Player Matchup

Susano
Susano
AndreVII
Susano
Level 58
God Stats
2W - 4L
1,496 SR
Queue Stats
99W - 104L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
CarterFTW808
Danzaburou
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,518 Elo+
Party 1
Ymir
Ymir
DaddyHaremLord
Ymir
Level 7
God Stats
0W - 2L
1,321 SR
Queue Stats
2W - 5L
1,401 Elo+
Party 1
Raijin
Raijin
DisruptedSoul
Raijin
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 14L
1,478 Elo+
Solo
Nemesis
Nemesis
Nod-Narb-
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,591 Elo+
Solo
Team Averages
Level 23
1,463 SR
1,498 Elo+

VS

Team Averages
Level 28
1,539 SR
1,501 Elo+
Osiris
Osiris
 
Osiris
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
HghPwrdMtnt
Zeus
Level 20
God Stats
4W - 2L
1,328 SR
Queue Stats
62W - 71L
1,384 Elo+
Solo
Bacchus
Bacchus
JoyHarbinger
Bacchus
Level 25
God Stats
2W - 1L
1,453 SR
Queue Stats
71W - 61L
1,491 Elo+
Solo
Thanatos
Thanatos
superzacjr
Thanatos
Level 7
God Stats
5W - 1L
1,929 SR
Queue Stats
9W - 4L
1,650 Elo+
Party 2
Hachiman
Hachiman
syyrenss
Hachiman
Level 26
God Stats
14W - 11L
1,484 SR
Queue Stats
56W - 60L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AndreVII
Susano
11
4 / 4 / 0
6,974
536
6,760
9,584
2,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
CarterFTW808
Danzaburou
7
0 / 7 / 0
4,931
379
1,032
6,533
1,497
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 5 / 0
4,943
380
873
8,477
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 7 / 0
6,047
465
4,984
7,280
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Nod-Narb-
Nemesis
9
1 / 3 / 0
5,638
434
2,148
7,126
1,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
6 / 1 / 1
7,673
590
7,501
7,970
5,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 3 / 1
7,169
551
3,223
4,713
1,199
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
JoyHarbinger
Bacchus
10
3 / 0 / 10
7,197
554
4,496
6,787
7,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
superzacjr
Thanatos
14
6 / 1 / 2
8,264
636
3,489
6,866
3,076
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
syyrenss
Hachiman
11
7 / 2 / 7
7,708
593
8,279
6,746
1,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
7
Kills
26
26
Deaths
7
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
1
1
6.5
L
Susano
AndreVII
Susano
4
4
0
1
L
Danzaburou
CarterFTW808
Danzaburou
0
7
0
0
L
0
5
0
0
L
2
7
0
0.29
W
4
3
1
1.5
W
Bacchus
JoyHarbinger
Bacchus
3
0
10
8
L
Nemesis
Nod-Narb-
Nemesis
1
3
0
0.33
W
Thanatos
superzacjr
Thanatos
6
1
2
7
W
Hachiman
syyrenss
Hachiman
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,797
Damage
26,988
39,000
Taken
33,082
12,616
Mitigated
19,597
4,924
Healing
13,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,501
2,183
0
2,000
7,970
5,701
0
1,425
6,445
2,299
37,117
L
Susano
AndreVII
Susano
6,760
1,720
0
1,851
9,584
2,967
0
2,186
7,398
0
34,854
L
Danzaburou
CarterFTW808
Danzaburou
1,032
537
0
575
6,533
1,497
351
1,118
5,415
0
18,516
L
873
464
0
436
8,477
4,458
0
1,951
6,526
10,693
0
L
4,984
813
0
0
7,280
2,052
0
2,179
5,101
25,404
0
W
3,223
677
8
374
4,713
1,199
862
1,296
3,215
28,472
0
W
Bacchus
JoyHarbinger
Bacchus
4,496
813
0
1,159
6,787
7,678
136
1,378
5,339
14,331
0
L
Nemesis
Nod-Narb-
Nemesis
2,148
837
0
2,062
7,126
1,642
244
1,109
6,017
0
16,478
W
Thanatos
superzacjr
Thanatos
3,489
891
0
8,096
6,866
3,076
212
74
6,792
0
62,471
W
Hachiman
syyrenss
Hachiman
8,279
4,729
0
1,548
6,746
1,943
106
1,242
5,434
0
36,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,533
Gold Earned
38,011
230
Minions Killed
322
0
Camps Cleared
0
1,147,741
Distance Traveled
1,261,322
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,673
590
81
6
0
259,381
5
L
Susano
6,974
536
76
6
0
264,109
0
L
Danzaburou
4,931
379
45
3
0
227,978
0
L
Ymir
4,943
380
14
1
0
205,927
1
L
Raijin
6,047
465
56
4
0
167,189
0
W
Zeus
7,169
551
54
4
0
207,265
0
W
Bacchus
7,197
554
15
1
0
274,121
5
L
Nemesis
5,638
434
39
3
0
282,538
1
W
Thanatos
8,264
636
110
8
0
285,405
7
W
Hachiman
7,708
593
62
5
0
235,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role