Player Matchup

He Bo
He Bo
 
He Bo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ChillyRibs
Thanatos
Level 104
God Stats
1W - 0L
1,569 SR
Queue Stats
18W - 12L
1,527 Elo+
Party 1
Ares
Ares
JimboVevo69
Ares
Level 4
God Stats
1W - 1L
1,261 SR
Queue Stats
1W - 1L
1,246 Elo+
Party 1
Izanami
Izanami
Not0range
Izanami
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,513 Elo+
Party 1
King Arthur
King Arthur
火云邪神111
King Arthur
Level 17
God Stats
11W - 14L
1,412 SR
Queue Stats
107W - 113L
1,449 Elo+
Solo
Team Averages
Level 34
1,448 SR
1,447 Elo+

VS

Team Averages
Level 14
1,515 SR
1,281 Elo+
Neith
Neith
DJOSST
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Party 2
Cthulhu
Cthulhu
Konchita31
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 80L
1,425 Elo+
Party 2
Fenrir
Fenrir
Rubberduck2
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,357 Elo+
Solo
Merlin
Merlin
Simplycyty
Merlin
Level 22
God Stats
41W - 26L
1,575 SR
Queue Stats
70W - 65L
1,444 Elo+
Solo
Guan Yu
Guan Yu
devilnerac
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,026 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
4 / 2 / 3
10,848
571
9,009
7,998
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
ChillyRibs
Thanatos
17
6 / 3 / 5
10,503
553
8,311
16,109
6,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 2 / 15
9,941
523
7,621
12,675
14,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Not0range
Izanami
16
10 / 2 / 6
10,349
545
8,928
10,426
3,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
火云邪神111
King Arthur
17
5 / 3 / 7
11,356
598
12,871
21,120
16,509
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DJOSST
Neith
12
1 / 7 / 1
7,410
390
4,189
8,293
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Konchita31
Cthulhu
11
1 / 5 / 3
7,166
377
6,353
15,640
11,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
15
3 / 5 / 1
8,700
458
6,534
17,331
6,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Simplycyty
Merlin
15
3 / 2 / 2
8,833
465
9,251
8,277
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
devilnerac
Guan Yu
13
2 / 9 / 4
8,224
433
10,041
17,515
17,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
28
Kills
10
12
Deaths
28
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
2
3
2.75
W
Thanatos
ChillyRibs
Thanatos
6
3
5
2.83
L
Neith
DJOSST
Neith
1
7
1
0.21
W
3
2
15
5.25
L
Cthulhu
Konchita31
Cthulhu
1
5
3
0.5
W
Izanami
Not0range
Izanami
10
2
6
6.5
L
Fenrir
3
5
1
0.7
L
Merlin
Simplycyty
Merlin
3
2
2
2
L
Guan Yu
devilnerac
Guan Yu
2
9
4
0.44
W
King Arthur
火云邪神111
King Arthur
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,740
Damage
36,368
68,328
Taken
67,056
45,504
Mitigated
41,497
29,479
Healing
15,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,009
78
0
956
7,998
3,200
1,036
3,534
4,066
64,352
0
W
Thanatos
ChillyRibs
Thanatos
8,311
2,161
0
17,141
16,109
6,923
822
1,519
14,401
0
79,623
L
Neith
DJOSST
Neith
4,189
1,792
0
304
8,293
2,274
0
1,957
6,336
0
25,471
W
7,621
1,677
0
2,810
12,675
14,873
1,020
3,470
8,646
21,063
0
L
Cthulhu
Konchita31
Cthulhu
6,353
849
0
3,280
15,640
11,875
0
4,069
11,511
24,215
0
W
Izanami
Not0range
Izanami
8,928
6,963
0
2,640
10,426
3,999
5,345
2,720
7,302
0
64,552
L
Fenrir
6,534
2,132
0
6,558
17,331
6,675
0
2,424
14,903
0
58,725
L
Merlin
Simplycyty
Merlin
9,251
914
0
2,528
8,277
3,046
82
3,095
4,984
46,553
0
L
Guan Yu
devilnerac
Guan Yu
10,041
1,092
298
2,281
17,515
17,627
0
5,294
12,003
3,848
36,294
W
King Arthur
火云邪神111
King Arthur
12,871
784
0
5,932
21,120
16,509
949
4,267
16,663
1,672
66,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,997
Gold Earned
40,333
513
Minions Killed
331
0
Camps Cleared
0
1,760,229
Distance Traveled
1,584,958
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,848
571
144
8
0
352,998
4
W
Thanatos
10,503
553
125
7
0
365,608
5
L
Neith
7,410
390
64
3
0
292,186
0
W
Ares
9,941
523
21
1
0
364,411
2
L
Cthulhu
7,166
377
33
2
0
292,138
0
W
Izanami
10,349
545
92
5
0
331,214
1
L
Fenrir
8,700
458
88
5
0
337,566
3
L
Merlin
8,833
465
90
5
0
323,064
8
L
Guan Yu
8,224
433
56
3
0
340,004
1
W
King Arthur
11,356
598
131
7
0
345,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role