Player Matchup

Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Gabrielloks559
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,661 Elo+
Solo
Bellona
Bellona
HuggingPretzel
Bellona
Level 6
God Stats
4W - 2L
1,691 SR
Queue Stats
5W - 9L
1,456 Elo+
Party 1
Neith
Neith
KillaKilla93
Neith
Level 4
God Stats
3W - 2L
1,698 SR
Queue Stats
81W - 84L
1,615 Elo+
Party 1
Nu Wa
Nu Wa
ProCapybara
Nu Wa
Level 145
God Stats
4W - 2L
1,648 SR
Queue Stats
651W - 615L
1,560 Elo+
Party 1
Team Averages
Level 50
1,607 SR
1,558 Elo+

VS

Team Averages
Level 26
1,414 SR
1,322 Elo+
Geb
Geb
Culprit13
Geb
Level 23
God Stats
1W - 2L
1,457 SR
Queue Stats
34W - 53L
1,292 Elo+
Party 2
Olorun
Olorun
SapphireCat21
Olorun
Level 23
God Stats
16W - 27L
1,335 SR
Queue Stats
35W - 56L
1,271 Elo+
Party 2
Thanatos
Thanatos
fernandomc_17
Thanatos
Level 28
God Stats
48W - 50L
1,464 SR
Queue Stats
77W - 99L
1,340 Elo+
Party 3
Baron Samedi
Baron Samedi
jorgemmpelusa
Baron Samedi
Level 29
God Stats
3W - 6L
1,368 SR
Queue Stats
83W - 121L
1,380 Elo+
Party 3
Tsukuyomi
Tsukuyomi
morningtide134
Tsukuyomi
Level 25
God Stats
23W - 28L
1,447 SR
Queue Stats
46W - 62L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
7 / 3 / 6
9,976
587
11,699
10,749
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 7
8,514
501
4,787
8,950
9,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
7 / 0 / 1
9,517
560
6,521
9,527
9,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 4 / 5
7,655
450
2,539
6,652
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
16 / 0 / 7
11,274
663
20,241
6,699
2,479
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
6,770
398
4,340
12,712
9,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 10 / 0
7,807
459
4,024
14,012
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
fernandomc_17
Thanatos
11
1 / 7 / 2
7,040
414
3,356
13,395
4,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
jorgemmpelusa
Baron Samedi
10
2 / 6 / 1
6,733
396
7,063
10,539
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
morningtide134
Tsukuyomi
14
1 / 6 / 0
8,400
494
7,268
12,549
5,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
35
Kills
7
7
Deaths
35
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
3
6
3.33
L
1
6
3
0.42
W
3
0
7
6.5
W
7
0
1
7.5
W
2
4
5
1.13
W
16
0
7
19.5
L
2
10
0
0.2
L
Thanatos
fernandomc_17
Thanatos
1
7
2
0.29
L
Baron Samedi
jorgemmpelusa
Baron Samedi
2
6
1
0.42
L
Tsukuyomi
morningtide134
Tsukuyomi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,787
Damage
26,051
42,577
Taken
63,207
29,298
Mitigated
28,508
10,420
Healing
15,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,699
6,370
0
3,534
10,749
5,027
1,782
4,281
6,214
0
62,198
L
4,340
580
0
639
12,712
9,761
379
6,462
6,250
14,009
0
W
4,787
780
0
1,578
8,950
9,269
127
3,442
5,213
25,299
0
W
6,521
1,773
0
2,192
9,527
9,957
1,113
713
7,930
0
36,420
W
2,539
1,000
0
454
6,652
2,566
1,104
2,946
3,444
0
30,103
W
20,241
4,925
0
2,662
6,699
2,479
3,830
2,911
3,682
78,614
0
L
4,024
1,833
0
1,717
14,012
4,921
1,172
7,050
6,962
33,385
3,156
L
Thanatos
fernandomc_17
Thanatos
3,356
336
0
7,300
13,395
4,332
347
4,800
8,595
0
29,911
L
Baron Samedi
jorgemmpelusa
Baron Samedi
7,063
242
394
2,084
10,539
3,894
160
5,124
5,415
29,457
0
L
Tsukuyomi
morningtide134
Tsukuyomi
7,268
970
0
3,689
12,549
5,600
880
1,592
10,957
0
46,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,936
Gold Earned
36,750
407
Minions Killed
287
0
Camps Cleared
0
1,592,030
Distance Traveled
1,358,894
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,976
587
107
6
0
352,072
2
L
Geb
6,770
398
23
1
0
274,223
0
W
Bacchus
8,514
501
34
2
0
305,541
9
W
Bellona
9,517
560
78
5
0
320,563
1
W
Neith
7,655
450
52
3
0
282,870
0
W
Nu Wa
11,274
663
136
8
0
330,984
5
L
Olorun
7,807
459
78
5
0
244,653
2
L
Thanatos
7,040
414
55
3
0
278,537
1
L
Baron Samedi
6,733
396
42
2
0
247,724
0
L
Tsukuyomi
8,400
494
89
5
0
313,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role