Player Matchup

Bastet
Bastet
 
Bastet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Frabbit24
Anubis
Level 75
God Stats
15W - 16L
1,446 SR
Queue Stats
153W - 272L
1,322 Elo+
Party 1
Ra
Ra
Hulas
Ra
Level 17
God Stats
1W - 2L
1,269 SR
Queue Stats
1W - 3L
1,079 Elo+
Party 3
Achilles
Achilles
Waver98
Achilles
Level 74
God Stats
86W - 127L
1,311 SR
Queue Stats
174W - 319L
1,318 Elo+
Party 1
Team Averages
Level 63
1,405 SR
1,344 Elo+

VS

Team Averages
Level 66
1,427 SR
1,390 Elo+
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Doudou Mafou
Bacchus
Level 67
God Stats
43W - 43L
1,502 SR
Queue Stats
79W - 121L
1,359 Elo+
Party 4
Tyr
Tyr
Ghost_Beast07-_-
Tyr
Level 62
God Stats
0W - 5L
1,148 SR
Queue Stats
140W - 195L
1,391 Elo+
Party 2
Baron Samedi
Baron Samedi
Rastamomi33
Baron Samedi
Level 63
God Stats
1W - 3L
1,617 SR
Queue Stats
9W - 17L
1,324 Elo+
Party 4
Fenrir
Fenrir
TimmyWer
Fenrir
Level 52
God Stats
3W - 8L
1,367 SR
Queue Stats
128W - 190L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 2 / 4
8,515
532
9,044
12,856
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
 
Cupid
12
2 / 2 / 4
7,051
441
6,760
8,068
2,228
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Frabbit24
Anubis
15
5 / 2 / 5
8,891
556
10,991
13,350
6,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
10
0 / 6 / 3
6,168
386
3,275
7,255
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Waver98
Achilles
14
5 / 1 / 2
8,418
526
11,120
13,331
14,693
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 3 / 3
8,429
527
10,499
11,714
4,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Doudou Mafou
Bacchus
11
1 / 2 / 7
6,987
437
6,694
9,698
11,253
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 3 / 2
8,382
524
7,888
13,643
7,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Rastamomi33
Baron Samedi
12
0 / 4 / 4
7,181
449
6,170
10,462
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
TimmyWer
Fenrir
13
6 / 5 / 1
8,267
517
7,228
13,643
6,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
17
Kills
13
13
Deaths
17
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
2
4
3.5
W
Cupid
 
Cupid
2
2
4
2
L
Neith
 
Neith
3
3
3
1.5
L
Bacchus
Doudou Mafou
Bacchus
1
2
7
2.25
W
Anubis
Frabbit24
Anubis
5
2
5
3.75
L
3
3
2
1.33
W
Ra
0
6
3
0.25
L
Baron Samedi
Rastamomi33
Baron Samedi
0
4
4
0.5
L
Fenrir
TimmyWer
Fenrir
6
5
1
1.3
W
Achilles
Waver98
Achilles
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,190
Damage
38,479
54,860
Taken
59,160
28,906
Mitigated
33,850
20,015
Healing
18,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,044
2,319
0
5,766
12,856
3,891
0
2,746
9,930
0
43,421
W
Cupid
 
Cupid
6,760
3,377
573
2,784
8,068
2,228
1,144
2,113
5,858
0
30,883
L
Neith
 
Neith
10,499
4,623
0
2,140
11,714
4,682
389
3,146
8,398
0
59,439
L
Bacchus
Doudou Mafou
Bacchus
6,694
348
612
2,581
9,698
11,253
0
2,625
6,941
19,044
0
W
Anubis
Frabbit24
Anubis
10,991
203
0
7,580
13,350
6,249
861
3,359
9,711
62,129
0
L
7,888
1,542
0
3,805
13,643
7,980
340
2,194
11,393
0
40,797
W
Ra
3,275
152
1,374
618
7,255
1,845
111
2,696
4,559
23,083
0
L
Baron Samedi
Rastamomi33
Baron Samedi
6,170
524
662
3,293
10,462
3,587
0
3,940
6,514
36,710
0
L
Fenrir
TimmyWer
Fenrir
7,228
799
0
5,100
13,643
6,348
0
3,098
10,455
0
48,389
W
Achilles
Waver98
Achilles
11,120
1,616
0
1,320
13,331
14,693
656
1,259
11,938
2,352
36,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
39,246
370
Minions Killed
375
0
Camps Cleared
0
1,525,941
Distance Traveled
1,463,822
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,515
532
81
5
0
346,035
7
W
Cupid
7,051
441
54
3
0
283,024
0
L
Neith
8,429
527
107
7
0
243,384
1
L
Bacchus
6,987
437
24
2
0
325,831
2
W
Anubis
8,891
556
114
7
0
287,467
2
L
Tyr
8,382
524
87
5
0
323,356
2
W
Ra
6,168
386
52
3
0
266,692
1
L
Baron Samedi
7,181
449
72
5
0
252,389
1
L
Fenrir
8,267
517
85
5
0
318,862
0
W
Achilles
8,418
526
69
4
0
342,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role