Player Matchup

Cerberus
Cerberus
BIyatman69
Cerberus
Level 33
God Stats
1W - 1L
1,620 SR
Queue Stats
34W - 5L
1,822 Elo+
Party 1
Mulan
Mulan
Battice
Mulan
Level 127
God Stats
24W - 9L
1,871 SR
Queue Stats
110W - 46L
1,697 Elo+
Party 1
Sol
Sol
Imyourcarry2894
Sol
Level 19
God Stats
1W - 0L
1,215 SR
Queue Stats
23W - 4L
1,860 Elo+
Party 1
Bacchus
Bacchus
LanasRhoade
Bacchus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,835 Elo+
Party 1
Ullr
Ullr
XxSELDOMxX
Ullr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 9L
1,766 Elo+
Party 1
Team Averages
Level 75
1,541 SR
1,796 Elo+

VS

Team Averages
Level 80
1,476 SR
1,540 Elo+
Charybdis
Charybdis
FireLizard125
Charybdis
Level 108
God Stats
1W - 4L
1,314 SR
Queue Stats
277W - 260L
1,515 Elo+
Party 2
Zeus
Zeus
LemonGurgle
Zeus
Level 104
God Stats
4W - 10L
1,228 SR
Queue Stats
590W - 534L
1,546 Elo+
Party 2
Bastet
Bastet
McSwimm
Bastet
Level 106
God Stats
12W - 11L
1,524 SR
Queue Stats
632W - 587L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
Wetnoodle5567
Cthulhu
Level 14
God Stats
7W - 5L
1,731 SR
Queue Stats
9W - 7L
1,530 Elo+
Party 2
Sobek
Sobek
waterfall360
Sobek
Level 68
God Stats
12W - 11L
1,585 SR
Queue Stats
177W - 141L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BIyatman69
Cerberus
9
1 / 2 / 5
6,483
540
3,337
8,786
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
Battice
Mulan
13
6 / 0 / 0
7,434
620
5,567
9,851
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 1
7,308
609
6,051
7,055
2,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
LanasRhoade
Bacchus
12
2 / 0 / 4
7,304
609
5,029
5,884
5,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

12
7 / 0 / 2
7,378
615
7,652
4,787
1,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FireLizard125
Charybdis
8
0 / 4 / 3
4,896
408
3,686
6,389
1,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 6 / 1
5,253
438
5,969
6,870
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
McSwimm
Bastet
11
2 / 3 / 1
6,137
511
4,622
8,603
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
8
0 / 5 / 0
5,036
420
1,717
7,698
4,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
1 / 1 / 3
5,267
439
2,431
8,315
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
19
Kills
4
4
Deaths
19
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BIyatman69
Cerberus
1
2
5
1.75
W
Mulan
Battice
Mulan
6
0
0
6
L
Charybdis
FireLizard125
Charybdis
0
4
3
0.38
W
3
2
1
1.75
W
Bacchus
LanasRhoade
Bacchus
2
0
4
4
L
1
6
1
0.25
L
Bastet
McSwimm
Bastet
2
3
1
0.83
L
Cthulhu
0
5
0
0
W
7
0
2
8
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,636
Damage
18,425
36,363
Taken
37,875
17,749
Mitigated
13,421
14,849
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BIyatman69
Cerberus
3,337
56
0
1,807
8,786
4,983
0
2,758
5,924
11,662
0
W
Mulan
Battice
Mulan
5,567
811
0
6,334
9,851
3,648
55
3,113
6,538
0
45,875
L
Charybdis
FireLizard125
Charybdis
3,686
2,105
0
911
6,389
1,246
0
3,801
2,588
0
22,527
W
6,051
2,868
0
3,886
7,055
2,359
648
1,089
5,956
46,177
8,407
W
Bacchus
LanasRhoade
Bacchus
5,029
698
0
2,822
5,884
5,150
0
1,352
4,101
31,249
0
L
5,969
741
0
750
6,870
1,053
0
922
5,948
23,218
0
L
Bastet
McSwimm
Bastet
4,622
1,261
0
2,995
8,603
2,451
0
2,022
6,495
0
34,532
L
Cthulhu
1,717
386
0
381
7,698
4,606
52
3,348
3,830
15,838
0
W
7,652
1,236
0
0
4,787
1,609
589
1,169
3,448
0
38,710
L
2,431
221
0
2,968
8,315
4,065
0
2,948
5,320
9,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,907
Gold Earned
26,589
349
Minions Killed
206
0
Camps Cleared
0
1,225,316
Distance Traveled
1,113,641
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,483
540
17
1
0
250,062
2
W
Mulan
7,434
620
76
6
0
276,615
4
L
Charybdis
4,896
408
43
4
0
208,794
2
W
Sol
7,308
609
101
8
0
205,652
2
W
Bacchus
7,304
609
76
6
0
249,404
2
L
Zeus
5,253
438
47
4
0
212,817
2
L
Bastet
6,137
511
72
6
0
255,421
1
L
Cthulhu
5,036
420
31
3
0
197,863
0
W
Ullr
7,378
615
79
7
0
243,583
0
L
Sobek
5,267
439
13
1
0
238,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role