Player Matchup

Zeus
Zeus
DETECTlVE_Douche
Zeus
Level 115
God Stats
7W - 3L
1,505 SR
Queue Stats
85W - 52L
1,554 Elo+
Party 1
Fenrir
Fenrir
ThyCthulhu
Fenrir
Level 153
God Stats
7W - 3L
1,686 SR
Queue Stats
173W - 110L
1,571 Elo+
Party 1
Amaterasu
Amaterasu
XTheDarkVampireX
Amaterasu
Level 59
God Stats
0W - 1L
1,458 SR
Queue Stats
0W - 2L
1,363 Elo+
Party 1
Team Averages
Level 109
1,550 SR
1,496 Elo+

VS

Team Averages
Level 148
1,700 SR
1,632 Elo+
Sol
Sol
KryIPToniix-
Sol
Level 160
God Stats
39W - 11L
1,886 SR
Queue Stats
712W - 328L
1,731 Elo+
Solo
Geb
Geb
PiGhOsT
Geb
Level 156
God Stats
43W - 45L
1,566 SR
Queue Stats
1,415W - 1,686L
1,531 Elo+
Solo
Arachne
Arachne
TTV Aerico34
Arachne
Level 128
God Stats
6W - 8L
1,649 SR
Queue Stats
291W - 227L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,283
628
7,963
5,793
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ThyCthulhu
Fenrir
8
2 / 7 / 0
6,195
620
6,823
11,681
6,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
9
0 / 3 / 0
5,645
565
1,195
8,128
3,921

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 2
8,509
851
11,691
7,975
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Geb
11
3 / 0 / 9
8,043
804
3,611
6,680
5,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
TTV Aerico34
Arachne
11
1 / 1 / 10
7,044
704
6,320
7,643
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
13
13
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
9
1
2
10
W
Geb
3
0
9
7.5
W
Arachne
TTV Aerico34
Arachne
1
1
10
6
L
Fenrir
ThyCthulhu
Fenrir
2
7
0
0.29
L
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,981
Damage
21,622
25,602
Taken
22,298
12,128
Mitigated
12,908
3,746
Healing
10,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,963
393
0
695
5,793
2,035
0
3,568
2,225
29,047
0
W
11,691
5,031
0
4,393
7,975
3,498
1,856
2,856
4,674
47,339
4,609
W
Geb
3,611
170
491
2,473
6,680
5,933
208
2,491
3,796
11,632
0
W
Arachne
TTV Aerico34
Arachne
6,320
3,814
0
3,436
7,643
3,477
632
2,574
4,627
0
15,124
L
Fenrir
ThyCthulhu
Fenrir
6,823
1,408
0
1,233
11,681
6,172
0
5,298
6,383
0
12,048
L
Amaterasu
1,195
412
0
1,818
8,128
3,921
0
5,485
2,643
0
7,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,123
Gold Earned
23,596
111
Minions Killed
116
2
Camps Cleared
6
509,685
Distance Traveled
606,312
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,283
628
75
8
2
158,339
2
W
Sol
8,509
851
91
9
5
178,980
4
W
Geb
8,043
804
15
2
0
212,928
1
W
Arachne
7,044
704
10
1
1
214,404
1
L
Fenrir
6,195
620
15
2
0
172,447
3
L
Amaterasu
5,645
565
21
2
0
178,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role