Player Matchup

Vamana
Vamana
CzechHerOut
Vamana
Level 29
God Stats
0W - 3L
1,486 SR
Queue Stats
77W - 87L
1,455 Elo+
Solo
Jing Wei
Jing Wei
DieselAndSprite4
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 58L
1,393 Elo+
Solo
Olorun
Olorun
JFC-RR-76
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,156 Elo+
Solo
Zeus
Zeus
ROUZAIGEGE
Zeus
Level 22
God Stats
52W - 35L
1,511 SR
Queue Stats
238W - 251L
1,384 Elo+
Solo
Fenrir
Fenrir
bas-cul21
Fenrir
Level 13
God Stats
3W - 8L
1,467 SR
Queue Stats
23W - 38L
1,451 Elo+
Solo
Team Averages
Level 19
1,493 SR
1,368 Elo+

VS

Team Averages
Level 21
1,532 SR
1,460 Elo+
Osiris
Osiris
InGods-light671
Osiris
Level 29
God Stats
7W - 5L
1,408 SR
Queue Stats
151W - 166L
1,377 Elo+
Solo
Zhong Kui
Zhong Kui
JDOTA_99
Zhong Kui
Level 28
God Stats
2W - 0L
1,735 SR
Queue Stats
15W - 12L
1,561 Elo+
Solo
Da Ji
Da Ji
Koiwarrior722
Da Ji
Level 24
God Stats
13W - 9L
1,578 SR
Queue Stats
32W - 26L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Wizeal13
Nu Wa
Level 6
God Stats
2W - 1L
1,441 SR
Queue Stats
9W - 9L
1,409 Elo+
Solo
Izanami
Izanami
chietpoth
Izanami
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
8 / 7 / 7
13,310
512
22,698
32,888
26,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 10 / 3
11,012
424
9,336
25,121
7,464
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
JFC-RR-76
Olorun
6
1 / 7 / 1
7,617
293
1,058
8,804
2,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
7 / 7 / 4
13,412
516
12,598
17,692
5,352
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
bas-cul21
Fenrir
13
1 / 10 / 1
9,177
353
2,365
19,563
6,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 17
12,959
498
9,112
22,059
19,208
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
JDOTA_99
Zhong Kui
20
5 / 1 / 11
13,954
537
11,296
19,842
13,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
22 / 2 / 6
16,290
627
32,272
23,770
11,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Wizeal13
Nu Wa
17
3 / 5 / 5
12,010
462
17,453
12,612
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
chietpoth
Izanami
19
5 / 6 / 5
13,116
504
8,819
15,982
6,316
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
84
19
Kills
40
41
Deaths
19
16
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Vamana
8
7
7
1.64
L
2
10
3
0.35
W
5
5
17
2.7
W
Zhong Kui
JDOTA_99
Zhong Kui
5
1
11
10.5
L
Olorun
JFC-RR-76
Olorun
1
7
1
0.21
W
22
2
6
12.5
L
7
7
4
1.29
W
Nu Wa
Wizeal13
Nu Wa
3
5
5
1.1
L
Fenrir
bas-cul21
Fenrir
1
10
1
0.15
W
Izanami
chietpoth
Izanami
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,055
Damage
78,952
104,068
Taken
94,265
48,425
Mitigated
55,781
20,031
Healing
32,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
22,698
9,243
0
8,857
32,888
26,328
527
5,615
26,873
14,688
97,449
L
9,336
5,948
0
3,217
25,121
7,464
279
5,114
19,739
0
72,785
W
9,112
4,593
0
3,634
22,059
19,208
3,009
6,031
15,885
0
73,761
W
Zhong Kui
JDOTA_99
Zhong Kui
11,296
1,177
162
9,081
19,842
13,917
1,292
4,424
14,498
89,320
0
L
Olorun
JFC-RR-76
Olorun
1,058
317
51
675
8,804
2,848
306
4,895
3,509
5,762
0
W
32,272
14,049
0
13,733
23,770
11,979
0
3,682
20,049
0
151,080
L
12,598
925
154
4,392
17,692
5,352
108
5,299
12,069
83,832
0
W
Nu Wa
Wizeal13
Nu Wa
17,453
3,213
0
1,472
12,612
4,361
746
3,948
8,625
69,674
0
L
Fenrir
bas-cul21
Fenrir
2,365
678
138
2,547
19,563
6,433
208
6,020
13,129
0
27,846
W
Izanami
chietpoth
Izanami
8,819
6,813
0
4,147
15,982
6,316
1,862
2,758
13,224
0
82,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,528
Gold Earned
68,329
474
Minions Killed
655
0
Camps Cleared
0
1,975,885
Distance Traveled
2,433,174
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
13,310
512
158
6
0
493,840
0
L
Jing Wei
11,012
424
107
4
0
445,683
3
W
Osiris
12,959
498
82
3
0
526,753
3
W
Zhong Kui
13,954
537
169
7
0
488,359
2
L
Olorun
7,617
293
12
0
0
179,690
1
W
Da Ji
16,290
627
160
6
0
551,243
3
L
Zeus
13,412
516
142
5
0
447,111
5
W
Nu Wa
12,010
462
107
4
0
421,747
1
L
Fenrir
9,177
353
55
2
0
409,561
6
W
Izanami
13,116
504
137
5
0
445,072
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role