Player Matchup

Janus
Janus
BobbyGardner
Janus
Level 106
God Stats
1W - 3L
1,433 SR
Queue Stats
138W - 129L
1,529 Elo+
Solo
Cliodhna
Cliodhna
Yalalko
Cliodhna
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,527 Elo+
Solo
Bacchus
Bacchus
csáticz
Bacchus
Level 129
God Stats
50W - 55L
1,316 SR
Queue Stats
372W - 334L
1,463 Elo+
Solo
Freya
Freya
jsmakinen
Freya
Level 147
God Stats
0W - 1L
1,317 SR
Queue Stats
165W - 179L
1,545 Elo+
Solo
Achilles
Achilles
klyedx
Achilles
Level 138
God Stats
1W - 2L
1,334 SR
Queue Stats
47W - 52L
1,519 Elo+
Solo
Team Averages
Level 116
1,380 SR
1,517 Elo+

VS

Team Averages
Level 119
1,595 SR
1,547 Elo+
Eset
Eset
BringerOfStorm
Eset
Level 103
God Stats
23W - 26L
1,491 SR
Queue Stats
219W - 211L
1,518 Elo+
Party 1
Hercules
Hercules
KrankV
Hercules
Level 155
God Stats
6W - 4L
1,811 SR
Queue Stats
124W - 121L
1,574 Elo+
Solo
Nox
Nox
Natsuki10
Nox
Level 121
God Stats
65W - 75L
1,519 SR
Queue Stats
479W - 498L
1,570 Elo+
Solo
Thor
Thor
RocketDuck
Thor
Level 106
God Stats
39W - 36L
1,538 SR
Queue Stats
215W - 209L
1,521 Elo+
Party 1
Zeus
Zeus
以前我没得选现在我想做个好人
Zeus
Level 108
God Stats
12W - 8L
1,614 SR
Queue Stats
712W - 705L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
9,846
895
10,014
6,853
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
Yalalko
Cliodhna
15
0 / 8 / 1
8,766
797
7,229
11,663
3,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
csáticz
Bacchus
16
2 / 1 / 2
10,251
932
6,761
15,347
22,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
jsmakinen
Freya
16
0 / 4 / 3
9,257
842
7,653
12,305
3,796
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
klyedx
Achilles
15
1 / 4 / 2
9,549
868
8,543
16,535
18,965
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

151

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 9
10,114
919
7,505
7,238
2,569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
KrankV
Hercules
17
3 / 2 / 13
10,484
953
17,714
13,737
6,065
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 2 / 13
10,891
990
9,203
9,207
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 0 / 8
11,244
1,022
7,817
5,974
5,009
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
6 / 0 / 6
10,542
958
14,710
7,596
2,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
4
Kills
21
21
Deaths
4
9
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
2
0
9
6.5
W
Hercules
KrankV
Hercules
3
2
13
4.75
W
4
2
13
5.25
W
6
0
8
10
L
Cliodhna
Yalalko
Cliodhna
0
8
1
0.06
L
Bacchus
csáticz
Bacchus
2
1
2
3
L
Freya
jsmakinen
Freya
0
4
3
0.38
L
Achilles
klyedx
Achilles
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,200
Damage
56,949
62,703
Taken
43,752
50,980
Mitigated
20,058
9,764
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,014
0
0
66
6,853
2,150
0
3,594
3,249
46,403
0
W
7,505
176
772
690
7,238
2,569
0
3,633
3,559
22,366
0
W
Hercules
KrankV
Hercules
17,714
4,880
0
2,281
13,737
6,065
0
7,942
5,605
0
30,053
W
9,203
1,246
0
1,004
9,207
3,611
0
5,271
3,854
32,504
0
W
7,817
603
0
45
5,974
5,009
0
2,811
3,095
0
20,481
L
Cliodhna
Yalalko
Cliodhna
7,229
197
0
226
11,663
3,710
0
3,967
7,556
0
21,794
L
Bacchus
csáticz
Bacchus
6,761
477
0
904
15,347
22,359
0
9,301
5,885
12,346
0
L
Freya
jsmakinen
Freya
7,653
2,477
0
4,167
12,305
3,796
0
4,234
7,987
28,174
0
L
Achilles
klyedx
Achilles
8,543
2,105
0
4,401
16,535
18,965
0
9,707
6,608
0
25,235
W
14,710
1,799
0
1,018
7,596
2,804
0
4,307
3,211
39,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,669
Gold Earned
53,275
213
Minions Killed
206
6
Camps Cleared
10
1,099,991
Distance Traveled
1,073,031
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,846
895
93
8
0
238,306
1
W
Eset
10,114
919
27
2
2
229,390
0
W
Hercules
10,484
953
31
3
2
222,295
1
W
Nox
10,891
990
66
6
1
201,039
2
W
Thor
11,244
1,022
31
3
3
222,283
1
L
Cliodhna
8,766
797
28
3
1
178,282
1
L
Bacchus
10,251
932
11
1
2
231,872
0
L
Freya
9,257
842
39
4
2
222,612
0
L
Achilles
9,549
868
42
4
1
228,919
1
W
Zeus
10,542
958
51
5
2
198,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role