Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
AstraZenecá
Thanatos
Level 51
God Stats
10W - 13L
1,455 SR
Queue Stats
140W - 139L
1,469 Elo+
Solo
Zeus
Zeus
BakaLLi
Zeus
Level 128
God Stats
1W - 2L
1,341 SR
Queue Stats
150W - 151L
1,551 Elo+
Party 3
Erlang Shen
Erlang Shen
Ganik7
Erlang Shen
Level 57
God Stats
13W - 17L
1,575 SR
Queue Stats
313W - 291L
1,578 Elo+
Solo
Fenrir
Fenrir
keep65
Fenrir
Level 115
God Stats
19W - 28L
1,427 SR
Queue Stats
398W - 394L
1,546 Elo+
Solo
Team Averages
Level 96
1,460 SR
1,529 Elo+

VS

Team Averages
Level 126
1,637 SR
1,594 Elo+
Bastet
Bastet
ClemING
Bastet
Level 61
God Stats
7W - 7L
1,717 SR
Queue Stats
177W - 174L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
LingKoto
Cthulhu
Level 143
God Stats
1W - 0L
1,612 SR
Queue Stats
145W - 141L
1,586 Elo+
Party 2
Janus
Janus
Nurahiyiøn
Janus
Level 160
God Stats
83W - 106L
1,579 SR
Queue Stats
322W - 326L
1,593 Elo+
Solo
Anubis
Anubis
Prophiii
Anubis
Level 109
God Stats
14W - 13L
1,572 SR
Queue Stats
375W - 310L
1,621 Elo+
Party 1
Cernunnos
Cernunnos
ЯмамотоТакеши
Cernunnos
Level 156
God Stats
2W - 0L
1,704 SR
Queue Stats
117W - 104L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 1 / 0
5,940
540
1,354
4,808
1,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
AstraZenecá
Thanatos
10
4 / 2 / 0
6,462
587
3,675
7,398
2,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
BakaLLi
Zeus
9
0 / 4 / 1
5,558
505
2,734
5,406
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Ganik7
Erlang Shen
10
0 / 1 / 1
5,749
523
2,570
3,610
1,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
keep65
Fenrir
10
2 / 1 / 1
5,849
532
2,995
4,577
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ClemING
Bastet
11
2 / 1 / 2
6,175
561
3,847
5,749
1,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
LingKoto
Cthulhu
10
1 / 0 / 1
5,942
540
2,054
3,406
2,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 0
6,715
610
526
5,359
1,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Prophiii
Anubis
12
3 / 2 / 3
6,794
618
3,808
4,256
1,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 2 / 0
6,005
546
3,702
4,669
997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
6
Kills
9
9
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
L
Thanatos
AstraZenecá
Thanatos
4
2
0
2
L
Zeus
BakaLLi
Zeus
0
4
1
0.13
W
Bastet
ClemING
Bastet
2
1
2
3
L
Erlang Shen
Ganik7
Erlang Shen
0
1
1
0.5
W
Cthulhu
LingKoto
Cthulhu
1
0
1
1.5
W
1
1
0
1
W
Anubis
Prophiii
Anubis
3
2
3
2.25
L
Fenrir
keep65
Fenrir
2
1
1
2.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,328
Damage
13,937
25,799
Taken
23,439
8,284
Mitigated
7,824
11,086
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,354
347
0
1,817
4,808
1,317
0
484
4,324
0
36,566
L
Thanatos
AstraZenecá
Thanatos
3,675
1,155
0
5,657
7,398
2,780
0
2,525
4,873
0
26,527
L
Zeus
BakaLLi
Zeus
2,734
0
0
743
5,406
1,156
0
3,069
2,337
33,715
0
W
Bastet
ClemING
Bastet
3,847
1,262
0
3,276
5,749
1,641
0
1,147
4,480
0
31,892
L
Erlang Shen
Ganik7
Erlang Shen
2,570
873
0
1,045
3,610
1,675
487
0
3,610
0
28,109
W
Cthulhu
LingKoto
Cthulhu
2,054
254
0
1,479
3,406
2,063
0
137
3,160
21,337
0
W
526
0
0
2,433
5,359
1,339
0
0
4,988
40,297
0
W
Anubis
Prophiii
Anubis
3,808
278
0
2,016
4,256
1,784
0
1,587
2,669
36,010
0
L
Fenrir
keep65
Fenrir
2,995
532
0
1,824
4,577
1,356
0
310
4,267
0
22,917
W
3,702
2,231
0
1,376
4,669
997
0
87
4,421
0
37,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,558
Gold Earned
31,631
326
Minions Killed
360
0
Camps Cleared
0
1,061,623
Distance Traveled
1,063,715
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,940
540
84
8
0
213,591
4
L
Thanatos
6,462
587
55
5
0
213,633
1
L
Zeus
5,558
505
65
6
0
185,539
6
W
Bastet
6,175
561
70
6
0
254,067
4
L
Erlang Shen
5,749
523
64
6
0
200,097
2
W
Cthulhu
5,942
540
31
3
0
230,200
5
W
Janus
6,715
610
97
9
0
194,807
5
W
Anubis
6,794
618
89
8
0
198,006
5
L
Fenrir
5,849
532
58
5
0
248,763
5
W
Cernunnos
6,005
546
73
7
0
186,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role