Player Matchup

Sol
Sol
 
Sol
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Infâme
Apollo
Level 18
God Stats
22W - 19L
1,518 SR
Queue Stats
54W - 48L
1,494 Elo+
Solo
Odin
Odin
ProZevs
Odin
Level 15
God Stats
2W - 4L
1,664 SR
Queue Stats
6W - 9L
1,512 Elo+
Solo
Neith
Neith
V1bora
Neith
Level 7
God Stats
3W - 2L
1,659 SR
Queue Stats
3W - 6L
1,345 Elo+
Party 2
Fenrir
Fenrir
hamooodeiq8
Fenrir
Level 8
God Stats
2W - 2L
1,532 SR
Queue Stats
23W - 36L
1,543 Elo+
Solo
Team Averages
Level 14
1,575 SR
1,479 Elo+

VS

Team Averages
Level 15
1,468 SR
1,525 Elo+
Thanatos
Thanatos
 
Thanatos
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CASTONwF
Danzaburou
Level 24
God Stats
7W - 8L
1,368 SR
Queue Stats
24W - 24L
1,440 Elo+
Party 1
Neith
Neith
EMEnikeeeee
Neith
Level 10
God Stats
14W - 12L
1,460 SR
Queue Stats
29W - 25L
1,680 Elo+
Solo
Eset
Eset
Jinduk
Eset
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 20L
1,547 Elo+
Solo
Fenrir
Fenrir
SkylLexX
Fenrir
Level 8
God Stats
5W - 1L
1,510 SR
Queue Stats
11W - 10L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 6 / 5
5,265
405
5,602
8,762
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
Infâme
Apollo
1
0 / 1 / 0
3,950
304
363
643
35
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
ProZevs
Odin
11
5 / 2 / 6
7,303
562
7,078
7,878
4,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
V1bora
Neith
7
1 / 5 / 4
5,166
397
2,055
6,571
1,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
11
7 / 3 / 3
7,384
568
4,738
10,377
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 5 / 2
6,433
495
3,037
8,021
4,727
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
CASTONwF
Danzaburou
12
2 / 1 / 5
7,671
590
5,242
5,637
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
7 / 4 / 0
8,153
627
5,043
5,552
2,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
Jinduk
Eset
13
3 / 1 / 4
7,590
584
9,694
6,577
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
SkylLexX
Fenrir
11
3 / 2 / 4
7,328
564
3,347
9,629
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
13
Kills
17
17
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
5
0.42
W
Thanatos
 
Thanatos
2
5
2
0.6
W
Danzaburou
CASTONwF
Danzaburou
2
1
5
4.5
W
7
4
0
1.75
L
Apollo
Infâme
Apollo
0
1
0
0
W
Eset
Jinduk
Eset
3
1
4
5
L
Odin
ProZevs
Odin
5
2
6
4
W
Fenrir
SkylLexX
Fenrir
3
2
4
2.5
L
Neith
V1bora
Neith
1
5
4
0.6
L
Fenrir
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,836
Damage
26,363
34,231
Taken
35,416
12,210
Mitigated
19,536
6,174
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,602
2,054
0
1,169
8,762
2,510
100
2,701
5,885
21,057
3,203
W
Thanatos
 
Thanatos
3,037
1,353
35
4,744
8,021
4,727
403
857
6,955
0
24,406
W
Danzaburou
CASTONwF
Danzaburou
5,242
2,444
0
2,803
5,637
1,912
2,108
863
4,734
0
54,700
W
5,043
1,736
0
1,233
5,552
2,180
0
799
4,626
0
47,208
L
Apollo
Infâme
Apollo
363
268
0
79
643
35
0
0
643
0
1,823
W
Eset
Jinduk
Eset
9,694
660
146
2,040
6,577
2,153
124
1,752
4,694
50,774
0
L
Odin
ProZevs
Odin
7,078
1,940
0
2,396
7,878
4,565
0
1,163
6,657
1,534
26,791
W
Fenrir
SkylLexX
Fenrir
3,347
1,017
179
2,166
9,629
8,564
517
1,404
8,142
282
16,777
L
Neith
V1bora
Neith
2,055
1,126
0
198
6,571
1,820
90
3,922
2,463
0
7,096
L
Fenrir
4,738
1,781
0
2,332
10,377
3,280
0
1,688
8,607
0
21,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,068
Gold Earned
37,175
149
Minions Killed
389
0
Camps Cleared
0
943,909
Distance Traveled
1,115,840
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,265
405
35
3
0
237,151
0
W
Thanatos
6,433
495
51
4
0
207,236
0
W
Danzaburou
7,671
590
108
8
0
219,524
0
W
Neith
8,153
627
95
7
0
212,489
0
L
Apollo
3,950
304
3
0
0
24,275
0
W
Eset
7,590
584
110
8
0
249,808
6
L
Odin
7,303
562
53
4
0
240,198
0
W
Fenrir
7,328
564
25
2
0
226,783
1
L
Neith
5,166
397
17
1
0
194,040
0
L
Fenrir
7,384
568
41
3
0
248,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role