Player Matchup

Sobek
Sobek
BrxtnWlf
Sobek
Level 83
God Stats
7W - 6L
1,626 SR
Queue Stats
263W - 252L
1,433 Elo+
Party 1
Hun Batz
Hun Batz
EXTRATHICCC666
Hun Batz
Level 52
God Stats
0W - 1L
1,695 SR
Queue Stats
54W - 59L
1,478 Elo+
Solo
Nemesis
Nemesis
MackArmyVet89
Nemesis
Level 127
God Stats
3W - 5L
1,450 SR
Queue Stats
232W - 283L
1,486 Elo+
Party 1
Medusa
Medusa
PepperDeLaLune
Medusa
Level 146
God Stats
11W - 12L
1,509 SR
Queue Stats
192W - 254L
1,444 Elo+
Party 1
The Morrigan
The Morrigan
vindawwg
The Morrigan
Level 101
God Stats
1W - 5L
1,463 SR
Queue Stats
20W - 24L
1,470 Elo+
Party 1
Team Averages
Level 102
1,548 SR
1,462 Elo+

VS

Team Averages
Level 85
1,447 SR
1,451 Elo+
Izanami
Izanami
 
Izanami
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Darkarmaxuwu
Hercules
Level 66
God Stats
8W - 6L
1,447 SR
Queue Stats
236W - 263L
1,402 Elo+
Party 2
Kukulkan
Kukulkan
Edukarma
Kukulkan
Level 80
God Stats
24W - 20L
1,448 SR
Queue Stats
346W - 377L
1,440 Elo+
Party 2
Bastet
Bastet
SultanMujahideen
Bastet
Level 86
God Stats
7W - 5L
1,518 SR
Queue Stats
340W - 372L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
Thunderoller
Kuzenbo
Level 96
God Stats
6W - 8L
1,320 SR
Queue Stats
256W - 295L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BrxtnWlf
Sobek
8
1 / 4 / 5
5,515
501
2,390
12,292
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
9
2 / 5 / 1
5,720
520
3,774
8,057
3,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
9
1 / 4 / 2
5,411
492
5,460
8,830
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 5 / 1
6,016
547
4,929
6,869
2,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
vindawwg
The Morrigan
11
0 / 4 / 2
6,060
551
3,831
6,566
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 1 / 3
7,314
665
5,189
6,368
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Darkarmaxuwu
Hercules
11
5 / 1 / 3
6,869
624
5,899
6,234
5,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Edukarma
Kukulkan
12
2 / 1 / 8
7,228
657
6,721
4,907
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
8 / 0 / 3
8,076
734
4,881
6,477
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Thunderoller
Kuzenbo
10
3 / 3 / 3
6,111
556
4,951
8,481
7,913
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
22
22
Deaths
6
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
3
5.5
L
Sobek
BrxtnWlf
Sobek
1
4
5
0.88
W
Hercules
Darkarmaxuwu
Hercules
5
1
3
6.5
L
Hun Batz
2
5
1
0.5
W
Kukulkan
Edukarma
Kukulkan
2
1
8
6
L
Nemesis
1
4
2
0.5
L
2
5
1
0.5
W
8
0
3
9.5
W
Kuzenbo
Thunderoller
Kuzenbo
3
3
3
1.5
L
The Morrigan
vindawwg
The Morrigan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,384
Damage
27,641
42,614
Taken
32,467
18,260
Mitigated
20,094
8,464
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,189
4,010
0
705
6,368
1,873
240
912
5,456
0
53,890
L
Sobek
BrxtnWlf
Sobek
2,390
289
0
2,784
12,292
7,860
0
3,795
8,362
11,312
0
W
Hercules
Darkarmaxuwu
Hercules
5,899
1,609
0
2,524
6,234
5,792
0
1,098
5,136
0
26,900
L
Hun Batz
3,774
1,285
0
1,175
8,057
3,112
0
1,275
6,299
0
21,654
W
Kukulkan
Edukarma
Kukulkan
6,721
810
0
1,574
4,907
2,541
328
1,886
3,021
48,919
0
L
Nemesis
5,460
2,727
0
2,830
8,830
2,401
0
2,107
6,677
0
26,710
L
4,929
2,299
0
863
6,869
2,369
850
1,975
4,894
0
27,763
W
4,881
1,372
0
4,368
6,477
1,975
0
280
6,197
0
40,050
W
Kuzenbo
Thunderoller
Kuzenbo
4,951
2,019
150
1,782
8,481
7,913
476
1,779
6,702
10,734
0
L
The Morrigan
vindawwg
The Morrigan
3,831
718
0
812
6,566
2,518
0
2,520
3,957
41,139
4,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,722
Gold Earned
35,598
270
Minions Killed
350
0
Camps Cleared
0
1,089,285
Distance Traveled
1,215,482
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,314
665
105
10
0
230,895
4
L
Sobek
5,515
501
11
1
0
201,317
0
W
Hercules
6,869
624
41
4
0
251,630
2
L
Hun Batz
5,720
520
58
5
0
232,276
0
W
Kukulkan
7,228
657
102
9
0
234,609
8
L
Nemesis
5,411
492
53
5
0
258,301
0
L
Medusa
6,016
547
64
6
0
188,747
1
W
Bastet
8,076
734
86
8
0
271,014
4
W
Kuzenbo
6,111
556
16
1
0
227,334
3
L
The Morrigan
6,060
551
84
8
0
208,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role