Player Matchup

Set
Set
A smal1 0rphan
Set
Level 107
God Stats
0W - 3L
1,019 SR
Queue Stats
11W - 15L
1,364 Elo+
Party 2
Ganesha
Ganesha
EmeporEggRoll
Ganesha
Level 89
God Stats
0W - 2L
1,356 SR
Queue Stats
9W - 11L
1,404 Elo+
Party 2
Baron Samedi
Baron Samedi
Level 6 Door
Baron Samedi
Level 108
God Stats
0W - 2L
1,180 SR
Queue Stats
10W - 15L
1,325 Elo+
Party 2
Team Averages
Level 101
1,185 SR
1,364 Elo+

VS

Team Averages
Level 72
1,486 SR
1,475 Elo+
Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Pepepichacorta
Chaac
Level 69
God Stats
28W - 18L
1,566 SR
Queue Stats
138W - 135L
1,483 Elo+
Party 1
Neith
Neith
pinchimono1
Neith
Level 59
God Stats
7W - 7L
1,393 SR
Queue Stats
88W - 93L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 0
7,544
754
4,190
6,635
2,483
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
11
1 / 5 / 4
7,364
736
4,273
10,244
6,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Level 6 Door
Baron Samedi
9
0 / 6 / 3
6,115
612
4,257
8,841
2,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 1 / 9
7,547
755
2,912
6,029
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 2 / 8
7,442
744
7,169
7,086
2,972
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
8 / 2 / 7
8,515
852
10,768
5,779
1,771
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
15
15
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
9
7.5
L
4
4
0
1
L
Ganesha
1
5
4
0.6
L
Baron Samedi
Level 6 Door
Baron Samedi
0
6
3
0.25
W
4
2
8
4
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,720
Damage
20,849
25,720
Taken
18,894
12,084
Mitigated
9,167
6,133
Healing
4,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,912
234
0
103
6,029
4,424
587
3,396
2,633
12,072
339
L
4,190
1,271
194
1,065
6,635
2,483
650
1,060
5,575
0
12,387
L
Ganesha
4,273
592
127
1,324
10,244
6,711
206
1,002
9,197
16,616
0
L
Baron Samedi
Level 6 Door
Baron Samedi
4,257
327
721
2,702
8,841
2,890
0
1,515
7,326
17,208
0
W
7,169
1,556
481
2,109
7,086
2,972
587
3,508
3,578
0
18,930
W
10,768
6,958
0
1,371
5,779
1,771
1,465
1,839
3,940
0
27,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,023
Gold Earned
23,504
64
Minions Killed
96
3
Camps Cleared
4
475,735
Distance Traveled
522,590
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,547
755
20
2
1
176,476
4
L
Set
7,544
754
31
3
1
172,954
0
L
Ganesha
7,364
736
0
0
0
162,525
2
L
Baron Samedi
6,115
612
33
3
2
140,256
3
W
Chaac
7,442
744
32
3
0
184,149
2
W
Neith
8,515
852
44
4
3
161,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role