Player Matchup

Odin
Odin
 
Odin
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Baaaaaagel
Sun Wukong
Level 18
God Stats
17W - 26L
1,440 SR
Queue Stats
40W - 45L
1,399 Elo+
Party 1
Ra
Ra
CrimpChomp
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 17L
1,544 Elo+
Party 1
Medusa
Medusa
mobkiller216
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,264 Elo+
Solo
Susano
Susano
芜湖起飞啦
Susano
Level 27
God Stats
0W - 2L
1,289 SR
Queue Stats
67W - 64L
1,468 Elo+
Solo
Team Averages
Level 15
1,446 SR
1,435 Elo+

VS

Team Averages
Level 19
1,530 SR
1,440 Elo+
Ymir
Ymir
GoofyGoober69er
Ymir
Level 16
God Stats
3W - 0L
1,516 SR
Queue Stats
9W - 12L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
RAASCAAL
Sun Wukong
Level 6
God Stats
2W - 2L
1,439 SR
Queue Stats
3W - 5L
1,360 Elo+
Solo
Nemesis
Nemesis
Trippy28
Nemesis
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
202W - 206L
1,517 Elo+
Solo
Tiamat
Tiamat
UlamogRulz
Tiamat
Level 28
God Stats
44W - 48L
1,453 SR
Queue Stats
76W - 81L
1,410 Elo+
Solo
Merlin
Merlin
josh7alpha
Merlin
Level 17
God Stats
4W - 1L
1,740 SR
Queue Stats
6W - 8L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 1 / 0
6,047
605
4,591
4,887
2,439
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Baaaaaagel
Sun Wukong
9
0 / 0 / 1
5,233
523
1,419
6,332
3,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
7 / 3 / 0
6,853
685
5,011
6,557
2,095
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
6
0 / 6 / 0
4,279
428
2,251
5,848
1,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
2 / 3 / 1
5,644
564
2,119
6,386
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 5
6,083
608
4,015
5,613
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
RAASCAAL
Sun Wukong
8
0 / 2 / 1
4,951
495
1,771
7,775
3,174
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Trippy28
Nemesis
11
5 / 2 / 1
6,420
642
2,938
5,304
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiamat
UlamogRulz
Tiamat
11
2 / 3 / 1
6,091
609
3,796
7,122
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
josh7alpha
Merlin
9
3 / 1 / 4
5,769
577
3,627
3,842
1,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
10
Kills
13
13
Deaths
10
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
1
0
1
L
Sun Wukong
Baaaaaagel
Sun Wukong
0
0
1
0.5
L
7
3
0
2.33
W
3
2
5
2.75
W
Sun Wukong
RAASCAAL
Sun Wukong
0
2
1
0.25
W
Nemesis
Trippy28
Nemesis
5
2
1
2.75
W
Tiamat
UlamogRulz
Tiamat
2
3
1
0.83
W
Merlin
josh7alpha
Merlin
3
1
4
5
L
Medusa
0
6
0
0
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,391
Damage
16,147
30,010
Taken
29,656
10,897
Mitigated
10,626
8,886
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,591
623
0
1,326
4,887
2,439
321
0
4,887
3,348
25,770
L
Sun Wukong
Baaaaaagel
Sun Wukong
1,419
160
67
1,934
6,332
3,044
0
3,420
2,912
0
20,332
L
5,011
2,192
22
2,867
6,557
2,095
96
2,840
3,717
32,078
0
W
4,015
950
0
250
5,613
2,274
407
453
5,160
28,023
0
W
Sun Wukong
RAASCAAL
Sun Wukong
1,771
320
0
3,149
7,775
3,174
319
530
6,935
0
14,192
W
Nemesis
Trippy28
Nemesis
2,938
1,215
0
1,976
5,304
1,531
0
1,435
3,869
0
24,533
W
Tiamat
UlamogRulz
Tiamat
3,796
386
34
2,790
7,122
2,637
984
2,252
4,870
31,176
0
W
Merlin
josh7alpha
Merlin
3,627
449
0
1,271
3,842
1,010
524
603
3,239
23,331
0
L
Medusa
2,251
1,872
0
406
5,848
1,580
275
3,717
2,131
0
11,624
L
2,119
428
0
2,264
6,386
1,739
0
1,461
4,925
0
31,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,056
Gold Earned
29,314
263
Minions Killed
240
0
Camps Cleared
0
1,004,541
Distance Traveled
947,713
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,047
605
66
7
0
214,505
3
L
Sun Wukong
5,233
523
36
4
0
186,506
0
L
Ra
6,853
685
64
6
0
183,464
2
W
Ymir
6,083
608
53
5
0
187,232
2
W
Sun Wukong
4,951
495
31
3
0
174,912
2
W
Nemesis
6,420
642
61
6
0
202,623
3
W
Tiamat
6,091
609
52
5
0
195,749
2
W
Merlin
5,769
577
43
4
0
187,197
1
L
Medusa
4,279
428
31
3
0
197,494
0
L
Susano
5,644
564
66
7
0
222,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role