Player Matchup

Discordia
Discordia
Deranged141
Discordia
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 13L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Gunzo34
Gilgamesh
Level 27
God Stats
11W - 14L
1,371 SR
Queue Stats
96W - 92L
1,341 Elo+
Solo
Guan Yu
Guan Yu
Hamburglar919
Guan Yu
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 58L
1,420 Elo+
Solo
Nox
Nox
Memphis G0D4695
Nox
Level 15
God Stats
10W - 13L
1,415 SR
Queue Stats
30W - 27L
1,432 Elo+
Solo
Fafnir
Fafnir
ThePomme
Fafnir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,412 Elo+
Solo
Team Averages
Level 17
1,457 SR
1,427 Elo+

VS

Team Averages
Level 11
1,521 SR
1,366 Elo+
Izanami
Izanami
KillnovMoFo
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,655 Elo+
Solo
Thor
Thor
Luiz090805
Thor
Level 6
God Stats
1W - 1L
1,705 SR
Queue Stats
7W - 9L
1,337 Elo+
Solo
Tiamat
Tiamat
keilanxo
Tiamat
Level 26
God Stats
6W - 9L
1,439 SR
Queue Stats
25W - 43L
1,223 Elo+
Solo
Bellona
Bellona
mtb_dad_Denmark
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,279 Elo+
Solo
Xbalanque
Xbalanque
viper_killer5000
Xbalanque
Level 16
God Stats
2W - 3L
1,463 SR
Queue Stats
7W - 6L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deranged141
Discordia
18
8 / 1 / 15
11,718
1,172
8,604
2,636
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Gunzo34
Gilgamesh
17
5 / 1 / 12
10,660
1,066
6,237
7,442
5,369
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
17
4 / 2 / 13
10,517
1,052
7,299
8,884
11,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 0 / 15
11,469
1,147
19,340
7,176
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
ThePomme
Fafnir
17
4 / 0 / 18
12,063
1,206
6,034
12,060
18,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

378

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KillnovMoFo
Izanami
14
0 / 8 / 1
8,488
849
1,487
9,810
2,855
14
0 / 3 / 1
8,137
814
1,702
2,630
702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
keilanxo
Tiamat
15
1 / 6 / 2
9,431
943
7,036
13,569
5,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 5 / 0
8,492
849
1,117
6,075
3,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
15
3 / 8 / 0
9,992
999
17,615
20,237
9,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
8
30
Kills
4
4
Deaths
30
73
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
Deranged141
Discordia
8
1
15
15.5
W
Gilgamesh
Gunzo34
Gilgamesh
5
1
12
11
W
Guan Yu
4
2
13
5.25
L
Izanami
KillnovMoFo
Izanami
0
8
1
0.06
L
0
3
1
0.17
W
9
0
15
16.5
W
Fafnir
ThePomme
Fafnir
4
0
18
13
L
Tiamat
keilanxo
Tiamat
1
6
2
0.33
L
0
5
0
0
L
Xbalanque
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,514
Damage
28,957
38,198
Taken
52,321
40,522
Mitigated
22,044
8,234
Healing
2,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Deranged141
Discordia
8,604
345
112
295
2,636
1,259
0
149
2,475
27,883
0
W
Gilgamesh
Gunzo34
Gilgamesh
6,237
1,361
216
696
7,442
5,369
0
1,556
5,804
7,182
14,063
W
Guan Yu
7,299
1,974
376
2,738
8,884
11,155
0
1,950
6,728
0
25,313
L
Izanami
KillnovMoFo
Izanami
1,487
1,074
0
0
9,810
2,855
0
5,330
4,107
0
5,294
L
1,702
676
0
0
2,630
702
0
2,012
466
0
1,657
W
19,340
763
0
792
7,176
3,745
0
430
6,659
27,580
0
W
Fafnir
ThePomme
Fafnir
6,034
2,629
0
3,009
12,060
18,994
0
2,313
9,451
20,156
0
L
Tiamat
keilanxo
Tiamat
7,036
476
0
794
13,569
5,479
0
10,085
3,135
18,653
0
L
1,117
494
241
198
6,075
3,135
0
3,166
2,623
0
7,473
L
Xbalanque
17,615
11,094
0
1,244
20,237
9,873
0
13,580
6,096
0
38,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,427
Gold Earned
44,540
183
Minions Killed
79
5
Camps Cleared
2
1,063,053
Distance Traveled
486,536
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,718
1,172
55
6
0
197,982
0
W
Gilgamesh
10,660
1,066
32
3
2
216,281
3
W
Guan Yu
10,517
1,052
47
5
1
217,846
1
L
Izanami
8,488
849
3
0
0
81,661
0
L
Thor
8,137
814
0
0
0
37,607
0
W
Nox
11,469
1,147
26
3
2
224,160
0
W
Fafnir
12,063
1,206
23
2
0
206,784
1
L
Tiamat
9,431
943
31
3
0
124,908
1
L
Bellona
8,492
849
9
1
1
68,524
0
L
Xbalanque
9,992
999
36
4
1
173,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role