Player Matchup

Cthulhu
Cthulhu
Silver I
Kuuraaja
Cthulhu
Silver I
Level 116
God Stats
2W - 7L
1,383 SR
Queue Stats
161W - 220L
1,165 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
Luc-Trip
Baron Samedi
Silver I
Level 155
God Stats
52W - 41L
1,602 SR
Queue Stats
400W - 458L
1,217 MMR
Party 1
Cupid
Cupid
Silver IV
MFPara
Cupid
Silver IV
Level 124
God Stats
10W - 10L
1,402 SR
Queue Stats
236W - 308L
902 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,462 SR
1,094 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,392 SR
1,170 MMR
Fenrir
Fenrir
Bronze I
 
Fenrir
Bronze I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Silver IV
NiceTryStuupid77
Ra
Silver IV
Level 69
God Stats
0W - 1L
1,286 SR
Queue Stats
17W - 30L
1,213 MMR
Party 2
Kuzenbo
Kuzenbo
Silver V
ħãčħìķð
Kuzenbo
Silver V
Level 142
God Stats
132W - 165L
1,389 SR
Queue Stats
385W - 513L
798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kuuraaja
Cthulhu
15
4 / 0 / 11
11,872
742
14,304
17,828
27,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Luc-Trip
Baron Samedi
16
8 / 3 / 7
11,791
737
19,210
15,882
12,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
MFPara
Cupid
14
4 / 4 / 12
11,354
710
15,544
13,049
5,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SobekGebCliodhnaThe MorriganGilgamesh

VS

Bans
SolGuan YuChironChaacHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 6 / 4
9,626
602
6,515
23,375
24,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 7 / 4
9,973
623
12,704
15,792
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 3
10,507
657
13,169
18,785
27,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
16
Kills
7
7
Deaths
16
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
4
0.5
W
Cthulhu
Kuuraaja
Cthulhu
4
0
11
9.5
W
Baron Samedi
Luc-Trip
Baron Samedi
8
3
7
3.83
W
Cupid
MFPara
Cupid
4
4
12
2.5
L
3
7
4
0.71
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,058
Damage
32,388
46,759
Taken
57,952
44,870
Mitigated
57,908
19,887
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,515
989
0
3,820
23,375
24,245
165
13,544
9,831
269
13,442
W
Cthulhu
Kuuraaja
Cthulhu
14,304
2,328
880
3,728
17,828
27,242
163
7,940
9,568
33,223
0
W
Baron Samedi
Luc-Trip
Baron Samedi
19,210
1,970
4,692
6,736
15,882
12,125
1,553
9,626
5,960
51,849
0
W
Cupid
MFPara
Cupid
15,544
9,989
688
3,163
13,049
5,503
1,381
8,213
4,577
0
48,333
L
12,704
726
1,297
3,993
15,792
6,237
457
10,237
5,555
48,683
0
L
13,169
4,179
773
4,511
18,785
27,426
165
10,105
8,680
34,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,017
Gold Earned
30,106
190
Minions Killed
156
7
Camps Cleared
7
878,141
Distance Traveled
868,047
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,626
602
11
1
1
298,179
2
W
Cthulhu
11,872
742
40
3
0
317,190
3
W
Baron Samedi
11,791
737
68
4
2
283,132
4
W
Cupid
11,354
710
82
5
5
277,819
1
L
Ra
9,973
623
109
7
4
265,942
2
L
Kuzenbo
10,507
657
36
2
2
303,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role