Player Matchup

Bacchus
Bacchus
DarkPinki
Bacchus
Level 69
God Stats
55W - 75L
1,442 SR
Queue Stats
179W - 285L
1,396 Elo+
Party 1
Kukulkan
Kukulkan
DasBalen
Kukulkan
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,675 Elo+
Party 1
Mulan
Mulan
DasJammer
Mulan
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 14L
1,453 Elo+
Party 1
Jing Wei
Jing Wei
GreyDarkWolf
Jing Wei
Level 41
God Stats
40W - 67L
1,446 SR
Queue Stats
55W - 110L
1,407 Elo+
Party 1
Susano
Susano
LordApolex
Susano
Level 25
God Stats
4W - 2L
1,596 SR
Queue Stats
19W - 13L
1,536 Elo+
Solo
Team Averages
Level 32
1,497 SR
1,493 Elo+

VS

Team Averages
Level 25
1,425 SR
1,379 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
I4812I
Charybdis
Level 28
God Stats
3W - 2L
1,445 SR
Queue Stats
77W - 71L
1,506 Elo+
Solo
Artemis
Artemis
IgoreSHik
Artemis
Level 31
God Stats
1W - 2L
1,450 SR
Queue Stats
11W - 31L
1,319 Elo+
Party 2
Nemesis
Nemesis
Nekr0maL
Nemesis
Level 8
God Stats
2W - 5L
1,256 SR
Queue Stats
10W - 32L
1,112 Elo+
Party 2
Discordia
Discordia
VeggetaDark
Discordia
Level 29
God Stats
0W - 1L
1,475 SR
Queue Stats
10W - 8L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkPinki
Bacchus
12
1 / 1 / 9
8,466
446
5,017
8,979
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
DasBalen
Kukulkan
17
3 / 3 / 6
10,306
542
8,227
7,505
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
DasJammer
Mulan
19
11 / 0 / 1
11,970
630
11,177
10,246
8,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
GreyDarkWolf
Jing Wei
15
0 / 1 / 2
8,627
454
1,697
7,112
2,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
LordApolex
Susano
18
10 / 1 / 3
10,969
577
14,096
12,629
5,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 2
8,069
425
3,641
10,094
9,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
I4812I
Charybdis
12
1 / 7 / 2
7,670
404
7,899
14,051
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
IgoreSHik
Artemis
13
0 / 4 / 0
7,721
406
2,014
7,831
2,152
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Nekr0maL
Nemesis
11
1 / 8 / 2
7,474
393
3,373
15,231
8,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
VeggetaDark
Discordia
14
3 / 5 / 0
8,494
447
4,269
8,764
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
25
Kills
6
6
Deaths
25
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
2
2
W
Bacchus
DarkPinki
Bacchus
1
1
9
5.5
W
Kukulkan
DasBalen
Kukulkan
3
3
6
2
W
Mulan
DasJammer
Mulan
11
0
1
11.5
W
Jing Wei
GreyDarkWolf
Jing Wei
0
1
2
1
L
Charybdis
I4812I
Charybdis
1
7
2
0.29
L
Artemis
IgoreSHik
Artemis
0
4
0
0
W
Susano
LordApolex
Susano
10
1
3
11.5
L
Nemesis
Nekr0maL
Nemesis
1
8
2
0.25
L
Discordia
VeggetaDark
Discordia
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,214
Damage
21,196
46,471
Taken
55,971
27,342
Mitigated
26,443
14,446
Healing
12,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,641
154
0
1,681
10,094
9,215
0
3,112
6,982
27,838
0
W
Bacchus
DarkPinki
Bacchus
5,017
432
0
1,590
8,979
8,179
329
1,527
7,416
18,395
0
W
Kukulkan
DasBalen
Kukulkan
8,227
693
0
1,601
7,505
2,936
566
2,765
4,288
64,424
0
W
Mulan
DasJammer
Mulan
11,177
1,416
0
5,361
10,246
8,752
0
704
9,478
9,207
81,471
W
Jing Wei
GreyDarkWolf
Jing Wei
1,697
741
0
2,258
7,112
2,212
1,018
1,627
5,485
0
60,881
L
Charybdis
I4812I
Charybdis
7,899
4,912
0
3,167
14,051
4,072
642
2,668
11,383
0
54,931
L
Artemis
IgoreSHik
Artemis
2,014
524
0
2,425
7,831
2,152
508
310
7,521
0
34,622
W
Susano
LordApolex
Susano
14,096
4,417
0
3,636
12,629
5,263
1,689
955
11,638
0
84,194
L
Nemesis
Nekr0maL
Nemesis
3,373
898
0
4,502
15,231
8,037
0
4,806
10,425
0
34,532
L
Discordia
VeggetaDark
Discordia
4,269
439
0
599
8,764
2,967
102
3,106
5,658
39,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,338
Gold Earned
39,428
586
Minions Killed
371
0
Camps Cleared
0
1,825,774
Distance Traveled
1,615,890
28
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,069
425
41
2
0
351,975
3
W
Bacchus
8,466
446
25
1
0
400,574
6
W
Kukulkan
10,306
542
122
6
0
323,675
6
W
Mulan
11,970
630
193
10
0
393,613
5
W
Jing Wei
8,627
454
106
6
0
312,979
10
L
Charybdis
7,670
404
114
6
0
297,868
0
L
Artemis
7,721
406
80
4
0
326,555
4
W
Susano
10,969
577
140
7
0
394,933
1
L
Nemesis
7,474
393
61
3
0
330,450
0
L
Discordia
8,494
447
75
4
0
309,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role