Player Matchup

Agni
Agni
BloodyMenaxe
Agni
Level 28
God Stats
3W - 3L
1,635 SR
Queue Stats
67W - 96L
1,348 Elo+
Solo
Achilles
Achilles
Chazore31
Achilles
Level 20
God Stats
6W - 4L
1,658 SR
Queue Stats
40W - 55L
1,393 Elo+
Solo
Izanami
Izanami
FinickyComb4025
Izanami
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 17L
1,496 Elo+
Solo
Nemesis
Nemesis
godeater34
Nemesis
Level 24
God Stats
8W - 3L
1,760 SR
Queue Stats
71W - 66L
1,563 Elo+
Solo
Ymir
Ymir
phonydino00
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,422 Elo+
Solo
Team Averages
Level 18
1,611 SR
1,444 Elo+

VS

Team Averages
Level 33
1,553 SR
1,515 Elo+
Anhur
Anhur
Dogerty
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
Sxnoj
Cthulhu
Level 29
God Stats
11W - 9L
1,581 SR
Queue Stats
115W - 109L
1,471 Elo+
Solo
Tiamat
Tiamat
TheCutest69
Tiamat
Level 17
God Stats
9W - 6L
1,685 SR
Queue Stats
51W - 70L
1,414 Elo+
Solo
Scylla
Scylla
dodgerty
Scylla
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 132L
1,564 Elo+
Party 1
Susano
Susano
manlygunner
Susano
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 76L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,256
438
2,354
7,073
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Chazore31
Achilles
9
2 / 3 / 0
5,987
499
5,673
7,713
6,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 5 / 0
5,172
431
2,954
6,499
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
godeater34
Nemesis
8
0 / 5 / 0
4,940
412
1,846
7,383
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 3 / 0
4,998
417
1,040
6,600
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dogerty
Anhur
9
1 / 1 / 4
5,827
486
2,246
4,050
1,180
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Sxnoj
Cthulhu
10
1 / 0 / 6
5,944
495
2,749
6,738
4,900
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
10
0 / 1 / 5
5,939
495
4,276
6,354
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
dodgerty
Scylla
14
12 / 0 / 1
8,370
698
9,667
4,325
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
12
6 / 1 / 2
7,107
592
5,771
8,547
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
3
Kills
20
20
Deaths
3
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Achilles
Chazore31
Achilles
2
3
0
0.67
W
Anhur
Dogerty
Anhur
1
1
4
3
L
0
5
0
0
W
Cthulhu
Sxnoj
Cthulhu
1
0
6
4
W
Tiamat
0
1
5
2.5
W
Scylla
dodgerty
Scylla
12
0
1
12.5
L
Nemesis
godeater34
Nemesis
0
5
0
0
W
Susano
6
1
2
7
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,867
Damage
24,709
35,268
Taken
30,014
16,392
Mitigated
14,064
4,751
Healing
13,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,354
72
0
902
7,073
2,188
0
4,505
2,344
23,758
0
L
Achilles
Chazore31
Achilles
5,673
916
0
1,731
7,713
6,458
550
2,804
4,909
7,068
15,168
W
Anhur
Dogerty
Anhur
2,246
1,088
0
773
4,050
1,180
975
440
3,570
0
29,033
L
2,954
1,740
0
0
6,499
1,472
0
3,182
3,243
0
20,485
W
Cthulhu
Sxnoj
Cthulhu
2,749
426
0
3,322
6,738
4,900
87
1,448
5,222
28,275
0
W
Tiamat
4,276
720
80
2,649
6,354
3,901
280
1,091
4,779
21,670
0
W
Scylla
dodgerty
Scylla
9,667
1,043
219
2,645
4,325
1,228
432
729
3,324
58,286
0
L
Nemesis
godeater34
Nemesis
1,846
885
0
1,402
7,383
2,321
0
2,833
4,481
0
22,620
W
Susano
5,771
1,795
0
3,458
8,547
2,855
107
1,355
6,730
0
36,796
L
1,040
573
0
716
6,600
3,953
0
2,965
3,599
9,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,353
Gold Earned
33,187
195
Minions Killed
353
0
Camps Cleared
0
1,023,443
Distance Traveled
1,088,333
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,256
438
55
5
0
212,973
1
L
Achilles
5,987
499
35
3
0
220,987
1
W
Anhur
5,827
486
52
4
0
199,024
1
L
Izanami
5,172
431
44
4
0
196,440
0
W
Cthulhu
5,944
495
48
4
0
235,502
0
W
Tiamat
5,939
495
37
3
0
200,462
0
W
Scylla
8,370
698
125
10
0
201,487
1
L
Nemesis
4,940
412
42
4
0
220,103
0
W
Susano
7,107
592
91
8
0
251,858
2
L
Ymir
4,998
417
19
2
0
172,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role