Player Matchup

Scylla
Scylla
Masters
 
Scylla
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond V
 
Sobek
Diamond V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Diamond II
Dat Noble
Arachne
Diamond II
Level 157
God Stats
4W - 5L
1,660 SR
Queue Stats
243W - 219L
2,371 MMR
Solo
Achilles
Achilles
Diamond I
M4ST_Pablo_
Achilles
Diamond I
Level 141
God Stats
16W - 19L
1,634 SR
Queue Stats
181W - 172L
2,322 MMR
Party 1
Chiron
Chiron
Diamond I
Revolt_Andrew
Chiron
Diamond I
Level 154
God Stats
7W - 9L
1,615 SR
Queue Stats
227W - 221L
2,435 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,582 SR
2,026 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,647 SR
2,380 MMR
Fenrir
Fenrir
Diamond V
AnJuubiZ
Fenrir
Diamond V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
2,219 MMR
Solo
Danzaburou
Danzaburou
Diamond I
I Lithior I
Danzaburou
Diamond I
Level 160
God Stats
23W - 20L
1,748 SR
Queue Stats
145W - 117L
2,581 MMR
Solo
Ares
Ares
Diamond I
Mr Red Lord
Ares
Diamond I
Level 160
God Stats
3W - 2L
1,783 SR
Queue Stats
343W - 316L
2,354 MMR
Solo
Chaac
Chaac
Diamond I
SamTuga97
Chaac
Diamond I
Level 160
God Stats
6W - 5L
1,703 SR
Queue Stats
426W - 413L
2,166 MMR
Solo
Chronos
Chronos
Diamond I
Santtu5532
Chronos
Diamond I
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 33L
2,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
1 / 0 / 2
3,926
785
1,201
1,008
196
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sobek
 
Sobek
5
0 / 1 / 1
3,250
650
1,184
4,239
1,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Dat Noble
Arachne
5
2 / 0 / 1
3,805
761
1,604
2,100
654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Achilles
M4ST_Pablo_
Achilles
6
0 / 0 / 0
3,527
705
2,211
2,245
1,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 0 / 0
3,417
683
1,861
2,611
635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArtioSetGeb

VS

Bans
AthenaGilgameshOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AnJuubiZ
Fenrir
5
0 / 2 / 1
3,097
619
1,865
3,298
1,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
I Lithior I
Danzaburou
5
1 / 0 / 0
3,297
659
1,984
1,652
317
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 1
3,161
632
1,863
3,238
1,138
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
SamTuga97
Chaac
7
0 / 0 / 0
3,422
684
771
3,429
1,198
Chronos
Santtu5532
Chronos
3
0 / 2 / 0
2,822
564
0
1,715
386
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
1
1
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
2
2
W
Sobek
 
Sobek
0
1
1
0.5
L
Fenrir
AnJuubiZ
Fenrir
0
2
1
0.25
W
Arachne
Dat Noble
Arachne
2
0
1
2.5
L
Danzaburou
I Lithior I
Danzaburou
1
0
0
1
W
Achilles
M4ST_Pablo_
Achilles
0
0
0
0
L
0
1
1
0.5
W
1
0
0
1
L
Chaac
SamTuga97
Chaac
0
0
0
0
L
Chronos
Santtu5532
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,061
Damage
6,483
12,203
Taken
13,332
4,240
Mitigated
4,138
6,407
Healing
5,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,201
256
0
289
1,008
196
0
0
1,008
19,581
0
W
Sobek
 
Sobek
1,184
168
0
2,212
4,239
1,709
0
838
3,401
6,771
0
L
Fenrir
AnJuubiZ
Fenrir
1,865
932
0
870
3,298
1,099
0
970
2,328
0
10,585
W
Arachne
Dat Noble
Arachne
1,604
1,015
0
1,091
2,100
654
0
0
2,100
0
14,193
L
Danzaburou
I Lithior I
Danzaburou
1,984
1,012
0
1,088
1,652
317
0
390
1,262
0
10,976
W
Achilles
M4ST_Pablo_
Achilles
2,211
562
0
1,053
2,245
1,046
0
0
2,245
0
15,226
L
1,863
374
199
1,008
3,238
1,138
0
648
2,590
7,533
0
W
1,861
1,109
177
1,585
2,611
635
0
1,025
1,586
0
14,351
L
Chaac
SamTuga97
Chaac
771
102
0
2,121
3,429
1,198
0
0
3,126
0
14,793
L
Chronos
Santtu5532
Chronos
0
0
0
85
1,715
386
0
377
1,338
6,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,925
Gold Earned
15,799
155
Minions Killed
107
0
Camps Cleared
0
527,563
Distance Traveled
459,614
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,926
785
36
7
0
90,033
1
W
Sobek
3,250
650
13
3
0
101,000
0
L
Fenrir
3,097
619
23
5
0
110,091
1
W
Arachne
3,805
761
32
6
0
124,614
2
L
Danzaburou
3,297
659
21
4
0
92,442
0
W
Achilles
3,527
705
38
8
0
115,827
1
L
Ares
3,161
632
17
3
0
100,474
1
W
Chiron
3,417
683
36
7
0
96,089
0
L
Chaac
3,422
684
30
6
0
101,222
1
L
Chronos
2,822
564
16
3
0
55,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role