Player Matchup

Mercury
Mercury
DemonessSin
Mercury
Level 87
God Stats
4W - 0L
1,739 SR
Queue Stats
342W - 338L
1,496 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JanZombieRolls
Morgan Le Fay
Level 127
God Stats
34W - 29L
1,611 SR
Queue Stats
1,029W - 1,104L
1,449 Elo+
Solo
Nike
Nike
PayasoTriste
Nike
Level 124
God Stats
6W - 4L
1,590 SR
Queue Stats
42W - 33L
1,619 Elo+
Solo
Chaac
Chaac
Qoish 6E
Chaac
Level 84
God Stats
10W - 6L
1,588 SR
Queue Stats
208W - 196L
1,490 Elo+
Party 1
Sol
Sol
alloveryourfaceb
Sol
Level 127
God Stats
11W - 2L
1,875 SR
Queue Stats
191W - 177L
1,493 Elo+
Solo
Team Averages
Level 110
1,681 SR
1,509 Elo+

VS

Team Averages
Level 113
1,527 SR
1,490 Elo+
Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Djmasers_187
The Morrigan
Level 149
God Stats
35W - 23L
1,593 SR
Queue Stats
576W - 544L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
LeftySmote
Gilgamesh
Level 101
God Stats
28W - 32L
1,517 SR
Queue Stats
770W - 805L
1,454 Elo+
Solo
Charybdis
Charybdis
Raneyknight
Charybdis
Level 99
God Stats
11W - 7L
1,526 SR
Queue Stats
155W - 156L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DemonessSin
Mercury
15
1 / 1 / 4
8,449
469
4,150
10,406
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
JanZombieRolls
Morgan Le Fay
13
3 / 5 / 2
8,040
447
7,712
12,506
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 5
7,844
436
3,589
13,079
10,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Qoish 6E
Chaac
16
1 / 3 / 1
9,191
511
6,516
11,990
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 1 / 1
10,053
559
9,693
12,589
3,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
3 / 1 / 3
9,510
528
6,708
9,867
8,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Geb
 
Geb
14
0 / 0 / 5
8,157
453
6,678
11,853
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
Djmasers_187
The Morrigan
14
1 / 5 / 3
8,352
464
8,666
8,433
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
LeftySmote
Gilgamesh
17
6 / 1 / 3
10,094
561
8,725
10,717
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Raneyknight
Charybdis
16
2 / 4 / 2
9,342
519
5,667
9,904
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
11
Kills
12
12
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
1
3
4.5
L
Geb
 
Geb
0
0
5
2.5
W
Mercury
DemonessSin
Mercury
1
1
4
3
L
The Morrigan
Djmasers_187
The Morrigan
1
5
3
0.5
W
Morgan Le Fay
JanZombieRolls
Morgan Le Fay
3
5
2
0.8
L
Gilgamesh
LeftySmote
Gilgamesh
6
1
3
7.5
W
1
2
5
1.75
W
Chaac
Qoish 6E
Chaac
1
3
1
0.5
L
Charybdis
Raneyknight
Charybdis
2
4
2
0.75
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,660
Damage
36,444
60,570
Taken
50,774
31,394
Mitigated
31,649
20,366
Healing
15,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,708
2,414
0
3,663
9,867
8,808
0
1,277
7,847
0
57,318
L
Geb
 
Geb
6,678
411
0
2,245
11,853
11,671
0
4,105
7,399
41,439
0
W
Mercury
DemonessSin
Mercury
4,150
1,396
0
1,172
10,406
3,297
0
1,179
9,161
0
56,158
L
The Morrigan
Djmasers_187
The Morrigan
8,666
1,745
0
1,097
8,433
3,534
0
3,320
4,915
62,975
1,121
W
Morgan Le Fay
JanZombieRolls
Morgan Le Fay
7,712
348
99
3,089
12,506
4,337
414
6,181
6,005
43,393
0
L
Gilgamesh
LeftySmote
Gilgamesh
8,725
1,613
0
5,006
10,717
4,540
0
2,807
7,640
0
72,773
W
3,589
641
0
1,988
13,079
10,798
504
5,341
7,548
0
29,177
W
Chaac
Qoish 6E
Chaac
6,516
2,320
0
4,928
11,990
9,397
0
571
11,387
6,233
46,110
L
Charybdis
Raneyknight
Charybdis
5,667
2,513
0
3,538
9,904
3,096
0
5,753
4,141
0
58,623
W
9,693
3,897
0
9,090
12,589
3,565
682
1,133
11,456
83,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,577
Gold Earned
45,455
521
Minions Killed
543
0
Camps Cleared
0
1,633,995
Distance Traveled
1,658,629
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,510
528
118
7
0
296,383
6
L
Geb
8,157
453
60
3
0
370,868
3
W
Mercury
8,449
469
111
6
0
389,050
3
L
The Morrigan
8,352
464
120
7
0
306,411
2
W
Morgan Le Fay
8,040
447
92
5
0
276,961
3
L
Gilgamesh
10,094
561
133
7
0
380,429
2
W
Nike
7,844
436
34
2
0
352,540
5
W
Chaac
9,191
511
114
6
0
287,834
2
L
Charybdis
9,342
519
112
6
0
304,538
4
W
Sol
10,053
559
170
9
0
327,610
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role