Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
AndyIonut
Horus
Level 123
God Stats
5W - 12L
1,404 SR
Queue Stats
241W - 218L
1,541 Elo+
Solo
Mercury
Mercury
Pralle0815
Mercury
Level 134
God Stats
28W - 23L
1,584 SR
Queue Stats
353W - 366L
1,489 Elo+
Solo
Thoth
Thoth
Schoppenaure
Thoth
Level 127
God Stats
13W - 17L
1,519 SR
Queue Stats
235W - 242L
1,489 Elo+
Party 1
Team Averages
Level 125
1,501 SR
1,504 Elo+

VS

Team Averages
Level 117
1,475 SR
1,496 Elo+
Amaterasu
Amaterasu
GRAFELDA
Amaterasu
Level 128
God Stats
2W - 2L
1,559 SR
Queue Stats
29W - 24L
1,542 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nucleo
Ah Muzen Cab
Level 127
God Stats
0W - 3L
1,179 SR
Queue Stats
261W - 262L
1,439 Elo+
Solo
Geb
Geb
Odamita
Geb
Level 99
God Stats
19W - 14L
1,560 SR
Queue Stats
473W - 494L
1,486 Elo+
Solo
Susano
Susano
Zam01xis
Susano
Level 76
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 112L
1,502 Elo+
Solo
Kukulkan
Kukulkan
Сайтамаа
Kukulkan
Level 157
God Stats
8W - 4L
1,575 SR
Queue Stats
245W - 243L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
7 / 1 / 5
9,124
652
5,629
8,669
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
 
Jing Wei
10
0 / 3 / 1
5,844
417
3,592
6,515
1,563
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
AndyIonut
Horus
13
4 / 1 / 8
8,365
598
9,130
11,513
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Pralle0815
Mercury
15
5 / 1 / 7
8,416
601
5,492
9,285
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
3 / 3 / 1
7,023
502
3,318
5,197
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GRAFELDA
Amaterasu
9
0 / 5 / 0
6,094
435
5,122
10,549
4,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Nucleo
Ah Muzen Cab
13
4 / 3 / 2
8,005
572
8,793
9,126
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
11
1 / 3 / 3
7,103
507
2,506
10,224
7,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Susano
Zam01xis
Susano
12
3 / 5 / 0
6,951
497
2,999
10,120
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 1
7,643
546
8,340
4,712
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
19
Kills
9
9
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
1
5
9.5
W
Jing Wei
 
Jing Wei
0
3
1
0.17
W
Horus
AndyIonut
Horus
4
1
8
8
L
Amaterasu
GRAFELDA
Amaterasu
0
5
0
0
L
Ah Muzen Cab
Nucleo
Ah Muzen Cab
4
3
2
1.67
L
Geb
1
3
3
0.83
W
Mercury
Pralle0815
Mercury
5
1
7
8.5
W
3
3
1
1.17
L
Susano
Zam01xis
Susano
3
5
0
0.6
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,161
Damage
27,760
41,179
Taken
44,731
18,469
Mitigated
20,339
14,995
Healing
11,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,629
893
914
4,635
8,669
3,588
150
3,190
5,479
65,651
0
W
Jing Wei
 
Jing Wei
3,592
2,495
0
703
6,515
1,563
400
1,866
4,649
0
23,430
W
Horus
AndyIonut
Horus
9,130
3,975
754
4,503
11,513
8,165
120
1,777
9,736
6,469
32,412
L
Amaterasu
GRAFELDA
Amaterasu
5,122
2,557
0
2,697
10,549
4,198
0
1,464
9,085
0
29,929
L
Ah Muzen Cab
Nucleo
Ah Muzen Cab
8,793
3,141
0
3,897
9,126
3,250
0
2,724
6,402
0
56,358
L
Geb
2,506
432
0
1,521
10,224
7,759
0
3,008
7,216
9,679
0
W
Mercury
Pralle0815
Mercury
5,492
3,339
0
3,486
9,285
4,260
0
2,757
6,528
0
50,702
W
3,318
41
0
0
5,197
893
928
1,256
3,941
30,188
0
L
Susano
Zam01xis
Susano
2,999
441
0
3,190
10,120
3,499
0
1,830
8,290
0
44,359
L
8,340
1,053
0
663
4,712
1,633
0
1,689
3,023
59,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,772
Gold Earned
35,796
442
Minions Killed
383
0
Camps Cleared
0
1,515,391
Distance Traveled
1,279,842
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,124
652
142
10
0
299,062
2
W
Jing Wei
5,844
417
55
4
0
271,703
7
W
Horus
8,365
598
73
5
0
297,511
5
L
Amaterasu
6,094
435
64
5
0
173,678
1
L
Ah Muzen Cab
8,005
572
109
8
0
252,550
1
L
Geb
7,103
507
18
1
0
291,939
8
W
Mercury
8,416
601
98
7
0
359,969
4
W
Thoth
7,023
502
74
5
0
287,146
7
L
Susano
6,951
497
76
5
0
278,322
4
L
Kukulkan
7,643
546
116
8
0
283,353
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role