Player Matchup

Ymir
Ymir
DcT2Alba
Ymir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 34L
1,653 Elo+
Party 1
Cliodhna
Cliodhna
GamerDreams1700
Cliodhna
Level 112
God Stats
41W - 11L
1,736 SR
Queue Stats
352W - 225L
1,670 Elo+
Party 1
Mercury
Mercury
OokamiToraKami
Mercury
Level 31
God Stats
0W - 2L
1,513 SR
Queue Stats
91W - 61L
1,611 Elo+
Party 1
Izanami
Izanami
Snaykow
Izanami
Level 158
God Stats
8W - 6L
1,660 SR
Queue Stats
597W - 372L
1,660 Elo+
Party 1
Merlin
Merlin
álliasK
Merlin
Level 160
God Stats
37W - 24L
1,643 SR
Queue Stats
905W - 612L
1,653 Elo+
Party 1
Team Averages
Level 101
1,610 SR
1,649 Elo+

VS

Team Averages
Level 75
1,711 SR
1,736 Elo+
Thanatos
Thanatos
Klau1337
Thanatos
Level 32
God Stats
2W - 8L
1,099 SR
Queue Stats
52W - 53L
1,409 Elo+
Solo
Thor
Thor
LocalTesco
Thor
Level 26
God Stats
3W - 0L
1,800 SR
Queue Stats
161W - 23L
1,908 Elo+
Party 2
Ra
Ra
Magicz90
Ra
Level 15
God Stats
3W - 2L
1,902 SR
Queue Stats
71W - 15L
1,873 Elo+
Party 2
Nu Wa
Nu Wa
Yolofredroking
Nu Wa
Level 150
God Stats
7W - 3L
1,781 SR
Queue Stats
910W - 388L
1,727 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
keshavramsumer
Ah Muzen Cab
Level 150
God Stats
15W - 0L
1,974 SR
Queue Stats
649W - 243L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 3 / 5
8,641
432
3,172
15,947
10,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cliodhna
19
11 / 4 / 0
12,623
631
17,916
15,100
9,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 7 / 5
9,118
456
4,354
16,311
5,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Snaykow
Izanami
16
4 / 10 / 2
10,411
521
12,825
15,495
5,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
álliasK
Merlin
16
3 / 3 / 3
10,170
509
12,526
10,777
4,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Klau1337
Thanatos
15
5 / 3 / 4
10,198
510
5,495
11,491
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
11 / 2 / 7
12,665
633
13,313
17,029
8,952
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
1 / 5 / 6
9,773
489
7,480
13,461
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
2 / 5 / 12
11,668
583
13,163
12,912
7,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
keshavramsumer
Ah Muzen Cab
19
7 / 4 / 9
12,247
612
15,133
21,288
8,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
19
Kills
26
27
Deaths
19
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
5
1.17
L
Cliodhna
11
4
0
2.75
W
Thanatos
Klau1337
Thanatos
5
3
4
2.33
W
11
2
7
7.25
W
1
5
6
0.8
L
0
7
5
0.36
L
Izanami
Snaykow
Izanami
4
10
2
0.5
W
2
5
12
1.6
W
Ah Muzen Cab
keshavramsumer
Ah Muzen Cab
7
4
9
2.88
L
Merlin
álliasK
Merlin
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,793
Damage
54,584
73,630
Taken
76,181
34,893
Mitigated
34,663
14,191
Healing
33,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,172
1,030
250
4,087
15,947
10,563
0
7,781
7,624
10,086
0
L
Cliodhna
17,916
3,598
0
4,808
15,100
9,509
0
5,165
9,750
0
93,563
W
Thanatos
Klau1337
Thanatos
5,495
1,351
0
7,789
11,491
4,445
2,050
955
10,428
0
53,643
W
13,313
4,584
1,863
2,320
17,029
8,952
0
4,407
12,466
841
58,857
W
7,480
520
1,775
4,331
13,461
4,921
0
7,038
5,981
67,292
0
L
4,354
2,150
0
1,346
16,311
5,214
0
2,385
13,696
0
64,075
L
Izanami
Snaykow
Izanami
12,825
7,372
0
2,159
15,495
5,140
1,141
2,513
11,645
0
75,582
W
13,163
5,144
0
3,498
12,912
7,999
2,301
813
12,051
80,118
0
W
Ah Muzen Cab
keshavramsumer
Ah Muzen Cab
15,133
4,988
0
12,080
21,288
8,346
128
1,661
19,557
1,199
96,172
L
Merlin
álliasK
Merlin
12,526
473
0
1,541
10,777
4,467
0
3,165
7,304
86,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,963
Gold Earned
56,551
571
Minions Killed
603
0
Camps Cleared
0
1,806,484
Distance Traveled
1,881,592
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,641
432
16
1
0
301,897
2
L
Cliodhna
12,623
631
142
7
0
406,840
3
W
Thanatos
10,198
510
96
5
0
374,465
6
W
Thor
12,665
633
81
4
0
394,733
5
W
Ra
9,773
489
123
6
0
392,232
4
L
Mercury
9,118
456
93
5
0
395,924
1
L
Izanami
10,411
521
155
8
0
321,145
7
W
Nu Wa
11,668
583
151
8
0
344,732
3
W
Ah Muzen Cab
12,247
612
152
8
0
375,430
4
L
Merlin
10,170
509
165
8
0
380,678
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role