Player Matchup

Cthulhu
Cthulhu
DrummerDave666
Cthulhu
Level 14
God Stats
5W - 1L
1,699 SR
Queue Stats
5W - 3L
1,473 Elo+
Party 1
Odin
Odin
TotallyDrunkRN
Odin
Level 29
God Stats
21W - 2L
1,826 SR
Queue Stats
124W - 62L
1,621 Elo+
Party 1
Sol
Sol
ZaccDaSnacc
Sol
Level 64
God Stats
9W - 0L
1,923 SR
Queue Stats
63W - 36L
1,566 Elo+
Party 1
Team Averages
Level 36
1,816 SR
1,553 Elo+

VS

Team Averages
Level 14
1,328 SR
1,255 Elo+
Geb
Geb
Employingyew3
Geb
Level 28
God Stats
3W - 6L
1,412 SR
Queue Stats
49W - 74L
1,276 Elo+
Solo
Heimdallr
Heimdallr
djdubtonettv
Heimdallr
Level 6
God Stats
0W - 4L
1,072 SR
Queue Stats
1W - 9L
1,006 Elo+
Party 2
Poseidon
Poseidon
fallenreaper1999
Poseidon
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 11
9,022
752
5,236
12,589
10,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 11
9,061
755
10,377
14,740
9,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
14 / 2 / 4
11,156
930
16,675
8,458
3,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
8,499
708
5,345
12,834
12,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
djdubtonettv
Heimdallr
11
2 / 10 / 3
8,094
675
7,558
12,972
5,110
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 6 / 3
8,653
721
15,135
10,638
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
19
Kills
8
8
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
L
2
3
4
1.33
W
4
4
11
2.38
W
14
2
4
8
L
Heimdallr
djdubtonettv
Heimdallr
2
10
3
0.35
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,288
Damage
28,038
35,787
Taken
36,444
23,701
Mitigated
21,527
12,022
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,236
456
0
3,276
12,589
10,934
40
8,328
3,764
13,678
0
L
5,345
487
0
1,764
12,834
12,774
0
8,617
4,217
12,433
0
W
10,377
1,975
0
4,103
14,740
9,446
292
6,803
7,649
0
25,277
W
16,675
6,522
160
4,483
8,458
3,321
2,443
4,889
3,371
46,957
4,895
L
Heimdallr
djdubtonettv
Heimdallr
7,558
3,781
0
533
12,972
5,110
0
7,119
5,853
0
15,856
L
15,135
2,729
746
2,398
10,638
3,643
0
4,674
5,964
33,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,239
Gold Earned
25,246
118
Minions Killed
100
5
Camps Cleared
2
713,883
Distance Traveled
591,657
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,022
752
19
2
1
228,931
1
L
Geb
8,499
708
12
1
0
236,185
0
W
Odin
9,061
755
25
2
0
260,961
3
W
Sol
11,156
930
74
6
4
223,991
0
L
Heimdallr
8,094
675
26
2
0
150,780
0
L
Poseidon
8,653
721
62
5
2
204,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role