Player Matchup

Thanatos
Thanatos
Asentlse
Thanatos
Level 4
God Stats
1W - 1L
1,743 SR
Queue Stats
5W - 3L
1,875 Elo+
Solo
King Arthur
King Arthur
DarthGalahad
King Arthur
Level 28
God Stats
11W - 9L
1,538 SR
Queue Stats
121W - 126L
1,503 Elo+
Solo
Geb
Geb
Hawfmave
Geb
Level 26
God Stats
6W - 4L
1,606 SR
Queue Stats
53W - 60L
1,430 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RASDEATH666
Morgan Le Fay
Level 16
God Stats
7W - 7L
1,613 SR
Queue Stats
43W - 48L
1,608 Elo+
Solo
Neith
Neith
RektmeRev
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,603 Elo+
Solo
Team Averages
Level 16
1,600 SR
1,604 Elo+

VS

Team Averages
Level 21
1,558 SR
1,485 Elo+
Artio
Artio
Atomhunter233
Artio
Level 26
God Stats
8W - 4L
1,500 SR
Queue Stats
122W - 124L
1,347 Elo+
Solo
Vamana
Vamana
BurningHarvest
Vamana
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,548 Elo+
Solo
Sol
Sol
ESTEBAN446
Sol
Level 29
God Stats
6W - 4L
1,826 SR
Queue Stats
75W - 94L
1,437 Elo+
Solo
Izanami
Izanami
MonsGod777
Izanami
Level 16
God Stats
16W - 14L
1,466 SR
Queue Stats
49W - 50L
1,555 Elo+
Solo
Ares
Ares
lokiApenas
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 77L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Asentlse
Thanatos
12
7 / 6 / 1
8,705
458
12,274
18,535
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
DarthGalahad
King Arthur
6
1 / 2 / 1
6,112
322
1,080
2,279
1,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 4
6,618
348
4,350
14,678
8,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
RASDEATH666
Morgan Le Fay
16
7 / 7 / 3
10,078
530
13,515
13,645
5,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
RektmeRev
Neith
11
1 / 13 / 4
7,190
378
8,102
14,049
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 12
11,050
582
7,217
17,596
20,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 2 / 6
9,092
479
4,184
10,136
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
12 / 3 / 3
13,076
688
20,357
21,409
8,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
MonsGod777
Izanami
18
9 / 4 / 5
11,254
592
10,696
10,768
3,747
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 5 / 8
10,556
556
8,853
14,434
7,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
16
Kills
32
32
Deaths
16
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Asentlse
Thanatos
7
6
1
1.25
W
5
2
12
5.5
W
0
2
6
1.5
L
King Arthur
DarthGalahad
King Arthur
1
2
1
0.75
W
12
3
3
4.5
L
0
4
4
0.5
W
Izanami
MonsGod777
Izanami
9
4
5
2.88
L
Morgan Le Fay
RASDEATH666
Morgan Le Fay
7
7
3
1.21
L
Neith
RektmeRev
Neith
1
13
4
0.23
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,321
Damage
51,307
63,186
Taken
74,343
27,975
Mitigated
45,564
14,965
Healing
26,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Asentlse
Thanatos
12,274
1,832
0
8,193
18,535
8,230
0
10,634
7,901
0
33,141
W
7,217
680
420
4,070
17,596
20,147
862
3,216
13,672
37,954
0
W
4,184
733
0
3,267
10,136
5,453
3,278
2,194
7,565
0
36,655
L
King Arthur
DarthGalahad
King Arthur
1,080
224
0
253
2,279
1,095
0
1,036
1,243
0
10,168
W
20,357
8,390
0
14,190
21,409
8,515
9,353
7,056
13,591
93,559
9,057
L
4,350
278
201
2,561
14,678
8,627
0
6,105
8,573
22,947
0
W
Izanami
MonsGod777
Izanami
10,696
8,787
0
859
10,768
3,747
2,299
1,344
9,060
0
91,133
L
Morgan Le Fay
RASDEATH666
Morgan Le Fay
13,515
1,640
0
3,113
13,645
5,142
6
8,530
5,115
56,003
0
L
Neith
RektmeRev
Neith
8,102
3,846
0
644
14,049
4,881
545
8,056
5,993
0
30,531
W
8,853
611
0
3,380
14,434
7,702
510
2,611
11,523
41,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,703
Gold Earned
55,028
268
Minions Killed
496
0
Camps Cleared
0
1,287,971
Distance Traveled
1,791,300
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,705
458
48
3
0
323,041
1
W
Artio
11,050
582
38
2
0
353,813
0
W
Vamana
9,092
479
72
4
0
391,296
0
L
King Arthur
6,112
322
16
1
0
101,562
0
W
Sol
13,076
688
169
9
0
343,862
4
L
Geb
6,618
348
42
2
0
294,141
2
W
Izanami
11,254
592
138
7
0
351,402
0
L
Morgan Le Fay
10,078
530
115
6
0
297,602
2
L
Neith
7,190
378
47
2
0
271,625
0
W
Ares
10,556
556
79
4
0
350,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role