Player Matchup

Osiris
Osiris
Ginecologist4
Osiris
Level 95
God Stats
2W - 2L
1,718 SR
Queue Stats
122W - 124L
1,576 Elo+
Solo
Hou Yi
Hou Yi
Marc0laa
Hou Yi
Level 94
God Stats
0W - 1L
1,875 SR
Queue Stats
8W - 7L
1,551 Elo+
Solo
Kuzenbo
Kuzenbo
leotauro
Kuzenbo
Level 155
God Stats
0W - 1L
1,506 SR
Queue Stats
126W - 151L
1,545 Elo+
Solo
Team Averages
Level 115
1,699 SR
1,558 Elo+

VS

Team Averages
Level 130
1,480 SR
1,494 Elo+
Osiris
Osiris
BIULDER
Osiris
Level 88
God Stats
14W - 17L
1,396 SR
Queue Stats
106W - 120L
1,488 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sombra96
Morgan Le Fay
Level 145
God Stats
9W - 10L
1,451 SR
Queue Stats
219W - 235L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
crashaobondicota
Tsukuyomi
Level 158
God Stats
5W - 4L
1,592 SR
Queue Stats
96W - 132L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 5
9,092
568
15,354
17,710
17,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Marc0laa
Hou Yi
13
2 / 4 / 2
9,767
610
7,300
12,012
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
leotauro
Kuzenbo
14
3 / 3 / 2
10,514
657
15,114
21,303
23,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BIULDER
Osiris
14
5 / 1 / 8
10,909
682
11,686
17,160
14,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Sombra96
Morgan Le Fay
15
4 / 2 / 8
10,938
684
15,623
10,827
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
14
4 / 2 / 8
10,556
660
17,525
19,391
10,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
13
13
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Osiris
BIULDER
Osiris
5
1
8
9
L
0
6
5
0.42
L
Hou Yi
Marc0laa
Hou Yi
2
4
2
0.75
W
Morgan Le Fay
Sombra96
Morgan Le Fay
4
2
8
4
W
Tsukuyomi
4
2
8
4
L
Kuzenbo
leotauro
Kuzenbo
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,768
Damage
44,834
51,025
Taken
47,378
45,224
Mitigated
29,522
7,235
Healing
15,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BIULDER
Osiris
11,686
2,474
0
5,024
17,160
14,713
732
5,548
10,925
5,244
25,075
L
15,354
2,822
0
2,534
17,710
17,837
81
5,944
9,899
945
36,724
L
Hou Yi
Marc0laa
Hou Yi
7,300
1,871
0
2,398
12,012
4,383
154
3,403
7,032
0
28,750
W
Morgan Le Fay
Sombra96
Morgan Le Fay
15,623
1,624
175
2,406
10,827
4,076
1,064
2,118
7,941
54,620
0
W
Tsukuyomi
17,525
4,564
0
8,194
19,391
10,733
1,042
8,152
10,744
0
41,667
L
Kuzenbo
leotauro
Kuzenbo
15,114
3,647
24
2,279
21,303
23,004
52
6,784
12,716
32,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,373
Gold Earned
32,403
141
Minions Killed
195
2
Camps Cleared
10
844,337
Distance Traveled
908,980
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,909
682
44
3
2
308,088
0
L
Osiris
9,092
568
45
3
1
316,262
3
L
Hou Yi
9,767
610
62
4
1
222,322
2
W
Morgan Le Fay
10,938
684
99
6
3
271,525
4
W
Tsukuyomi
10,556
660
52
3
5
329,367
5
L
Kuzenbo
10,514
657
34
2
0
305,753
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role