Player Matchup

Izanami
Izanami
BigJune
Izanami
Level 80
God Stats
24W - 22L
1,519 SR
Queue Stats
303W - 290L
1,612 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Innochka
Tsukuyomi
Level 157
God Stats
1W - 2L
1,384 SR
Queue Stats
310W - 271L
1,684 Elo+
Party 1
Khepri
Khepri
Rat46
Khepri
Level 129
God Stats
10W - 3L
1,737 SR
Queue Stats
99W - 71L
1,585 Elo+
Party 1
Gilgamesh
Gilgamesh
Ta3ikKrovi
Gilgamesh
Level 158
God Stats
8W - 7L
1,553 SR
Queue Stats
344W - 296L
1,679 Elo+
Party 1
Janus
Janus
V0DKAsama
Janus
Level 18
God Stats
6W - 0L
1,921 SR
Queue Stats
42W - 19L
1,676 Elo+
Party 1
Team Averages
Level 108
1,623 SR
1,647 Elo+

VS

Team Averages
Level 83
1,588 SR
1,457 Elo+
Chang'e
Chang'e
 
Chang'e
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DEBIDDO10
Jormungandr
Level 31
God Stats
5W - 6L
1,502 SR
Queue Stats
99W - 98L
1,409 Elo+
Solo
Jing Wei
Jing Wei
Draigonfight
Jing Wei
Level 155
God Stats
1W - 1L
1,681 SR
Queue Stats
193W - 208L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
M9S7
Sun Wukong
Level 35
God Stats
4W - 5L
1,549 SR
Queue Stats
114W - 123L
1,441 Elo+
Solo
Da Ji
Da Ji
ShigureMizuki
Da Ji
Level 44
God Stats
1W - 1L
1,707 SR
Queue Stats
51W - 55L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigJune
Izanami
11
4 / 2 / 5
6,559
656
5,883
6,521
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
Innochka
Tsukuyomi
10
2 / 0 / 3
6,024
602
4,590
4,853
2,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
Rat46
Khepri
7
1 / 1 / 7
5,254
525
2,001
7,219
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Ta3ikKrovi
Gilgamesh
10
9 / 0 / 1
6,622
662
6,250
5,000
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
V0DKAsama
Janus
9
3 / 4 / 4
5,995
600
4,716
5,008
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
3 / 5 / 0
5,561
556
4,379
7,129
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
DEBIDDO10
Jormungandr
8
1 / 3 / 2
4,987
499
2,978
5,233
2,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Draigonfight
Jing Wei
9
3 / 4 / 0
5,458
546
3,876
7,322
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
M9S7
Sun Wukong
7
0 / 3 / 0
4,456
446
1,502
6,482
2,192
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,410
441
2,829
7,651
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
7
7
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
5
0
0.6
W
Izanami
BigJune
Izanami
4
2
5
3.25
L
Jormungandr
DEBIDDO10
Jormungandr
1
3
2
0.67
L
Jing Wei
Draigonfight
Jing Wei
3
4
0
0.75
W
Tsukuyomi
Innochka
Tsukuyomi
2
0
3
3.5
L
Sun Wukong
M9S7
Sun Wukong
0
3
0
0
W
Khepri
Rat46
Khepri
1
1
7
4.5
L
0
4
0
0
W
Gilgamesh
Ta3ikKrovi
Gilgamesh
9
0
1
9.5
W
Janus
V0DKAsama
Janus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,440
Damage
15,564
28,601
Taken
33,817
11,882
Mitigated
9,953
8,260
Healing
7,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,379
533
329
1,834
7,129
2,013
0
2,041
4,953
26,790
0
W
Izanami
BigJune
Izanami
5,883
4,350
0
1,795
6,521
1,892
382
973
5,534
0
39,976
L
Jormungandr
DEBIDDO10
Jormungandr
2,978
823
61
340
5,233
2,246
0
2,257
2,976
15,508
0
L
Jing Wei
Draigonfight
Jing Wei
3,876
3,556
0
1,832
7,322
1,489
0
660
6,662
0
25,683
W
Tsukuyomi
Innochka
Tsukuyomi
4,590
1,151
0
2,131
4,853
2,044
90
1,265
3,536
0
30,553
L
Sun Wukong
M9S7
Sun Wukong
1,502
279
0
771
6,482
2,192
0
100
5,943
0
17,185
W
Khepri
Rat46
Khepri
2,001
258
0
1,948
7,219
4,031
310
1,936
5,229
7,867
0
L
2,829
494
0
2,272
7,651
2,013
0
1,659
5,992
0
18,271
W
Gilgamesh
Ta3ikKrovi
Gilgamesh
6,250
2,193
0
1,036
5,000
2,311
256
521
4,439
0
27,923
W
Janus
V0DKAsama
Janus
4,716
239
680
670
5,008
1,604
817
2,324
2,506
29,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,454
Gold Earned
24,872
251
Minions Killed
227
0
Camps Cleared
0
1,000,692
Distance Traveled
897,169
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,561
556
63
6
0
181,440
2
W
Izanami
6,559
656
81
8
0
176,815
2
L
Jormungandr
4,987
499
35
4
0
158,204
1
L
Jing Wei
5,458
546
43
4
0
182,357
4
W
Tsukuyomi
6,024
602
56
6
0
184,196
4
L
Sun Wukong
4,456
446
41
4
0
186,111
0
W
Khepri
5,254
525
12
1
0
188,766
8
L
Da Ji
4,410
441
45
5
0
189,057
1
W
Gilgamesh
6,622
662
53
5
0
247,223
2
W
Janus
5,995
600
49
5
0
203,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role