Player Matchup

Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
AL10
Merlin
Diamond III
Level 160
God Stats
10W - 7L
1,552 SR
Queue Stats
292W - 316L
2,266 MMR
Party 1
Nike
Nike
Diamond IV
iMT3B
Nike
Diamond IV
Level 67
God Stats
1W - 2L
1,489 SR
Queue Stats
98W - 85L
2,166 MMR
Party 1
Heimdallr
Heimdallr
Diamond I
xTrunkss
Heimdallr
Diamond I
Level 85
God Stats
87W - 72L
1,638 SR
Queue Stats
178W - 156L
2,845 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,536 SR
2,055 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,620 SR
2,462 MMR
Chaac
Chaac
Masters
Sent8
Chaac
Masters
Level 160
God Stats
20W - 20L
1,592 SR
Queue Stats
524W - 502L
2,723 MMR
Party 3
Thor
Thor
Platinum III
SpainChecker
Thor
Platinum III
Level 155
God Stats
1W - 0L
1,230 SR
Queue Stats
57W - 37L
2,100 MMR
Party 2
Zeus
Zeus
Diamond I
TheOtherAnother
Zeus
Diamond I
Level 160
God Stats
2W - 2L
1,748 SR
Queue Stats
397W - 355L
2,615 MMR
Solo
Sylvanus
Sylvanus
Diamond I
TоttiGR
Sylvanus
Diamond I
Level 125
God Stats
5W - 5L
1,593 SR
Queue Stats
201W - 169L
2,616 MMR
Party 3
Anhur
Anhur
Platinum I
wollemord
Anhur
Platinum I
Level 148
God Stats
3W - 1L
1,935 SR
Queue Stats
53W - 31L
2,256 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 2 / 1
5,866
533
2,205
6,658
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
 
Ymir
8
1 / 2 / 2
5,534
503
1,858
7,340
2,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
AL10
Merlin
11
1 / 4 / 1
6,175
561
3,459
4,412
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
iMT3B
Nike
11
0 / 2 / 0
6,154
559
4,443
11,004
5,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
xTrunkss
Heimdallr
11
1 / 4 / 1
5,845
531
3,394
7,557
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
PersephoneGebSolArtio

VS

Bans
OdinTiamatCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Sent8
Chaac
13
1 / 0 / 2
7,162
651
8,190
9,191
7,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 1 / 3
6,602
600
3,903
6,524
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 0 / 2
7,986
726
5,406
2,761
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
TоttiGR
Sylvanus
11
2 / 0 / 3
6,834
621
2,185
5,817
4,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
wollemord
Anhur
11
3 / 3 / 1
6,643
604
6,186
6,195
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
14
14
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
1
0.75
L
Ymir
 
Ymir
1
2
2
1
L
Merlin
AL10
Merlin
1
4
1
0.38
W
Chaac
Sent8
Chaac
1
0
2
2
W
3
1
3
4.5
W
5
0
2
6
W
Sylvanus
TоttiGR
Sylvanus
2
0
3
3.5
L
Nike
iMT3B
Nike
0
2
0
0
W
Anhur
wollemord
Anhur
3
3
1
1.17
L
Heimdallr
xTrunkss
Heimdallr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,359
Damage
25,870
36,971
Taken
30,488
13,636
Mitigated
16,778
8,906
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,205
1,894
0
2,788
6,658
2,011
0
1,167
5,491
0
29,403
L
Ymir
 
Ymir
1,858
498
1,016
1,074
7,340
2,608
0
2,547
4,793
10,657
0
L
Merlin
AL10
Merlin
3,459
210
0
40
4,412
1,408
0
2,508
1,904
35,509
0
W
Chaac
Sent8
Chaac
8,190
2,125
0
5,016
9,191
7,207
321
0
9,191
0
47,784
W
3,903
1,522
0
3,619
6,524
1,888
0
959
5,565
0
41,106
W
5,406
986
0
726
2,761
1,336
0
1,071
1,690
64,139
0
W
Sylvanus
TоttiGR
Sylvanus
2,185
514
1,935
3,389
5,817
4,332
0
1,725
4,092
16,130
0
L
Nike
iMT3B
Nike
4,443
1,353
0
2,955
11,004
5,660
0
0
10,333
0
39,018
W
Anhur
wollemord
Anhur
6,186
2,416
0
1,168
6,195
2,015
30
1,562
4,633
0
42,987
L
Heimdallr
xTrunkss
Heimdallr
3,394
1,827
0
1,033
7,557
1,949
0
1,369
6,188
0
38,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,574
Gold Earned
35,227
332
Minions Killed
443
0
Camps Cleared
0
1,141,074
Distance Traveled
1,185,192
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,866
533
70
6
0
272,033
0
L
Ymir
5,534
503
22
2
0
220,231
4
L
Merlin
6,175
561
71
6
0
231,053
2
W
Chaac
7,162
651
103
9
0
236,940
2
W
Thor
6,602
600
78
7
0
250,019
4
W
Zeus
7,986
726
134
12
0
243,349
0
W
Sylvanus
6,834
621
31
3
0
232,135
4
L
Nike
6,154
559
92
8
0
221,235
3
W
Anhur
6,643
604
97
9
0
222,749
2
L
Heimdallr
5,845
531
77
7
0
196,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role