Player Matchup

Agni
Agni
NateDaWG-172
Agni
Level 16
God Stats
8W - 7L
1,430 SR
Queue Stats
18W - 24L
1,097 Elo+
Solo
Ra
Ra
Smoothnocriminal
Ra
Level 14
God Stats
1W - 1L
1,175 SR
Queue Stats
9W - 16L
1,205 Elo+
Solo
Mercury
Mercury
YTSilentGamer69
Mercury
Level 17
God Stats
4W - 11L
1,224 SR
Queue Stats
48W - 65L
1,311 Elo+
Solo
Team Averages
Level 16
1,276 SR
1,205 Elo+

VS

Team Averages
Level 59
1,360 SR
1,271 Elo+
Cthulhu
Cthulhu
An1m3P0w3r
Cthulhu
Level 24
God Stats
4W - 6L
1,278 SR
Queue Stats
29W - 52L
1,155 Elo+
Solo
Heimdallr
Heimdallr
Rinkashikimo
Heimdallr
Level 125
God Stats
3W - 1L
1,530 SR
Queue Stats
244W - 265L
1,433 Elo+
Solo
Tiamat
Tiamat
ddfvbbgghnmmj
Tiamat
Level 27
God Stats
2W - 1L
1,272 SR
Queue Stats
6W - 4L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,364
623
1,391
2,496
753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 0
4,735
676
3,554
3,254
1,068
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 1 / 0
4,321
617
1,266
2,318
616
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
An1m3P0w3r
Cthulhu
9
1 / 0 / 3
5,398
771
2,870
4,115
1,798
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Rinkashikimo
Heimdallr
10
3 / 0 / 1
6,065
866
3,427
3,544
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 2
4,884
698
380
2,790
1,336
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
4
4
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
An1m3P0w3r
Cthulhu
1
0
3
2.5
L
0
2
0
0
W
Heimdallr
Rinkashikimo
Heimdallr
3
0
1
3.5
L
0
1
0
0
L
0
1
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,211
Damage
6,677
8,068
Taken
10,449
2,437
Mitigated
4,545
888
Healing
1,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
An1m3P0w3r
Cthulhu
2,870
87
146
510
4,115
1,798
118
2,457
1,513
10,869
0
L
1,391
69
0
210
2,496
753
0
1,138
1,358
5,501
0
W
Heimdallr
Rinkashikimo
Heimdallr
3,427
1,237
0
629
3,544
1,411
535
1,492
2,020
0
22,706
L
3,554
0
29
346
3,254
1,068
0
1,731
1,523
15,910
0
L
1,266
466
103
200
2,318
616
0
613
1,705
0
1,999
W
380
61
0
580
2,790
1,336
370
1,318
1,454
7,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,420
Gold Earned
16,347
39
Minions Killed
85
1
Camps Cleared
6
363,477
Distance Traveled
390,931
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,398
771
21
3
0
141,671
3
L
Agni
4,364
623
8
1
1
86,302
0
W
Heimdallr
6,065
866
48
7
6
125,534
0
L
Ra
4,735
676
24
3
0
109,621
1
L
Mercury
4,321
617
7
1
0
167,554
2
W
Tiamat
4,884
698
16
2
0
123,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role