Queue Stats
139W - 182L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 25
12,903
993
9,185
13,685
6,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

19
3 / 1 / 21
11,746
904
3,726
13,339
7,622
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
23 / 0 / 20
14,640
1,126
42,648
20,740
20,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
9 / 0 / 27
13,099
1,008
20,408
5,684
2,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
vivetsu
Sun Wukong
20
9 / 0 / 30
13,459
1,035
26,660
17,538
9,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

289

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 2
10,858
835
11,067
28,372
16,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
0 / 10 / 2
11,288
868
15,904
28,544
36,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
amath1315
Nemesis
16
0 / 13 / 2
10,061
774
2,065
20,139
8,527
Olorun
16
2 / 10 / 0
10,689
822
8,732
23,661
13,054
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Merlin
16
0 / 7 / 2
10,394
800
16,609
15,309
5,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
10
49
Kills
2
3
Deaths
49
123
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
25
8.75
L
0
9
2
0.11
W
3
1
21
13.5
W
23
0
20
33
W
9
0
27
22.5
L
0
10
2
0.1
L
Nemesis
amath1315
Nemesis
0
13
2
0.08
L
Olorun
2
10
0
0.2
L
Merlin
0
7
2
0.14
W
Sun Wukong
vivetsu
Sun Wukong
9
0
30
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,627
Damage
54,377
70,986
Taken
116,025
46,371
Mitigated
80,768
23,514
Healing
3,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,185
1,446
0
897
13,685
6,663
0
12,227
1,458
16,395
0
L
11,067
1,799
0
640
28,372
16,559
0
6,282
22,090
28,667
0
W
3,726
1,573
2,766
1,996
13,339
7,622
0
8,786
1,867
10,972
0
W
42,648
19,143
0
3,848
20,740
20,595
0
14,026
6,151
0
51,295
W
20,408
2,717
4,552
1,346
5,684
2,276
0
3,770
1,914
44,839
0
L
15,904
2,074
0
326
28,544
36,752
0
9,564
18,980
50,074
0
L
Nemesis
amath1315
Nemesis
2,065
1,155
0
183
20,139
8,527
0
6,458
13,681
0
10,215
L
Olorun
8,732
4,191
619
1,528
23,661
13,054
0
6,177
17,484
17,779
0
L
Merlin
16,609
1,746
0
180
15,309
5,876
0
4,838
10,471
44,810
0
W
Sun Wukong
vivetsu
Sun Wukong
26,660
7,800
0
8,109
17,538
9,215
0
13,503
4,035
0
47,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,847
Gold Earned
53,290
154
Minions Killed
161
5
Camps Cleared
2
1,338,148
Distance Traveled
976,461
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,903
993
17
1
0
313,010
0
L
Geb
10,858
835
29
2
1
260,529
1
W
Terra
11,746
904
14
1
0
202,104
1
W
Fenrir
14,640
1,126
26
2
2
282,219
0
W
Ra
13,099
1,008
52
4
0
265,924
0
L
Ares
11,288
868
67
5
1
171,580
0
L
Nemesis
10,061
774
13
1
0
140,816
1
L
Olorun
10,689
822
15
1
0
207,779
3
L
Merlin
10,394
800
37
3
0
195,757
0
W
Sun Wukong
13,459
1,035
45
3
3
274,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role