Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
DEEXXGT
Bastet
Level 29
God Stats
3W - 8L
1,466 SR
Queue Stats
75W - 83L
1,443 Elo+
Solo
Izanami
Izanami
Eisgnom2004
Izanami
Level 23
God Stats
6W - 8L
1,712 SR
Queue Stats
84W - 94L
1,437 Elo+
Party 4
Ymir
Ymir
Kezoku
Ymir
Level 38
God Stats
3W - 1L
1,737 SR
Queue Stats
40W - 35L
1,492 Elo+
Party 3
Zeus
Zeus
LimonadenLeon
Zeus
Level 26
God Stats
5W - 1L
1,905 SR
Queue Stats
118W - 143L
1,452 Elo+
Party 4
Team Averages
Level 26
1,664 SR
1,464 Elo+

VS

Team Averages
Level 12
1,500 SR
1,422 Elo+
Zeus
Zeus
August2102
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Party 2
Neith
Neith
DahSouth
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,510 Elo+
Party 2
Ra
Ra
MarainoItaliano
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,419 Elo+
Party 1
King Arthur
King Arthur
VnRampage
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,510 Elo+
Party 2
Thanatos
Thanatos
knsReq
Thanatos
Level 41
God Stats
17W - 22L
1,502 SR
Queue Stats
131W - 172L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 2
6,383
532
3,803
7,519
6,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
DEEXXGT
Bastet
12
4 / 0 / 1
6,957
580
2,449
6,293
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Eisgnom2004
Izanami
12
14 / 1 / 3
8,481
707
8,216
5,187
1,459
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Kezoku
Ymir
10
2 / 0 / 12
7,264
605
3,812
4,685
3,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 2 / 2
6,595
550
4,082
3,598
742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 10 / 1
5,061
422
3,213
6,989
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
DahSouth
Neith
7
0 / 4 / 1
4,956
413
3,640
5,031
1,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 3 / 0
4,848
404
167
2,682
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
VnRampage
King Arthur
8
0 / 7 / 0
4,605
384
860
8,596
3,656
Thanatos
knsReq
Thanatos
11
4 / 2 / 0
6,678
557
5,520
9,193
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
26
Kills
5
5
Deaths
26
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
2
1.5
L
1
10
1
0.15
W
Bastet
DEEXXGT
Bastet
4
0
1
4.5
L
Neith
DahSouth
Neith
0
4
1
0.13
W
Izanami
Eisgnom2004
Izanami
14
1
3
15.5
W
Ymir
Kezoku
Ymir
2
0
12
8
W
4
2
2
2.5
L
0
3
0
0
L
King Arthur
VnRampage
King Arthur
0
7
0
0
L
Thanatos
knsReq
Thanatos
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,362
Damage
13,400
27,282
Taken
32,491
13,857
Mitigated
10,716
10,707
Healing
9,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,803
354
0
2,541
7,519
6,405
366
306
7,213
22,220
0
L
3,213
1,269
0
20
6,989
1,446
0
3,648
3,251
12,865
0
W
Bastet
DEEXXGT
Bastet
2,449
719
0
4,750
6,293
1,709
0
45
6,248
0
38,268
L
Neith
DahSouth
Neith
3,640
1,824
0
447
5,031
1,407
319
1,592
3,016
0
17,110
W
Izanami
Eisgnom2004
Izanami
8,216
6,917
0
1,196
5,187
1,459
2,447
964
4,013
0
40,465
W
Ymir
Kezoku
Ymir
3,812
1,055
0
1,365
4,685
3,542
463
740
3,870
13,566
0
W
4,082
1,258
0
855
3,598
742
598
946
2,558
23,960
0
L
167
137
0
0
2,682
674
0
954
1,728
10,494
0
L
King Arthur
VnRampage
King Arthur
860
255
0
95
8,596
3,656
0
2,569
6,027
0
12,010
L
Thanatos
knsReq
Thanatos
5,520
822
0
8,754
9,193
3,533
0
2,335
6,772
0
43,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,680
Gold Earned
26,148
286
Minions Killed
193
0
Camps Cleared
0
1,007,245
Distance Traveled
1,034,423
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,383
532
49
4
0
190,008
1
L
Zeus
5,061
422
29
2
0
198,443
1
W
Bastet
6,957
580
82
7
0
237,914
0
L
Neith
4,956
413
37
3
0
196,739
0
W
Izanami
8,481
707
85
7
0
219,854
1
W
Ymir
7,264
605
16
1
0
206,947
2
W
Zeus
6,595
550
54
5
0
152,522
1
L
Ra
4,848
404
28
2
0
160,434
0
L
King Arthur
4,605
384
18
2
0
215,037
0
L
Thanatos
6,678
557
81
7
0
263,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role