Player Matchup

Fenrir
Fenrir
Gwek Okkotsu
Fenrir
Level 47
God Stats
3W - 7L
1,317 SR
Queue Stats
149W - 195L
1,314 Elo+
Party 1
Discordia
Discordia
Nanodesu17
Discordia
Level 76
God Stats
14W - 11L
1,562 SR
Queue Stats
403W - 468L
1,414 Elo+
Solo
Apollo
Apollo
SHADOWSHOT1011
Apollo
Level 44
God Stats
11W - 9L
1,416 SR
Queue Stats
105W - 131L
1,293 Elo+
Party 1
Nike
Nike
VexingorcTTV
Nike
Level 88
God Stats
4W - 2L
1,546 SR
Queue Stats
437W - 500L
1,396 Elo+
Solo
Ymir
Ymir
pop2dadome
Ymir
Level 88
God Stats
289W - 332L
1,416 SR
Queue Stats
328W - 378L
1,343 Elo+
Solo
Team Averages
Level 69
1,451 SR
1,352 Elo+

VS

Team Averages
Level 45
1,524 SR
1,337 Elo+
Zeus
Zeus
 
Zeus
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Eldritch_hobo
Bacchus
Level 64
God Stats
12W - 2L
1,753 SR
Queue Stats
215W - 276L
1,340 Elo+
Party 2
Ao Kuang
Ao Kuang
Fallen-Shadow35
Ao Kuang
Level 29
God Stats
14W - 22L
1,387 SR
Queue Stats
55W - 104L
1,235 Elo+
Party 2
Nu Wa
Nu Wa
H0tpepperz
Nu Wa
Level 53
God Stats
14W - 22L
1,550 SR
Queue Stats
260W - 284L
1,304 Elo+
Solo
Medusa
Medusa
NorthStarFallenG
Medusa
Level 46
God Stats
4W - 5L
1,430 SR
Queue Stats
106W - 149L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
11 / 2 / 2
8,908
594
8,644
8,625
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Nanodesu17
Discordia
14
1 / 0 / 4
7,998
533
2,952
3,607
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
3 / 5 / 9
7,054
470
5,190
9,191
2,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 3
7,499
500
4,359
7,214
3,812
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 5 / 9
7,407
494
7,532
11,800
5,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 2 / 2
5,626
375
3,049
5,598
2,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
10
3 / 5 / 6
7,297
486
4,630
12,392
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
11
5 / 6 / 5
7,299
487
8,798
12,719
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
9
0 / 2 / 1
5,866
391
1,258
5,123
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 6 / 2
7,179
479
5,325
9,696
3,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
21
Kills
13
13
Deaths
21
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
2
0.5
L
Bacchus
3
5
6
1.2
L
Ao Kuang
5
6
5
1.25
W
Fenrir
11
2
2
6
L
Nu Wa
0
2
1
0.25
W
Discordia
Nanodesu17
Discordia
1
0
4
3
L
5
6
2
1
W
3
5
9
1.5
W
1
1
3
2.5
W
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,677
Damage
23,060
40,437
Taken
45,528
16,277
Mitigated
24,596
9,836
Healing
6,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,049
59
0
0
5,598
2,683
0
1,585
4,013
21,194
0
L
Bacchus
4,630
629
0
913
12,392
12,719
0
4,002
8,390
16,993
0
L
Ao Kuang
8,798
2,450
0
4,368
12,719
4,501
700
2,101
10,618
30,918
0
W
Fenrir
8,644
1,836
0
4,271
8,625
3,159
0
2,656
5,947
0
50,205
L
Nu Wa
1,258
735
0
859
5,123
1,202
9
800
4,323
20,396
0
W
Discordia
Nanodesu17
Discordia
2,952
425
0
750
3,607
1,172
1,078
708
2,859
48,583
0
L
5,325
1,453
0
673
9,696
3,491
971
2,034
7,662
0
34,537
W
5,190
1,928
0
2,139
9,191
2,563
570
5,404
3,787
0
20,316
W
4,359
277
0
878
7,214
3,812
187
2,495
4,635
2,627
41,678
W
7,532
1,523
0
1,798
11,800
5,571
66
6,326
5,474
30,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,866
Gold Earned
33,267
362
Minions Killed
237
0
Camps Cleared
0
1,321,682
Distance Traveled
1,248,833
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,626
375
41
3
0
245,395
4
L
Bacchus
7,297
486
15
1
0
297,054
1
L
Ao Kuang
7,299
487
56
4
0
260,035
0
W
Fenrir
8,908
594
94
6
0
287,909
4
L
Nu Wa
5,866
391
57
4
0
160,171
0
W
Discordia
7,998
533
99
7
0
263,433
5
L
Medusa
7,179
479
68
5
0
286,178
1
W
Apollo
7,054
470
40
3
0
258,465
3
W
Nike
7,499
500
88
6
0
273,754
5
W
Ymir
7,407
494
41
3
0
238,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role