Player Matchup

Bastet
Bastet
A FAT ZUMO
Bastet
Level 142
God Stats
6W - 2L
1,681 SR
Queue Stats
133W - 114L
1,557 Elo+
Party 1
Tiamat
Tiamat
Bad00sh
Tiamat
Level 154
God Stats
2W - 1L
1,674 SR
Queue Stats
76W - 66L
1,547 Elo+
Party 1
Charybdis
Charybdis
R Vizio
Charybdis
Level 97
God Stats
5W - 0L
1,867 SR
Queue Stats
56W - 46L
1,537 Elo+
Party 1
Bellona
Bellona
Rockstax
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,279 Elo+
Party 1
Ares
Ares
sugondese_hoe
Ares
Level 63
God Stats
7W - 5L
1,427 SR
Queue Stats
280W - 359L
1,350 Elo+
Solo
Team Averages
Level 93
1,630 SR
1,454 Elo+

VS

Team Averages
Level 49
1,627 SR
1,422 Elo+
Achilles
Achilles
 
Achilles
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Fecalbender
Zeus
Level 46
God Stats
25W - 18L
1,503 SR
Queue Stats
173W - 208L
1,298 Elo+
Solo
Jing Wei
Jing Wei
YujiroHanma9180
Jing Wei
Level 44
God Stats
2W - 4L
1,632 SR
Queue Stats
168W - 205L
1,465 Elo+
Solo
Horus
Horus
bran2003
Horus
Level 49
God Stats
4W - 3L
1,570 SR
Queue Stats
149W - 166L
1,387 Elo+
Solo
Xing Tian
Xing Tian
vStriXv
Xing Tian
Level 32
God Stats
5W - 3L
1,929 SR
Queue Stats
112W - 119L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
A FAT ZUMO
Bastet
17
7 / 2 / 6
9,772
575
10,207
13,036
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
Bad00sh
Tiamat
17
9 / 1 / 7
10,350
609
12,540
8,888
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
R Vizio
Charybdis
13
3 / 3 / 1
7,815
460
6,385
9,422
3,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Rockstax
Bellona
13
0 / 2 / 1
7,958
468
3,911
10,090
5,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 2 / 6
7,582
446
9,454
17,161
14,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 2 / 0
7,425
437
7,156
12,517
10,532
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 5 / 1
7,731
455
3,805
7,517
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
12
2 / 4 / 3
7,354
433
8,217
9,519
2,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
bran2003
Horus
12
2 / 5 / 3
7,835
461
4,134
11,963
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
vStriXv
Xing Tian
12
3 / 3 / 1
7,904
465
7,330
17,857
11,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
19
Kills
9
10
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
Bastet
A FAT ZUMO
Bastet
7
2
6
5
W
Tiamat
Bad00sh
Tiamat
9
1
7
12.5
L
0
5
1
0.1
W
Charybdis
R Vizio
Charybdis
3
3
1
1.17
W
Bellona
Rockstax
Bellona
0
2
1
0.25
L
Jing Wei
2
4
3
0.88
L
Horus
bran2003
Horus
2
5
3
0.7
W
0
2
6
1.5
L
Xing Tian
vStriXv
Xing Tian
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,497
Damage
30,642
58,597
Taken
59,373
34,838
Mitigated
31,795
22,071
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,156
1,508
0
1,025
12,517
10,532
538
956
11,561
6,802
29,313
W
Bastet
A FAT ZUMO
Bastet
10,207
2,937
0
6,846
13,036
6,155
0
2,308
10,586
0
75,116
W
Tiamat
Bad00sh
Tiamat
12,540
1,246
0
3,796
8,888
4,825
111
2,507
6,131
70,933
0
L
3,805
133
0
1,649
7,517
1,863
655
4,119
3,398
37,462
0
W
Charybdis
R Vizio
Charybdis
6,385
3,683
0
2,838
9,422
3,411
428
2,500
6,922
0
53,145
W
Bellona
Rockstax
Bellona
3,911
1,235
0
3,728
10,090
5,461
0
1,188
8,902
0
40,718
L
Jing Wei
8,217
5,962
0
1,405
9,519
2,913
378
3,691
5,828
0
38,441
L
Horus
bran2003
Horus
4,134
2,372
614
3,232
11,963
4,726
0
4,416
7,547
0
34,256
W
9,454
1,031
157
4,706
17,161
14,986
456
4,103
13,058
33,159
0
L
Xing Tian
vStriXv
Xing Tian
7,330
1,056
0
3,966
17,857
11,761
123
8,812
9,045
29,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,477
Gold Earned
38,249
461
Minions Killed
306
0
Camps Cleared
0
1,542,632
Distance Traveled
1,462,029
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,425
437
56
3
0
303,601
1
W
Bastet
9,772
575
115
7
0
362,128
8
W
Tiamat
10,350
609
123
7
0
307,698
1
L
Zeus
7,731
455
84
5
0
288,494
12
W
Charybdis
7,815
460
98
6
0
277,537
6
W
Bellona
7,958
468
85
5
0
299,898
4
L
Jing Wei
7,354
433
66
4
0
304,814
6
L
Horus
7,835
461
69
4
0
297,064
5
W
Ares
7,582
446
40
2
0
295,371
7
L
Xing Tian
7,904
465
31
2
0
268,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role