Player Matchup

Zeus
Zeus
ScreamShock
Zeus
Level 118
God Stats
2W - 2L
1,446 SR
Queue Stats
303W - 343L
1,399 Elo+
Solo
Awilix
Awilix
TheKindStranger
Awilix
Level 87
God Stats
5W - 1L
1,567 SR
Queue Stats
194W - 185L
1,487 Elo+
Solo
Chang'e
Chang'e
nizerize
Chang'e
Level 104
God Stats
1W - 0L
1,317 SR
Queue Stats
94W - 78L
1,482 Elo+
Solo
Cupid
Cupid
pandooli
Cupid
Level 104
God Stats
7W - 8L
1,050 SR
Queue Stats
373W - 340L
1,580 Elo+
Solo
Horus
Horus
ramos42069
Horus
Level 108
God Stats
14W - 13L
1,808 SR
Queue Stats
623W - 640L
1,523 Elo+
Solo
Team Averages
Level 104
1,438 SR
1,494 Elo+

VS

Team Averages
Level 98
1,469 SR
1,467 Elo+
Artio
Artio
 
Artio
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AlabamaSkit
Ne Zha
Level 82
God Stats
2W - 1L
1,583 SR
Queue Stats
46W - 60L
1,385 Elo+
Solo
Neith
Neith
IvanAkaRozya
Neith
Level 34
God Stats
2W - 5L
1,282 SR
Queue Stats
49W - 62L
1,457 Elo+
Solo
Zeus
Zeus
knifeopg
Zeus
Level 147
God Stats
4W - 7L
1,613 SR
Queue Stats
175W - 178L
1,507 Elo+
Solo
Fenrir
Fenrir
lPabstErich
Fenrir
Level 128
God Stats
8W - 21L
1,368 SR
Queue Stats
641W - 575L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,011
546
4,178
5,174
1,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
4 / 2 / 5
6,099
554
4,363
6,233
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
nizerize
Chang'e
11
2 / 2 / 1
6,687
608
7,098
7,792
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
pandooli
Cupid
12
8 / 1 / 3
7,566
688
7,358
6,795
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
8
1 / 4 / 8
5,489
499
2,332
10,316
5,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 1 / 1
6,233
567
4,201
8,273
3,840
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
9
1 / 4 / 2
5,384
489
2,597
6,708
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 5 / 2
5,558
505
4,267
6,955
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
12
4 / 1 / 3
6,629
603
8,807
4,617
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
9
3 / 6 / 5
6,318
574
2,669
10,889
4,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
16
Kills
11
11
Deaths
17
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
1
1
1.5
L
Ne Zha
1
4
2
0.5
L
2
5
2
0.6
W
1
2
2
1
W
4
2
5
3.25
L
Zeus
4
1
3
5.5
L
Fenrir
3
6
5
0.92
W
Chang'e
nizerize
Chang'e
2
2
1
1.25
W
Cupid
pandooli
Cupid
8
1
3
9.5
W
Horus
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,329
Damage
22,541
36,310
Taken
37,442
13,318
Mitigated
13,069
15,251
Healing
10,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,201
277
0
4,373
8,273
3,840
0
4,755
2,978
29,021
0
L
Ne Zha
2,597
1,413
0
1,562
6,708
2,291
0
1,638
4,909
0
24,162
L
4,267
1,805
0
1,091
6,955
1,460
0
1,056
5,891
0
23,122
W
4,178
561
0
1,393
5,174
1,968
0
2,390
2,784
34,174
0
W
4,363
1,672
0
2,666
6,233
1,776
0
2,311
3,922
0
24,918
L
Zeus
8,807
801
0
756
4,617
1,348
376
1,899
2,483
40,506
0
L
Fenrir
2,669
1,453
0
2,896
10,889
4,130
0
899
9,905
0
14,999
W
Chang'e
nizerize
Chang'e
7,098
1,312
133
4,262
7,792
2,390
0
4,874
2,918
27,443
0
W
Cupid
pandooli
Cupid
7,358
4,228
90
3,107
6,795
1,974
806
579
6,216
0
50,155
W
Horus
2,332
1,061
571
3,029
10,316
5,210
0
2,910
7,406
0
10,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,852
Gold Earned
30,122
302
Minions Killed
266
0
Camps Cleared
0
982,435
Distance Traveled
996,368
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,233
567
72
7
0
210,348
2
L
Ne Zha
5,384
489
44
4
0
194,138
0
L
Neith
5,558
505
41
4
0
187,273
0
W
Zeus
6,011
546
78
7
0
201,116
5
W
Awilix
6,099
554
47
4
0
222,608
1
L
Zeus
6,629
603
80
7
0
203,336
3
L
Fenrir
6,318
574
29
3
0
201,273
1
W
Chang'e
6,687
608
64
6
0
177,413
1
W
Cupid
7,566
688
98
9
0
185,306
2
W
Horus
5,489
499
15
1
0
195,992
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role