Player Matchup

Thoth
Thoth
ElDoctorViciado
Thoth
Level 43
God Stats
1W - 1L
1,653 SR
Queue Stats
61W - 64L
1,430 Elo+
Party 2
Thor
Thor
ErPoiete
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,650 Elo+
Party 2
Neith
Neith
Kuhseng
Neith
Level 20
God Stats
1W - 1L
1,563 SR
Queue Stats
5W - 5L
1,537 Elo+
Solo
Yemoja
Yemoja
Simplycyty
Yemoja
Level 22
God Stats
0W - 4L
1,302 SR
Queue Stats
70W - 65L
1,457 Elo+
Solo
King Arthur
King Arthur
its_Javier92
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,335 Elo+
Party 2
Team Averages
Level 19
1,504 SR
1,482 Elo+

VS

Team Averages
Level 36
1,416 SR
1,399 Elo+
Morgan Le Fay
Morgan Le Fay
DevinchiZA
Morgan Le Fay
Level 27
God Stats
3W - 5L
1,428 SR
Queue Stats
29W - 27L
1,530 Elo+
Solo
Ra
Ra
IceStorm09
Ra
Level 10
God Stats
3W - 3L
1,578 SR
Queue Stats
7W - 10L
1,448 Elo+
Party 1
Arachne
Arachne
Ivvik
Arachne
Level 121
God Stats
1W - 1L
1,336 SR
Queue Stats
7W - 12L
1,420 Elo+
Party 1
Rama
Rama
Sechaxx
Rama
Level 16
God Stats
4W - 2L
1,242 SR
Queue Stats
20W - 12L
1,136 Elo+
Solo
Bellona
Bellona
Технократ
Bellona
Level 7
God Stats
2W - 6L
1,494 SR
Queue Stats
10W - 22L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
7,146
510
7,294
9,190
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
11
3 / 7 / 2
6,870
491
3,144
11,978
3,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Neith
Kuhseng
Neith
10
4 / 6 / 4
6,859
490
8,810
8,980
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Simplycyty
Yemoja
11
1 / 2 / 4
6,818
487
4,549
8,075
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
its_Javier92
King Arthur
9
1 / 4 / 2
5,568
398
2,759
10,923
5,465
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DevinchiZA
Morgan Le Fay
11
5 / 2 / 7
7,119
509
9,597
6,387
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 3 / 5
6,632
474
3,159
5,640
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Ivvik
Arachne
14
10 / 2 / 4
8,771
627
11,987
12,820
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
Sechaxx
Rama
13
3 / 3 / 4
7,840
560
6,008
12,196
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
4 / 3 / 7
7,312
522
6,525
8,517
5,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
12
Kills
25
25
Deaths
13
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DevinchiZA
Morgan Le Fay
5
2
7
4.25
L
3
6
0
0.5
L
Thor
3
7
2
0.57
W
3
3
5
1.83
W
Arachne
Ivvik
Arachne
10
2
4
6
L
Neith
Kuhseng
Neith
4
6
4
1
W
Rama
Sechaxx
Rama
3
3
4
1.67
L
Yemoja
Simplycyty
Yemoja
1
2
4
1.5
L
King Arthur
its_Javier92
King Arthur
1
4
2
0.5
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,556
Damage
37,276
49,146
Taken
45,560
22,088
Mitigated
17,788
7,820
Healing
19,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DevinchiZA
Morgan Le Fay
9,597
759
70
2,102
6,387
2,142
499
2,644
3,471
26,858
0
L
7,294
340
0
904
9,190
3,029
584
3,266
5,598
38,762
0
L
Thor
3,144
867
0
2,884
11,978
3,852
0
2,118
9,628
0
34,883
W
3,159
463
830
1,303
5,640
1,767
135
1,436
4,148
22,484
0
W
Arachne
Ivvik
Arachne
11,987
8,359
0
6,501
12,820
4,441
203
2,594
10,082
0
51,086
L
Neith
Kuhseng
Neith
8,810
4,089
0
1,235
8,980
3,260
531
2,302
6,458
0
31,474
W
Rama
Sechaxx
Rama
6,008
4,104
0
7,255
12,196
3,727
101
1,919
10,235
0
60,111
L
Yemoja
Simplycyty
Yemoja
4,549
720
665
827
8,075
6,482
0
1,478
6,421
27,444
0
L
King Arthur
its_Javier92
King Arthur
2,759
126
0
1,305
10,923
5,465
0
3,027
7,664
0
13,871
W
6,525
1,715
0
1,880
8,517
5,711
233
2,655
5,719
1,454
23,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,261
Gold Earned
37,674
311
Minions Killed
323
0
Camps Cleared
0
1,214,880
Distance Traveled
1,320,994
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,119
509
45
3
0
269,175
0
L
Thoth
7,146
510
94
7
0
253,474
5
L
Thor
6,870
491
79
6
0
248,713
1
W
Ra
6,632
474
32
2
0
257,911
3
W
Arachne
8,771
627
88
6
0
308,920
2
L
Neith
6,859
490
57
4
0
249,346
5
W
Rama
7,840
560
102
7
0
231,145
3
L
Yemoja
6,818
487
49
4
0
212,062
4
L
King Arthur
5,568
398
32
2
0
251,285
0
W
Bellona
7,312
522
56
4
0
253,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role