Player Matchup

Tiamat
Tiamat
anfeir
Tiamat
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,303 Elo+
Party 2
Danzaburou
Danzaburou
crazycajun95
Danzaburou
Level 29
God Stats
29W - 26L
1,347 SR
Queue Stats
154W - 211L
1,250 Elo+
Solo
Set
Set
diegoo9510
Set
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,422 Elo+
Party 2
Team Averages
Level 30
1,449 SR
1,325 Elo+

VS

Team Averages
Level 37
1,488 SR
1,285 Elo+
Ra
Ra
KJgotus
Ra
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 69L
1,220 Elo+
Solo
Awilix
Awilix
Sw74Quil
Awilix
Level 60
God Stats
2W - 5L
1,342 SR
Queue Stats
142W - 225L
1,297 Elo+
Party 1
Odin
Odin
Sw_Quil74th
Odin
Level 27
God Stats
3W - 4L
1,623 SR
Queue Stats
158W - 215L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
anfeir
Tiamat
14
5 / 6 / 3
10,189
679
8,845
12,661
6,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
crazycajun95
Danzaburou
13
3 / 9 / 4
10,031
669
9,660
13,239
5,617
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 14 / 7
8,919
595
3,578
15,197
5,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 13
10,775
718
6,776
10,047
3,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
Sw74Quil
Awilix
15
8 / 4 / 15
11,487
766
9,377
12,905
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
19 / 2 / 5
13,201
880
20,140
13,187
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
8
Kills
29
29
Deaths
9
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
3
13
2.83
W
Awilix
Sw74Quil
Awilix
8
4
15
3.88
W
19
2
5
10.75
L
Tiamat
anfeir
Tiamat
5
6
3
1.08
L
Danzaburou
crazycajun95
Danzaburou
3
9
4
0.56
L
0
14
7
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,083
Damage
36,293
41,097
Taken
36,139
17,665
Mitigated
16,246
3,555
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,776
362
1,735
2,126
10,047
3,877
317
2,984
6,860
49,555
0
W
Awilix
Sw74Quil
Awilix
9,377
5,067
160
1,167
12,905
5,986
591
3,071
9,486
0
36,499
W
20,140
8,672
454
2,668
13,187
6,383
679
2,844
10,095
0
41,383
L
Tiamat
anfeir
Tiamat
8,845
281
38
2,245
12,661
6,719
0
2,675
9,515
23,824
0
L
Danzaburou
crazycajun95
Danzaburou
9,660
4,355
4
940
13,239
5,617
0
2,269
10,679
0
24,868
L
3,578
1,947
25
303
15,197
5,329
0
1,832
13,116
0
15,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,139
Gold Earned
35,463
110
Minions Killed
185
0
Camps Cleared
10
636,497
Distance Traveled
769,645
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,775
718
93
6
3
252,122
2
W
Awilix
11,487
766
52
3
5
259,530
0
W
Odin
13,201
880
40
3
2
257,993
5
L
Tiamat
10,189
679
43
3
0
217,611
1
L
Danzaburou
10,031
669
41
3
0
201,239
4
L
Set
8,919
595
26
2
0
217,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role