Player Matchup

Neith
Neith
ConnarDeJuif
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,540 Elo+
Solo
Sol
Sol
Deo azpartico
Sol
Level 152
God Stats
82W - 56L
1,603 SR
Queue Stats
787W - 817L
1,530 Elo+
Solo
Bacchus
Bacchus
tmelton
Bacchus
Level 122
God Stats
48W - 46L
1,506 SR
Queue Stats
133W - 115L
1,473 Elo+
Solo
Team Averages
Level 114
1,536 SR
1,514 Elo+

VS

Team Averages
Level 98
1,508 SR
1,585 Elo+
Artemis
Artemis
StayPath3tic
Artemis
Level 63
God Stats
10W - 2L
1,508 SR
Queue Stats
187W - 220L
1,470 Elo+
Solo
Ganesha
Ganesha
Thxnks Obama
Ganesha
Level 157
God Stats
2W - 3L
1,394 SR
Queue Stats
228W - 193L
1,672 Elo+
Solo
Chang'e
Chang'e
XHAMOUDY
Chang'e
Level 73
God Stats
9W - 13L
1,623 SR
Queue Stats
610W - 600L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 5
12,896
645
17,126
18,607
5,531
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 5 / 4
13,646
682
34,989
21,747
8,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
tmelton
Bacchus
14
3 / 4 / 3
11,537
577
12,610
27,309
38,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
StayPath3tic
Artemis
17
5 / 5 / 14
13,440
672
23,947
20,047
8,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
Thxnks Obama
Ganesha
17
1 / 0 / 18
14,063
703
13,507
30,936
48,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
XHAMOUDY
Chang'e
18
13 / 5 / 5
14,582
729
22,466
26,239
13,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
10
Kills
19
19
Deaths
10
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
10
5
0.45
L
5
5
4
1.4
W
Artemis
StayPath3tic
Artemis
5
5
14
2.4
W
Ganesha
Thxnks Obama
Ganesha
1
0
18
10
W
Chang'e
XHAMOUDY
Chang'e
13
5
5
3.1
L
Bacchus
tmelton
Bacchus
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,725
Damage
59,920
67,663
Taken
77,222
52,439
Mitigated
70,780
15,378
Healing
40,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,126
5,812
0
1,548
18,607
5,531
994
11,414
7,193
0
44,299
L
34,989
14,489
0
11,453
21,747
8,161
1,958
11,673
10,074
81,557
9,112
W
Artemis
StayPath3tic
Artemis
23,947
14,732
638
5,544
20,047
8,885
2,554
13,134
6,913
0
58,719
W
Ganesha
Thxnks Obama
Ganesha
13,507
872
1,134
5,246
30,936
48,362
301
13,611
17,325
51,594
0
W
Chang'e
XHAMOUDY
Chang'e
22,466
2,076
14,006
14,285
26,239
13,533
383
17,388
8,851
64,008
0
L
Bacchus
tmelton
Bacchus
12,610
1,452
540
1,837
27,309
38,747
243
13,392
13,917
28,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,079
Gold Earned
42,085
215
Minions Killed
246
8
Camps Cleared
9
978,532
Distance Traveled
1,091,307
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,896
645
56
3
3
293,744
2
L
Sol
13,646
682
131
7
5
327,872
2
W
Artemis
13,440
672
117
6
3
322,538
3
W
Ganesha
14,063
703
11
1
0
382,488
4
W
Chang'e
14,582
729
118
6
6
386,281
4
L
Bacchus
11,537
577
28
1
0
356,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role