Player Matchup

Danzaburou
Danzaburou
Alexey_Kuzmichev
Danzaburou
Level 27
God Stats
23W - 22L
1,547 SR
Queue Stats
119W - 181L
1,194 Elo+
Party 1
Fenrir
Fenrir
DamonH2501
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,651 Elo+
Party 2
Yemoja
Yemoja
KuzKuzs
Yemoja
Level 15
God Stats
47W - 49L
1,459 SR
Queue Stats
121W - 175L
1,268 Elo+
Party 1
Ra
Ra
Merasmusss
Ra
Level 17
God Stats
1W - 2L
1,334 SR
Queue Stats
56W - 52L
1,665 Elo+
Party 2
Neith
Neith
Tierwood
Neith
Level 28
God Stats
2W - 8L
1,530 SR
Queue Stats
49W - 69L
1,533 Elo+
Solo
Team Averages
Level 21
1,474 SR
1,462 Elo+

VS

Team Averages
Level 17
1,551 SR
1,499 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
jarkkoo
Ra
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bastet
Bastet
jounsel
Bastet
Level 18
God Stats
23W - 15L
1,728 SR
Queue Stats
67W - 41L
1,682 Elo+
Solo
Danzaburou
Danzaburou
p-Maroux-q
Danzaburou
Level 15
God Stats
17W - 10L
1,529 SR
Queue Stats
44W - 43L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alexey_Kuzmichev
Danzaburou
15
0 / 9 / 3
9,110
414
3,566
13,508
4,574
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
DamonH2501
Fenrir
18
6 / 9 / 4
11,651
530
13,838
21,737
9,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
KuzKuzs
Yemoja
14
0 / 6 / 2
8,180
372
6,503
14,679
9,874
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 10 / 3
10,657
484
10,681
14,592
7,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Tierwood
Neith
15
2 / 5 / 2
9,053
412
9,373
12,292
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
17 / 3 / 7
14,450
657
21,232
26,661
26,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
 
Sobek
16
1 / 1 / 13
11,435
520
4,046
18,773
24,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 1 / 9
14,029
638
9,855
8,967
4,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
jounsel
Bastet
20
13 / 3 / 3
14,358
653
20,984
21,390
11,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
p-Maroux-q
Danzaburou
17
2 / 2 / 5
11,288
513
6,921
12,991
5,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
10
Kills
39
39
Deaths
10
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
17
3
7
6.83
W
Sobek
 
Sobek
1
1
13
7.5
L
Danzaburou
Alexey_Kuzmichev
Danzaburou
0
9
3
0.17
L
Fenrir
DamonH2501
Fenrir
6
9
4
0.89
L
Yemoja
KuzKuzs
Yemoja
0
6
2
0.17
L
2
10
3
0.35
L
Neith
Tierwood
Neith
2
5
2
0.6
W
6
1
9
10.5
W
Bastet
jounsel
Bastet
13
3
3
4.83
W
Danzaburou
p-Maroux-q
Danzaburou
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,961
Damage
63,038
76,808
Taken
88,782
36,060
Mitigated
72,339
14,062
Healing
50,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
21,232
5,047
2,244
12,881
26,661
26,372
6,018
4,348
22,313
0
96,489
W
Sobek
 
Sobek
4,046
204
0
6,440
18,773
24,416
573
4,185
14,588
24,654
0
L
Danzaburou
Alexey_Kuzmichev
Danzaburou
3,566
1,321
0
1,407
13,508
4,574
1,415
1,172
11,788
0
39,614
L
Fenrir
DamonH2501
Fenrir
13,838
5,273
0
5,113
21,737
9,924
0
3,290
18,202
0
67,420
L
Yemoja
KuzKuzs
Yemoja
6,503
474
536
1,844
14,679
9,874
162
2,679
11,899
31,882
0
L
10,681
970
465
1,586
14,592
7,858
0
4,830
9,568
76,004
0
L
Neith
Tierwood
Neith
9,373
3,900
0
3,111
12,292
3,830
800
2,443
9,849
0
60,648
W
9,855
1,732
4,738
4,822
8,967
4,211
2,749
2,614
6,353
106,851
0
W
Bastet
jounsel
Bastet
20,984
5,430
0
12,723
21,390
11,853
467
2,130
19,260
0
118,549
W
Danzaburou
p-Maroux-q
Danzaburou
6,921
3,186
0
6,645
12,991
5,487
2,768
4,716
8,275
0
76,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,651
Gold Earned
65,560
518
Minions Killed
673
0
Camps Cleared
0
1,757,355
Distance Traveled
2,097,097
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,450
657
147
7
0
476,981
1
W
Sobek
11,435
520
32
1
0
439,087
3
L
Danzaburou
9,110
414
80
4
0
318,194
0
L
Fenrir
11,651
530
118
5
0
363,283
5
L
Yemoja
8,180
372
41
2
0
319,709
0
L
Ra
10,657
484
160
7
0
388,705
8
L
Neith
9,053
412
119
5
0
367,464
2
W
Ra
14,029
638
211
10
0
388,694
2
W
Bastet
14,358
653
158
7
0
418,804
3
W
Danzaburou
11,288
513
125
6
0
373,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role