Player Matchup

Chang'e
Chang'e
DrevenSenpoi
Chang'e
Level 82
God Stats
2W - 4L
1,424 SR
Queue Stats
70W - 49L
1,604 Elo+
Solo
Geb
Geb
KfcKuzenbo
Geb
Level 140
God Stats
16W - 6L
1,503 SR
Queue Stats
88W - 75L
1,498 Elo+
Solo
Chiron
Chiron
TheAngryNarwhal
Chiron
Level 52
God Stats
3W - 5L
1,362 SR
Queue Stats
110W - 109L
1,461 Elo+
Solo
Arachne
Arachne
idler_owl
Arachne
Level 156
God Stats
2W - 2L
1,217 SR
Queue Stats
368W - 384L
1,458 Elo+
Solo
Anubis
Anubis
海神唐三
Anubis
Level 60
God Stats
44W - 41L
1,466 SR
Queue Stats
331W - 347L
1,465 Elo+
Solo
Team Averages
Level 98
1,394 SR
1,497 Elo+

VS

Team Averages
Level 103
1,483 SR
1,491 Elo+
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
KILLAZAY14
Skadi
Level 109
God Stats
13W - 20L
1,502 SR
Queue Stats
870W - 863L
1,544 Elo+
Solo
Nu Wa
Nu Wa
o ELeGGuA o
Nu Wa
Level 83
God Stats
0W - 2L
1,267 SR
Queue Stats
142W - 134L
1,482 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
soyboibummer
Morgan Le Fay
Level 85
God Stats
20W - 24L
1,646 SR
Queue Stats
49W - 65L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DrevenSenpoi
Chang'e
16
5 / 0 / 8
10,293
1,029
10,166
7,606
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 13
9,603
960
11,515
10,976
9,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 1 / 8
10,521
1,052
12,226
10,029
3,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
idler_owl
Arachne
16
1 / 1 / 11
9,338
934
5,678
9,080
3,412
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
16
3 / 2 / 8
9,663
966
6,901
7,760
3,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

266

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 2 / 5
9,151
915
8,719
9,017
8,816
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kumbhakarna
 
Kumbhakarna
15
0 / 4 / 5
8,695
870
3,927
14,500
15,496
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
15
3 / 4 / 1
9,757
976
11,631
7,619
3,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 5 / 3
8,899
890
10,191
11,522
3,981
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
soyboibummer
Morgan Le Fay
15
1 / 2 / 0
8,661
866
7,562
7,749
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
17
Kills
5
5
Deaths
17
48
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
5
1.25
L
Kumbhakarna
 
Kumbhakarna
0
4
5
0.63
W
Chang'e
DrevenSenpoi
Chang'e
5
0
8
9
L
Skadi
3
4
1
0.88
W
2
1
13
8.5
W
6
1
8
10
W
Arachne
idler_owl
Arachne
1
1
11
6.5
L
1
5
3
0.5
L
Morgan Le Fay
soyboibummer
Morgan Le Fay
1
2
0
0.5
W
Anubis
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,486
Damage
42,030
45,451
Taken
50,407
22,383
Mitigated
34,410
13,116
Healing
6,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,719
779
440
2,440
9,017
8,816
0
5,066
3,748
4,977
24,191
L
Kumbhakarna
 
Kumbhakarna
3,927
150
0
0
14,500
15,496
0
6,859
7,329
12,329
0
W
Chang'e
DrevenSenpoi
Chang'e
10,166
979
3,129
4,035
7,606
2,554
0
4,560
3,046
29,141
0
L
Skadi
11,631
6,444
0
232
7,619
3,131
0
3,927
3,622
0
27,353
W
11,515
673
0
189
10,976
9,871
0
5,551
5,425
26,822
0
W
12,226
4,989
1,091
929
10,029
3,022
0
5,794
4,222
0
30,633
W
Arachne
idler_owl
Arachne
5,678
5,250
0
844
9,080
3,412
0
3,320
5,760
0
15,601
L
10,191
3,279
0
1,925
11,522
3,981
0
7,045
4,375
25,383
0
L
Morgan Le Fay
soyboibummer
Morgan Le Fay
7,562
211
198
1,278
7,749
2,986
0
4,902
2,751
40,789
0
W
Anubis
6,901
224
0
2,899
7,760
3,524
0
4,390
3,370
38,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,418
Gold Earned
45,163
213
Minions Killed
213
11
Camps Cleared
5
968,884
Distance Traveled
898,361
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,151
915
50
5
2
193,177
3
L
Kumbhakarna
8,695
870
25
3
0
187,612
0
W
Chang'e
10,293
1,029
47
5
1
201,093
0
L
Skadi
9,757
976
36
4
2
162,085
1
W
Geb
9,603
960
28
3
1
176,155
1
W
Chiron
10,521
1,052
37
4
2
199,639
0
W
Arachne
9,338
934
21
2
5
228,061
1
L
Nu Wa
8,899
890
41
4
0
158,607
0
L
Morgan Le Fay
8,661
866
61
6
1
196,880
0
W
Anubis
9,663
966
80
8
2
163,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role