Player Matchup

Izanami
Izanami
DredMF
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,758 Elo+
Party 1
Yemoja
Yemoja
HaliGoodluck
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,710 Elo+
Party 1
Awilix
Awilix
IPreferBeans
Awilix
Level 28
God Stats
5W - 5L
1,521 SR
Queue Stats
138W - 95L
1,656 Elo+
Solo
The Morrigan
The Morrigan
Iorjersik
The Morrigan
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 3L
1,531 Elo+
Solo
Janus
Janus
StinkyLasagna
Janus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,723 Elo+
Solo
Team Averages
Level 9
1,504 SR
1,675 Elo+

VS

Team Averages
Level 24
1,531 SR
1,621 Elo+
He Bo
He Bo
 
He Bo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
PeonLvl1
Sol
Level 29
God Stats
9W - 2L
1,741 SR
Queue Stats
85W - 63L
1,622 Elo+
Solo
Serqet
Serqet
TpJbx
Serqet
Level 29
God Stats
3W - 3L
1,415 SR
Queue Stats
186W - 118L
1,726 Elo+
Solo
King Arthur
King Arthur
justgeorge23
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,661 Elo+
Solo
Nemesis
Nemesis
orouwx
Nemesis
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 140L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DredMF
Izanami
6
0 / 8 / 3
4,622
462
690
5,965
808
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
7
0 / 1 / 1
4,570
457
841
2,913
1,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
10
6 / 4 / 2
6,557
656
6,302
7,744
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
Iorjersik
The Morrigan
10
2 / 4 / 1
5,734
573
4,266
3,467
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 2 / 2
6,428
643
1,318
4,753
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 4 / 4
6,197
620
3,563
5,002
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
7 / 0 / 3
7,815
782
4,635
3,676
1,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
TpJbx
Serqet
11
3 / 3 / 4
6,359
636
3,167
7,838
3,535
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
justgeorge23
King Arthur
6
0 / 5 / 0
4,593
459
16
6,278
2,725
Nemesis
orouwx
Nemesis
12
6 / 2 / 3
6,927
693
6,181
5,876
1,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
11
Kills
19
19
Deaths
14
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
4
4
1.25
L
Izanami
DredMF
Izanami
0
8
3
0.19
L
Yemoja
0
1
1
0.5
L
Awilix
6
4
2
1.75
L
The Morrigan
Iorjersik
The Morrigan
2
4
1
0.63
W
7
0
3
8.5
L
3
2
2
2
W
Serqet
TpJbx
Serqet
3
3
4
1.67
W
King Arthur
justgeorge23
King Arthur
0
5
0
0
W
Nemesis
orouwx
Nemesis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,417
Damage
17,562
24,842
Taken
28,670
6,082
Mitigated
10,336
3,057
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,563
173
0
470
5,002
1,123
324
1,003
3,919
19,269
0
L
Izanami
DredMF
Izanami
690
250
0
116
5,965
808
0
1,323
4,488
0
9,731
L
Yemoja
841
61
106
205
2,913
1,080
0
2,026
851
7,761
0
L
Awilix
6,302
2,505
0
1,576
7,744
2,246
0
2,895
4,570
0
24,940
L
The Morrigan
Iorjersik
The Morrigan
4,266
1,060
0
540
3,467
966
238
53
3,133
27,994
1,138
W
4,635
2,072
0
1,446
3,676
1,187
5,304
715
2,961
40,446
4,879
L
1,318
0
0
514
4,753
982
0
1,064
3,569
35,615
0
W
Serqet
TpJbx
Serqet
3,167
1,040
0
2,382
7,838
3,535
0
2,878
4,958
0
30,124
W
King Arthur
justgeorge23
King Arthur
16
16
0
0
6,278
2,725
0
590
5,688
0
12,077
W
Nemesis
orouwx
Nemesis
6,181
2,751
0
848
5,876
1,766
0
859
4,972
0
40,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,911
Gold Earned
31,891
228
Minions Killed
300
0
Camps Cleared
0
929,589
Distance Traveled
1,041,264
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,197
620
41
4
0
189,739
2
L
Izanami
4,622
462
28
3
0
178,816
1
L
Yemoja
4,570
457
17
2
0
151,816
3
L
Awilix
6,557
656
44
4
0
209,599
0
L
The Morrigan
5,734
573
52
5
0
189,595
3
W
Sol
7,815
782
100
10
0
201,732
2
L
Janus
6,428
643
87
9
0
199,763
2
W
Serqet
6,359
636
58
6
0
216,377
3
W
King Arthur
4,593
459
25
3
0
196,791
0
W
Nemesis
6,927
693
76
8
0
236,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role