Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Ariya8901
King Arthur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 293L
1,376 Elo+
Solo
Zeus
Zeus
Kemd
Zeus
Level 41
God Stats
19W - 16L
1,603 SR
Queue Stats
216W - 253L
1,431 Elo+
Solo
Vamana
Vamana
aizaku1
Vamana
Level 85
God Stats
1W - 4L
1,229 SR
Queue Stats
479W - 495L
1,430 Elo+
Party 2
Hou Yi
Hou Yi
itsWAHOO
Hou Yi
Level 60
God Stats
5W - 9L
1,370 SR
Queue Stats
208W - 246L
1,387 Elo+
Party 2
Team Averages
Level 51
1,441 SR
1,425 Elo+

VS

Team Averages
Level 55
1,591 SR
1,455 Elo+
Charybdis
Charybdis
D0wnHorrendous
Charybdis
Level 16
God Stats
3W - 2L
1,507 SR
Queue Stats
22W - 15L
1,479 Elo+
Party 1
Gilgamesh
Gilgamesh
HeikoXI
Gilgamesh
Level 86
God Stats
4W - 5L
1,402 SR
Queue Stats
290W - 312L
1,473 Elo+
Solo
Ymir
Ymir
HiSmiters
Ymir
Level 29
God Stats
17W - 2L
1,790 SR
Queue Stats
72W - 62L
1,420 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SpadeFortress
Tsukuyomi
Level 97
God Stats
8W - 0L
1,967 SR
Queue Stats
78W - 75L
1,392 Elo+
Party 1
Hel
Hel
ThrowingBleuboy
Hel
Level 48
God Stats
2W - 4L
1,291 SR
Queue Stats
50W - 48L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 3 / 1
6,622
441
1,772
8,467
4,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Ariya8901
King Arthur
9
0 / 6 / 0
5,945
396
1,991
10,921
7,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
Kemd
Zeus
13
2 / 4 / 1
7,691
513
5,158
7,709
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vamana
aizaku1
Vamana
14
1 / 0 / 0
8,056
537
3,690
10,833
6,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
itsWAHOO
Hou Yi
11
1 / 2 / 0
6,514
434
5,071
6,133
1,428
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
D0wnHorrendous
Charybdis
12
5 / 1 / 0
7,640
509
5,586
4,347
1,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
HeikoXI
Gilgamesh
13
2 / 1 / 4
7,830
522
6,191
11,025
7,166
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
12
0 / 0 / 5
7,829
522
5,815
8,162
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
SpadeFortress
Tsukuyomi
15
5 / 1 / 3
8,786
586
7,096
9,849
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 2
8,061
537
3,735
7,271
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
15
15
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
1
0.17
L
King Arthur
Ariya8901
King Arthur
0
6
0
0
W
Charybdis
D0wnHorrendous
Charybdis
5
1
0
5
W
Gilgamesh
HeikoXI
Gilgamesh
2
1
4
4
W
Ymir
0
0
5
2.5
L
Zeus
Kemd
Zeus
2
4
1
0.63
W
Tsukuyomi
SpadeFortress
Tsukuyomi
5
1
3
6.5
W
3
1
2
4
L
Vamana
aizaku1
Vamana
1
0
0
1
L
Hou Yi
itsWAHOO
Hou Yi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,682
Damage
28,423
44,063
Taken
40,654
22,095
Mitigated
19,798
12,432
Healing
15,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,772
608
583
3,672
8,467
4,965
182
3,474
4,963
17,602
0
L
King Arthur
Ariya8901
King Arthur
1,991
431
0
0
10,921
7,078
238
2,591
8,238
98
18,246
W
Charybdis
D0wnHorrendous
Charybdis
5,586
3,065
0
1,582
4,347
1,150
624
609
3,738
0
46,024
W
Gilgamesh
HeikoXI
Gilgamesh
6,191
957
0
1,258
11,025
7,166
614
1,327
9,359
6,845
33,661
W
Ymir
5,815
1,639
0
2,668
8,162
5,173
120
1,163
6,999
24,501
0
L
Zeus
Kemd
Zeus
5,158
1,482
0
2,665
7,709
1,923
0
1,143
6,468
45,851
0
W
Tsukuyomi
SpadeFortress
Tsukuyomi
7,096
1,623
0
4,779
9,849
3,716
255
1,872
7,836
0
52,960
W
3,735
366
1,129
3,982
7,271
2,593
211
1,987
5,245
48,910
0
L
Vamana
aizaku1
Vamana
3,690
1,206
0
4,311
10,833
6,701
0
836
9,945
0
61,054
L
Hou Yi
itsWAHOO
Hou Yi
5,071
1,481
0
1,201
6,133
1,428
666
2,018
4,115
0
39,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,828
Gold Earned
40,146
365
Minions Killed
407
0
Camps Cleared
0
1,379,688
Distance Traveled
1,509,218
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,622
441
34
2
0
264,369
6
L
King Arthur
5,945
396
32
2
0
264,743
0
W
Charybdis
7,640
509
100
7
0
289,698
4
W
Gilgamesh
7,830
522
82
5
0
280,355
3
W
Ymir
7,829
522
22
1
0
296,779
6
L
Zeus
7,691
513
83
6
0
271,563
2
W
Tsukuyomi
8,786
586
98
7
0
330,151
0
W
Hel
8,061
537
105
7
0
312,235
1
L
Vamana
8,056
537
134
9
0
305,943
5
L
Hou Yi
6,514
434
82
5
0
273,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role