Player Matchup

Fafnir
Fafnir
BoldfaceWheat41
Fafnir
Level 41
God Stats
3W - 2L
1,674 SR
Queue Stats
20W - 6L
1,741 Elo+
Party 2
Sol
Sol
Foxmou
Sol
Level 143
God Stats
4W - 1L
1,805 SR
Queue Stats
48W - 34L
1,632 Elo+
Party 2
Cliodhna
Cliodhna
Psycho Spartan5
Cliodhna
Level 157
God Stats
2W - 2L
1,587 SR
Queue Stats
88W - 67L
1,589 Elo+
Party 2
Charybdis
Charybdis
Wolfmou
Charybdis
Level 156
God Stats
12W - 7L
1,708 SR
Queue Stats
77W - 55L
1,633 Elo+
Party 2
Chaac
Chaac
reddeathsix67
Chaac
Level 157
God Stats
2W - 1L
1,658 SR
Queue Stats
65W - 51L
1,594 Elo+
Party 2
Team Averages
Level 131
1,686 SR
1,638 Elo+

VS

Team Averages
Level 62
1,556 SR
1,573 Elo+
Athena
Athena
 
Athena
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
DontBanFENRIR
Mulan
Level 15
God Stats
1W - 2L
1,521 SR
Queue Stats
2W - 3L
1,701 Elo+
Solo
Anubis
Anubis
Mr Heltons Wig
Anubis
Level 107
God Stats
1W - 2L
1,635 SR
Queue Stats
145W - 123L
1,524 Elo+
Party 3
Fenrir
Fenrir
RyakLightning142
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,582 Elo+
Party 1
Chiron
Chiron
ShoopDaWhoop20
Chiron
Level 104
God Stats
6W - 4L
1,624 SR
Queue Stats
230W - 208L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 12
8,465
847
6,461
7,402
8,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Foxmou
Sol
14
2 / 2 / 9
8,249
825
8,005
7,980
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
14
4 / 0 / 7
8,267
827
6,788
5,411
2,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Wolfmou
Charybdis
16
9 / 1 / 7
9,971
997
15,410
6,762
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 1 / 11
8,080
808
10,408
10,330
6,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 4 / 0
6,017
602
4,463
11,916
6,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 7 / 0
6,502
650
4,383
10,177
4,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 1
7,625
763
6,052
9,316
3,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 0
6,138
614
4,930
12,040
5,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
0 / 3 / 2
6,573
657
8,587
8,773
2,387
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
21
Kills
4
4
Deaths
21
46
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
0
0
W
3
0
12
9
L
1
7
0
0.14
W
Sol
Foxmou
Sol
2
2
9
3.25
L
2
3
1
0.83
W
Cliodhna
4
0
7
7.5
L
1
4
0
0.25
L
0
3
2
0.33
W
Charybdis
Wolfmou
Charybdis
9
1
7
12.5
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,072
Damage
28,415
37,885
Taken
52,222
21,459
Mitigated
23,088
16,076
Healing
10,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,463
1,110
0
1,070
11,916
6,435
0
2,528
8,777
10,489
0
W
6,461
727
0
3,724
7,402
8,340
463
1,957
5,403
12,900
0
L
4,383
1,117
0
1,046
10,177
4,981
0
3,468
6,384
0
22,863
W
Sol
Foxmou
Sol
8,005
2,630
0
2,824
7,980
2,324
467
1,907
5,904
31,034
0
L
6,052
281
0
3,337
9,316
3,819
0
3,456
5,350
33,450
0
W
Cliodhna
6,788
630
0
1,612
5,411
2,309
358
1,294
3,991
0
18,076
L
4,930
1,924
0
770
12,040
5,466
0
1,960
9,503
0
10,127
L
8,587
3,363
412
3,524
8,773
2,387
164
2,437
5,626
0
28,019
W
Charybdis
Wolfmou
Charybdis
15,410
10,182
0
2,678
6,762
2,328
1,398
1,923
4,757
0
37,914
W
10,408
1,495
0
5,238
10,330
6,158
0
3,806
6,524
0
24,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,032
Gold Earned
32,855
223
Minions Killed
201
8
Camps Cleared
9
973,230
Distance Traveled
873,815
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,017
602
13
1
0
182,896
1
W
Fafnir
8,465
847
23
2
1
203,881
2
L
Mulan
6,502
650
47
5
4
169,514
1
W
Sol
8,249
825
63
6
4
179,203
1
L
Anubis
7,625
763
79
8
3
162,374
0
W
Cliodhna
8,267
827
36
4
2
223,863
0
L
Fenrir
6,138
614
15
2
1
186,848
4
L
Chiron
6,573
657
47
5
1
172,183
2
W
Charybdis
9,971
997
68
7
1
180,278
3
W
Chaac
8,080
808
33
3
0
186,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role