Player Matchup

Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Returnofpxmp
Chaac
Level 26
God Stats
18W - 9L
1,671 SR
Queue Stats
175W - 215L
1,352 Elo+
Party 1
Scylla
Scylla
Splxsh-teehee
Scylla
Level 60
God Stats
74W - 61L
1,460 SR
Queue Stats
164W - 204L
1,421 Elo+
Solo
Team Averages
Level 78
1,544 SR
1,425 Elo+

VS

Team Averages
Level 39
1,456 SR
1,430 Elo+
Yemoja
Yemoja
CCP4LIFE0513
Yemoja
Level 5
God Stats
0W - 1L
1,169 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Joshslapaho
Anubis
Level 17
God Stats
4W - 6L
1,679 SR
Queue Stats
18W - 22L
1,409 Elo+
Solo
Skadi
Skadi
expert_poudree
Skadi
Level 95
God Stats
1W - 1L
1,522 SR
Queue Stats
39W - 50L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
18 / 2 / 10
13,836
865
27,400
16,705
6,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 0 / 17
11,451
716
6,525
11,814
12,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
8 / 3 / 15
12,113
757
10,167
9,528
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 10 / 2
9,134
571
2,522
14,174
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
15
5 / 11 / 0
11,902
744
15,009
17,718
5,232
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 11 / 3
9,290
581
7,172
18,166
3,292
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
10
31
Kills
5
5
Deaths
32
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
18
2
10
11.5
L
Yemoja
0
10
2
0.1
L
Anubis
5
11
0
0.45
W
5
0
17
13.5
W
8
3
15
5.17
L
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,092
Damage
24,703
38,047
Taken
50,058
21,195
Mitigated
14,188
11,799
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
27,400
5,896
0
4,837
16,705
6,180
1,537
5,825
10,880
0
68,034
L
Yemoja
2,522
994
478
163
14,174
5,664
0
2,380
11,548
9,767
0
L
Anubis
15,009
861
0
3,588
17,718
5,232
0
3,292
14,298
40,499
0
W
6,525
905
836
5,656
11,814
12,314
32
6,222
5,592
0
17,255
W
10,167
467
216
254
9,528
2,701
1,240
5,679
3,849
46,063
0
L
7,172
2,375
241
1,735
18,166
3,292
0
4,445
13,494
0
38,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,400
Gold Earned
30,326
167
Minions Killed
162
12
Camps Cleared
3
822,660
Distance Traveled
553,594
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,836
865
70
4
8
307,810
1
L
Yemoja
9,134
571
19
1
0
165,209
0
L
Anubis
11,902
744
64
4
1
165,882
5
W
Chaac
11,451
716
17
1
1
251,745
0
W
Scylla
12,113
757
80
5
3
263,105
3
L
Skadi
9,290
581
79
5
2
222,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role