Player Matchup

Zeus
Zeus
Silver III
FatJoblessPig
Zeus
Silver III
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 48L
1,078 MMR
Party 1
Medusa
Medusa
Gold V
Sant09
Medusa
Gold V
Level 102
God Stats
15W - 11L
1,500 SR
Queue Stats
54W - 51L
1,271 MMR
Party 1
Guan Yu
Guan Yu
Silver III
Uncanned Savage
Guan Yu
Silver III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,125 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,500 SR
1,158 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 140
1,497 SR
1,144 MMR
Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
DaerolioN
Geb
Silver III
Level 157
God Stats
58W - 70L
1,484 SR
Queue Stats
259W - 311L
980 MMR
Solo
Kukulkan
Kukulkan
Silver III
Gm_Boss_Ragnar
Kukulkan
Silver III
Level 149
God Stats
29W - 37L
1,506 SR
Queue Stats
902W - 1,115L
951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 6
13,838
659
23,973
14,774
5,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Sant09
Medusa
19
8 / 6 / 4
14,851
707
17,548
18,121
7,589
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 4 / 13
13,067
622
8,117
22,920
31,864
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
MulanMorgan Le FayCliodhnaGilgameshTiamat

VS

Bans
Jing WeiDiscordiaVulcanRaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 2 / 1
13,394
638
12,829
14,188
10,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 6 / 8
14,621
696
17,748
33,302
40,414
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
16
2 / 7 / 6
12,597
600
17,523
15,488
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
15
Kills
15
15
Deaths
15
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
2
1
4.25
L
5
6
8
1.5
W
6
5
6
1.8
L
Kukulkan
2
7
6
0.71
W
Medusa
Sant09
Medusa
8
6
4
1.67
W
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,638
Damage
48,100
55,815
Taken
62,978
44,811
Mitigated
55,906
11,581
Healing
9,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,829
1,790
0
2,394
14,188
10,166
854
7,850
6,338
227
42,606
L
17,748
1,262
0
2,336
33,302
40,414
108
12,697
19,495
47,445
0
W
23,973
4,244
0
1,592
14,774
5,358
764
10,280
4,312
65,576
0
L
Kukulkan
17,523
513
694
3,740
15,488
5,326
1,307
4,384
11,104
70,353
0
W
Medusa
Sant09
Medusa
17,548
7,853
0
2,805
18,121
7,589
2,100
12,098
5,745
0
82,967
W
8,117
1,547
1,670
5,514
22,920
31,864
239
13,367
9,012
0
22,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,756
Gold Earned
40,612
228
Minions Killed
234
9
Camps Cleared
10
1,134,266
Distance Traveled
1,142,592
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,394
638
58
3
8
402,180
8
L
Geb
14,621
696
39
2
0
413,328
2
W
Zeus
13,838
659
78
4
3
343,141
0
L
Kukulkan
12,597
600
137
7
2
327,084
6
W
Medusa
14,851
707
118
6
5
382,190
5
W
Guan Yu
13,067
622
32
2
1
408,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role