Player Matchup

Artemis
Artemis
 
Artemis
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AimForTheHeel
Achilles
Level 8
God Stats
61W - 35L
1,616 SR
Queue Stats
62W - 35L
1,568 Elo+
Solo
Ymir
Ymir
Cuseche
Ymir
Level 26
God Stats
4W - 4L
1,247 SR
Queue Stats
68W - 75L
1,360 Elo+
Solo
Kukulkan
Kukulkan
ExpEvo
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,610 Elo+
Solo
Neith
Neith
darkfobia
Neith
Level 3
God Stats
5W - 6L
1,266 SR
Queue Stats
16W - 15L
1,293 Elo+
Solo
Team Averages
Level 9
1,426 SR
1,466 Elo+

VS

Team Averages
Level 14
1,558 SR
1,513 Elo+
Achilles
Achilles
 
Achilles
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Capador3000
Fenrir
Level 15
God Stats
2W - 1L
1,792 SR
Queue Stats
12W - 13L
1,335 Elo+
Solo
Ymir
Ymir
DAnYl087421
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,646 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TQannanz
Morgan Le Fay
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,383 Elo+
Solo
Artemis
Artemis
ЮляСупЗакипел
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
8 / 1 / 4
6,975
634
8,355
7,882
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
AimForTheHeel
Achilles
13
6 / 0 / 2
7,506
682
9,046
8,718
8,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
Cuseche
Ymir
10
2 / 0 / 12
6,570
597
2,653
7,252
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
ExpEvo
Kukulkan
13
8 / 0 / 1
7,711
701
6,569
3,653
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
darkfobia
Neith
10
8 / 2 / 3
6,518
593
6,630
6,109
1,646
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 4 / 0
4,962
451
3,568
10,081
6,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
7
1 / 6 / 0
5,018
456
1,403
7,363
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 10 / 2
4,407
401
2,658
12,711
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
TQannanz
Morgan Le Fay
7
1 / 6 / 1
4,943
449
4,460
6,850
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 7 / 1
4,783
435
4,505
7,059
1,261
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
32
Kills
3
3
Deaths
33
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
1
4
10
L
Achilles
 
Achilles
0
4
0
0
W
Achilles
AimForTheHeel
Achilles
6
0
2
7
L
Fenrir
1
6
0
0.17
W
Ymir
Cuseche
Ymir
2
0
12
8
L
0
10
2
0.1
W
Kukulkan
ExpEvo
Kukulkan
8
0
1
8.5
L
Morgan Le Fay
TQannanz
Morgan Le Fay
1
6
1
0.25
W
Neith
darkfobia
Neith
8
2
3
4.75
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,253
Damage
16,594
33,614
Taken
44,064
19,227
Mitigated
17,585
14,292
Healing
7,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,355
5,031
0
5,167
7,882
2,313
0
2,331
5,467
0
42,532
L
Achilles
 
Achilles
3,568
1,582
0
3,202
10,081
6,919
0
0
10,081
0
22,872
W
Achilles
AimForTheHeel
Achilles
9,046
3,620
0
2,602
8,718
8,985
354
273
8,445
0
45,469
L
Fenrir
1,403
379
0
1,522
7,363
2,493
0
1,867
5,496
0
14,836
W
Ymir
Cuseche
Ymir
2,653
1,029
0
2,374
7,252
5,020
407
1,366
5,795
13,367
0
L
2,658
1,819
0
486
12,711
4,996
0
3,366
9,345
11,642
0
W
Kukulkan
ExpEvo
Kukulkan
6,569
1,924
0
969
3,653
1,263
1,315
1,301
2,292
53,576
0
L
Morgan Le Fay
TQannanz
Morgan Le Fay
4,460
1,138
131
1,282
6,850
1,916
0
2,225
4,625
14,539
0
W
Neith
darkfobia
Neith
6,630
4,689
0
3,180
6,109
1,646
1,412
1,478
4,497
0
28,738
L
4,505
2,435
0
913
7,059
1,261
0
1,764
5,295
0
12,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,280
Gold Earned
24,113
378
Minions Killed
155
0
Camps Cleared
0
943,098
Distance Traveled
870,434
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,975
634
83
8
0
172,288
2
L
Achilles
4,962
451
50
5
0
199,253
3
W
Achilles
7,506
682
108
10
0
206,322
6
L
Fenrir
5,018
456
37
3
0
159,634
0
W
Ymir
6,570
597
24
2
0
201,571
1
L
Ymir
4,407
401
15
1
0
186,368
0
W
Kukulkan
7,711
701
118
11
0
200,754
4
L
Morgan Le Fay
4,943
449
27
2
0
169,529
1
W
Neith
6,518
593
45
4
0
162,163
2
L
Artemis
4,783
435
26
2
0
155,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role