Player Matchup

Ymir
Ymir
Elitheuz
Ymir
Level 28
God Stats
8W - 23L
1,358 SR
Queue Stats
29W - 81L
1,155 Elo+
Party 2
Hun Batz
Hun Batz
Errius64
Hun Batz
Level 43
God Stats
1W - 0L
1,261 SR
Queue Stats
91W - 150L
1,329 Elo+
Party 2
Ra
Ra
KillerWarthog
Ra
Level 29
God Stats
14W - 20L
1,395 SR
Queue Stats
20W - 34L
1,272 Elo+
Party 2
Gilgamesh
Gilgamesh
WearyPatron
Gilgamesh
Level 29
God Stats
1W - 4L
1,068 SR
Queue Stats
5W - 18L
1,149 Elo+
Party 2
Jing Wei
Jing Wei
saturnistic
Jing Wei
Level 18
God Stats
4W - 5L
1,322 SR
Queue Stats
7W - 16L
1,224 Elo+
Party 2
Team Averages
Level 29
1,281 SR
1,226 Elo+

VS

Team Averages
Level 12
1,434 SR
1,326 Elo+
Bakasura
Bakasura
ItsChrisD10
Bakasura
Level 8
God Stats
2W - 6L
1,500 SR
Queue Stats
4W - 13L
1,310 Elo+
Party 1
Artio
Artio
Kazopert
Artio
Level 5
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
TUDELS14
Neith
Level 12
God Stats
7W - 3L
1,609 SR
Queue Stats
19W - 24L
1,270 Elo+
Solo
Loki
Loki
alfredo0905xx
Loki
Level 6
God Stats
4W - 10L
1,176 SR
Queue Stats
6W - 15L
1,274 Elo+
Party 1
Amaterasu
Amaterasu
shiikashii
Amaterasu
Level 28
God Stats
0W - 5L
1,208 SR
Queue Stats
46W - 68L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
6 / 6 / 5
12,987
519
9,761
25,983
35,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Errius64
Hun Batz
19
5 / 6 / 4
13,457
538
7,372
19,928
9,916
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
6 / 7 / 4
13,623
545
17,028
17,989
6,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
WearyPatron
Gilgamesh
17
3 / 7 / 6
12,557
502
8,393
21,812
15,843
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
saturnistic
Jing Wei
18
5 / 3 / 8
12,963
519
11,548
13,148
3,058
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ItsChrisD10
Bakasura
17
7 / 9 / 5
11,796
472
15,946
24,827
12,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
Kazopert
Artio
7
1 / 4 / 2
7,742
310
953
5,906
2,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
TUDELS14
Neith
20
7 / 7 / 7
12,837
513
22,556
21,074
8,038
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 5 / 8
11,940
478
7,814
15,750
5,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
shiikashii
Amaterasu
19
8 / 3 / 6
12,482
499
10,123
18,796
17,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
55
25
Kills
27
29
Deaths
28
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
6
6
5
1.42
W
Hun Batz
Errius64
Hun Batz
5
6
4
1.17
L
Bakasura
ItsChrisD10
Bakasura
7
9
5
1.06
L
Artio
Kazopert
Artio
1
4
2
0.5
W
6
7
4
1.14
L
Neith
TUDELS14
Neith
7
7
7
1.5
W
Gilgamesh
WearyPatron
Gilgamesh
3
7
6
0.86
L
4
5
8
1.6
W
Jing Wei
saturnistic
Jing Wei
5
3
8
3
L
Amaterasu
shiikashii
Amaterasu
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,102
Damage
57,392
98,860
Taken
86,353
71,204
Mitigated
46,354
27,743
Healing
21,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
9,761
2,293
0
5,628
25,983
35,554
2,549
436
24,747
53,897
0
W
Hun Batz
Errius64
Hun Batz
7,372
1,805
0
5,294
19,928
9,916
4,188
158
19,670
0
92,611
L
Bakasura
ItsChrisD10
Bakasura
15,946
11,876
0
5,684
24,827
12,514
1,132
9,651
14,793
0
62,998
L
Artio
Kazopert
Artio
953
303
120
1,587
5,906
2,695
0
2,742
3,106
2,575
0
W
17,028
2,277
1,676
6,278
17,989
6,833
3,195
188
17,425
92,760
0
L
Neith
TUDELS14
Neith
22,556
14,323
0
8,175
21,074
8,038
0
6,895
14,101
0
91,602
W
Gilgamesh
WearyPatron
Gilgamesh
8,393
1,267
247
3,835
21,812
15,843
1,726
0
21,633
8,029
42,445
L
7,814
2,878
0
2,254
15,750
5,931
1,452
3,708
11,888
0
58,490
W
Jing Wei
saturnistic
Jing Wei
11,548
9,098
0
4,785
13,148
3,058
4,848
171
12,907
0
60,183
L
Amaterasu
shiikashii
Amaterasu
10,123
5,515
0
3,235
18,796
17,176
1,080
4,522
14,125
0
54,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,587
Gold Earned
56,797
528
Minions Killed
433
0
Camps Cleared
0
2,151,670
Distance Traveled
1,925,423
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,987
519
66
3
0
382,219
1
W
Hun Batz
13,457
538
127
5
0
435,665
1
L
Bakasura
11,796
472
121
5
0
420,721
0
L
Artio
7,742
310
4
0
0
132,108
0
W
Ra
13,623
545
152
6
0
426,648
5
L
Neith
12,837
513
128
5
0
372,954
0
W
Gilgamesh
12,557
502
79
3
0
481,163
1
L
Loki
11,940
478
94
4
0
486,092
2
W
Jing Wei
12,963
519
104
4
0
425,975
0
L
Amaterasu
12,482
499
86
3
0
513,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role