Player Matchup

Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
A KiD Named Kev
Tyr
Level 147
God Stats
5W - 1L
1,806 SR
Queue Stats
69W - 70L
1,513 Elo+
Party 3
Nu Wa
Nu Wa
AqueousPineapple
Nu Wa
Level 100
God Stats
10W - 4L
1,798 SR
Queue Stats
81W - 66L
1,500 Elo+
Party 2
Rama
Rama
Mrozander43
Rama
Level 95
God Stats
2W - 2L
1,487 SR
Queue Stats
76W - 69L
1,511 Elo+
Party 2
Ravana
Ravana
The wormholes
Ravana
Level 143
God Stats
4W - 4L
1,417 SR
Queue Stats
37W - 34L
1,525 Elo+
Party 3
Team Averages
Level 127
1,602 SR
1,510 Elo+

VS

Team Averages
Level 80
1,512 SR
1,553 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
RUBnTUG
Jing Wei
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 11L
1,612 Elo+
Solo
Ullr
Ullr
RyakLightning142
Ullr
Level 17
God Stats
0W - 2L
1,487 SR
Queue Stats
8W - 9L
1,654 Elo+
Party 1
Hades
Hades
SenorChomps
Hades
Level 157
God Stats
2W - 4L
1,575 SR
Queue Stats
241W - 227L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 0 / 13
8,985
899
7,881
9,386
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 1 / 1
6,936
694
3,029
6,442
5,339
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
5 / 1 / 4
9,040
904
9,232
6,922
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 9
8,043
804
5,220
6,515
2,592
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 2 / 4
9,293
929
8,357
7,222
3,654
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 5 / 2
7,326
733
7,906
8,487
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Kukulkan
 
Kukulkan
14
1 / 2 / 1
7,120
712
5,925
6,347
2,519
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
RUBnTUG
Jing Wei
13
2 / 2 / 2
7,530
753
6,310
6,746
2,372
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 5 / 3
6,282
628
4,008
8,419
3,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 3 / 1
6,808
681
5,121
9,143
3,610
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
17
Kills
5
5
Deaths
17
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
13
8.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
2
0.4
L
Kukulkan
 
Kukulkan
1
2
1
0.75
W
1
1
1
1.5
W
5
1
4
7
W
2
1
9
6.5
L
Jing Wei
RUBnTUG
Jing Wei
2
2
2
1.5
L
0
5
3
0.3
L
1
3
1
0.5
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,719
Damage
29,270
36,487
Taken
39,142
23,147
Mitigated
14,486
7,091
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,881
448
0
2,051
9,386
8,509
259
1,678
7,708
18,099
0
L
Ah Muzen Cab
 
Ah Muzen Cab
7,906
2,983
0
1,421
8,487
2,976
86
3,778
4,622
0
30,829
L
Kukulkan
 
Kukulkan
5,925
368
0
504
6,347
2,519
312
3,554
2,591
30,957
0
W
3,029
270
0
933
6,442
5,339
266
3,159
3,283
0
10,090
W
9,232
1,748
39
1,158
6,922
3,053
1,495
3,812
3,110
42,088
0
W
5,220
4,404
0
1,465
6,515
2,592
1,061
805
5,710
0
29,790
L
Jing Wei
RUBnTUG
Jing Wei
6,310
4,758
0
833
6,746
2,372
0
2,147
4,431
0
18,856
L
4,008
1,432
0
475
8,419
3,009
158
4,217
4,000
0
12,634
L
5,121
879
184
1,967
9,143
3,610
0
3,212
5,809
20,675
0
W
8,357
1,419
0
1,445
7,222
3,654
530
1,946
5,276
0
21,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,297
Gold Earned
35,066
265
Minions Killed
233
9
Camps Cleared
8
965,788
Distance Traveled
935,233
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,985
899
18
2
0
201,162
2
L
Ah Muzen Cab
7,326
733
63
6
0
177,530
4
L
Kukulkan
7,120
712
70
7
2
190,116
2
W
Tyr
6,936
694
33
3
2
188,613
2
W
Nu Wa
9,040
904
83
8
3
185,298
0
W
Rama
8,043
804
90
9
0
193,134
2
L
Jing Wei
7,530
753
40
4
0
201,779
0
L
Ullr
6,282
628
23
2
3
182,327
2
L
Hades
6,808
681
37
4
3
183,481
4
W
Ravana
9,293
929
41
4
4
197,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role