Player Matchup

Ra
Ra
CydMalone
Ra
Level 98
God Stats
51W - 79L
1,426 SR
Queue Stats
527W - 644L
1,346 Elo+
Solo
Chaac
Chaac
StayClassyMurica
Chaac
Level 114
God Stats
3W - 2L
1,456 SR
Queue Stats
92W - 87L
1,388 Elo+
Party 2
Bastet
Bastet
XxreaperxX7655
Bastet
Level 54
God Stats
5W - 1L
1,324 SR
Queue Stats
20W - 12L
1,468 Elo+
Party 2
Team Averages
Level 89
1,402 SR
1,401 Elo+

VS

Team Averages
Level 15
1,466 SR
1,344 Elo+
Neith
Neith
MaxwellJohn14
Neith
Level 8
God Stats
2W - 3L
1,357 SR
Queue Stats
5W - 6L
1,389 Elo+
Solo
Rama
Rama
Tru Delo
Rama
Level 20
God Stats
10W - 4L
1,540 SR
Queue Stats
21W - 20L
1,310 Elo+
Party 1
Janus
Janus
viper_killer5000
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 14
8,440
767
3,130
4,760
1,784
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 2 / 12
9,199
836
5,449
11,433
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
16 / 1 / 4
10,464
951
18,194
9,908
3,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
7,161
651
4,429
8,920
3,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Rama
7
0 / 8 / 1
6,318
574
3,333
11,219
2,243
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 9 / 1
7,280
662
4,981
9,633
2,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
23
Kills
2
3
Deaths
23
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
14
8
L
1
6
0
0.17
W
6
2
12
6
L
Rama
0
8
1
0.06
W
16
1
4
18
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,773
Damage
12,743
26,101
Taken
29,772
14,284
Mitigated
7,540
10,452
Healing
1,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,130
171
1,835
2,439
4,760
1,784
1,016
1,797
2,963
32,140
0
L
4,429
1,825
98
800
8,920
3,034
0
342
8,364
0
15,866
W
5,449
248
0
3,106
11,433
8,841
791
2,803
8,630
2,410
16,258
L
Rama
3,333
2,898
0
544
11,219
2,243
0
1,940
9,076
0
9,321
W
18,194
4,033
0
3,072
9,908
3,659
1,046
1,414
8,280
0
32,619
L
4,981
248
0
250
9,633
2,263
0
1,430
7,990
23,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,103
Gold Earned
20,759
114
Minions Killed
92
7
Camps Cleared
3
715,930
Distance Traveled
477,083
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,440
767
56
5
3
239,460
1
L
Neith
7,161
651
35
3
2
174,689
0
W
Chaac
9,199
836
31
3
1
226,006
0
L
Rama
6,318
574
12
1
1
144,016
0
W
Bastet
10,464
951
27
2
3
250,464
1
L
Janus
7,280
662
45
4
0
158,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role